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(doFollowThrough) {\n    if (elasticityRandom > 0)\n        elasticity = addNoise(elasticity, elasticityRandom);\n    if (dampingRandom > 0)\n        damping = addNoise(damping, dampingRandom);\n}\nif (doOverlap) {\n    if (doOverlap && overlapRandom > 0)\n        overlapDuration = addNoise(overlapDuration, overlapRandom);\n}\nvar result = value;\nfunction isSpatial(prop) {\n    if (!(prop.value instanceof Array))\n        return false;\n    if (prop.value.length != 2 && prop.value.length != 3)\n        return false;\n    try {\n        if (typeof prop.speed !== 'undefined')\n            return true;\n    } catch (e) {\n        return false;\n    }\n}\nfunction addNoise(val, quantity) {\n    var randomValue = random(0.9, 1.1);\n    var noiseValue = noise($bm_mul(valueAtTime(0), randomValue));\n    noiseValue = $bm_mul(noiseValue, $bm_div(quantity, 100));\n    return $bm_mul(val, $bm_sum(noiseValue, 1));\n}\nfunction isAfterLastKey() {\n    if (numKeys == 0)\n        return false;\n    var nKey = nearestKey(time);\n    return nKey.time <= time && nKey.index == numKeys;\n}\nfunction isStill(t, threshold) {\n    var d = $bm_sub(valueAtTime(t), valueAtTime($bm_sum(t, framesToTime(1))));\n    if ($bm_isInstanceOfArray(d)) {\n        for (var i = 0; i < d.length; i++) {\n            d[i] = Math.abs(d[i]);\n            if (d[i] >= threshold) {\n                return false;\n            }\n        }\n        return true;\n    } else {\n        d = Math.abs(d);\n        return d < threshold;\n    }\n}\nfunction bezierInterpolation(t, tMin, tMax, value1, value2, bezierPoints) {\n    if (arguments.length !== 5 && arguments.length !== 6)\n        return t;\n    var a = $bm_sub(value2, value1);\n    var b = $bm_sub(tMax, tMin);\n    if (b == 0)\n        return t;\n    var c = clamp($bm_div($bm_sub(t, tMin), b), 0, 1);\n    if (!(bezierPoints instanceof Array) || bezierPoints.length !== 4)\n        bezierPoints = [\n            0.33,\n            0,\n            0.66,\n            1\n        ];\n    return $bm_sum($bm_mul(a, h(c, bezierPoints)), value1);\n    function h(f, g) {\n        var x = $bm_mul(3, g[0]);\n        var j = $bm_sub($bm_mul(3, $bm_sub(g[2], g[0])), x);\n        var k = $bm_sub($bm_sub(1, x), j);\n        var l = $bm_mul(3, g[1]);\n        var m = $bm_sub($bm_mul(3, $bm_sub(g[3], g[1])), l);\n        var n = $bm_sub($bm_sub(1, l), m);\n        var d = f;\n        for (var i = 0; i < 5; i++) {\n            var z = $bm_sub($bm_mul(d, $bm_sum(x, $bm_mul(d, $bm_sum(j, $bm_mul(d, k))))), f);\n            if (Math.abs(z) < 0.001)\n                break;\n            d = $bm_sub(d, $bm_div(z, $bm_sum(x, $bm_mul(d, $bm_sum($bm_mul(2, j), $bm_mul($bm_mul(3, k), d))))));\n        }\n        return $bm_mul(d, $bm_sum(l, $bm_mul(d, $bm_sum(m, $bm_mul(d, n)))));\n    }\n}\nfunction getPropWorldSpeed(t, prop) {\n    return length(getPropWorldVelocity(t, prop));\n}\nfunction getPrevKey(t) {\n    if (numKeys == 0)\n        return null;\n    var nKey = nearestKey(t);\n    if (nKey.time <= t)\n        return nKey;\n    if (nKey.index > 1)\n        return key($bm_sub(nKey.index, 1));\n    return null;\n}\nfunction getNextKey(t) {\n    if (numKeys == 0)\n        return null;\n    var nKey = nearestKey(t);\n    if (nKey.time >= t)\n        return nKey;\n    if (nKey.index < numKeys)\n        return key($bm_sum(nKey.index, 1));\n    return null;\n}\nfunction getPropWorldVelocity(t, prop) {\n    return $bm_mul($bm_sub(getPropWorldValue($bm_sum(t, 0.005), prop), getPropWorldValue($bm_sub(t, 0.005), prop)), 100);\n}\nfunction getLayerWorldPos(t, l) {\n    return l.toWorld(l.anchorPoint, t);\n}\nfunction getPropWorldValue(t, prop) {\n    if (isPosition(prop))\n        return getLayerWorldPos(t, thisLayer);\n    return thisLayer.toWorld(prop.valueAtTime(t), t);\n}\nfunction isPosition(prop) {\n    return prop === $bm_transform.position;\n}\nfunction isKeyTop(k, axis) {\n    var prevSpeed = velocityAtTime($bm_sub(k.time, threshold));\n    var nextSpeed = velocityAtTime($bm_sum(k.time, threshold));\n    if ($bm_isInstanceOfArray(value)) {\n        prevSpeed = prevSpeed[axis];\n        nextSpeed = nextSpeed[axis];\n    }\n    if (Math.abs(prevSpeed) < 0.01 || Math.abs(nextSpeed) < 0.01)\n        return true;\n    return $bm_mul(prevSpeed, nextSpeed) < 0;\n}\nfunction anticipate() {\n    var anticipation = zeroValue;\n    if (isAfterLastKey())\n        return anticipation;\n    if (numKeys < 2)\n        return anticipation;\n    var nextKey = getNextKey(time);\n    var aKey = nextKey;\n    if (!isStill(aKey.time - 0.1, 0.1)) {\n        aKey = getPrevKey(time);\n        if (!isStill(aKey.time - 0.1, 0.1))\n            return anticipation;\n    }\n    if (aKey.index == numKeys)\n        return anticipation;\n    var anticipationMiddle = aKey.time;\n    var anticipationStart = $bm_sub(anticipationMiddle, anticipationDuration);\n    var anticipationEnd = key(aKey.index + 1).time;\n    var startValue = anticipation;\n    var midValue = $bm_mul($bm_sum($bm_neg(valueAtTime($bm_sum(anticipationMiddle, anticipationDuration))), aKey.value), anticipationQuantity);\n    var endValue = anticipation;\n    if (time < anticipationStart) {\n        return anticipation;\n    } else if (time < anticipationMiddle) {\n        if ($bm_isInstanceOfArray(value)) {\n            for (var i = 0; i < value.length; i++) {\n                anticipation[i] = bezierInterpolation(time, anticipationStart, anticipationMiddle, startValue[i], midValue[i], [\n                    slowOut,\n                    0,\n                    slowIn,\n                    1\n                ]);\n            }\n            return anticipation;\n        } else {\n            return bezierInterpolation(time, anticipationStart, anticipationMiddle, startValue, midValue, [\n                slowOut,\n                0,\n                slowIn,\n                1\n            ]);\n        }\n    } else if (time <= anticipationEnd) {\n        if ($bm_isInstanceOfArray(value)) {\n            for (var i = 0; i < value.length; i++) {\n                anticipation[i] = bezierInterpolation(time, anticipationMiddle, anticipationEnd, midValue[i], endValue[i], [\n                    slowOut,\n                    0,\n                    slowIn,\n                    1\n                ]);\n            }\n            return anticipation;\n        } else {\n            return bezierInterpolation(time, anticipationMiddle, anticipationEnd, midValue, endValue, [\n                slowOut,\n                0,\n                slowIn,\n                1\n            ]);\n        }\n    } else {\n        return anticipation;\n    }\n}\nfunction followThroughAtTime(t) {\n    var fThrough = zeroValue;\n    if (elasticity == 0)\n        return fThrough;\n    var propSpeed;\n    if (!simulate) {\n        if (numKeys < 2)\n            return fThrough;\n        if (nearestKey(t).index == 1)\n            return fThrough;\n        propSpeed = length(velocityAtTime(t));\n        if (propSpeed >= threshold)\n            return fThrough;\n    } else {\n        propSpeed = getPropWorldSpeed(t, thisProperty);\n        if (propSpeed >= threshold)\n            return fThrough;\n    }\n    var fThroughStart = 0;\n    var fThroughTime = 0;\n    if (simulate) {\n        var speedI = getPropWorldSpeed(t, thisProperty);\n        var i = t;\n        while (speedI < threshold && i > 0) {\n            i = $bm_sub(i, $bm_div(thisComp.frameDuration, moBlurPrecision));\n            speedI = getPropWorldSpeed(i, thisProperty);\n        }\n        fThroughStart = i;\n    } else {\n        var fThroughKey = getPrevKey(t);\n        fThroughStart = fThroughKey.time;\n    }\n    if (fThroughStart == 0)\n        return fThrough;\n    fThroughTime = $bm_sub(t, fThroughStart);\n    if (simulate)\n        fThrough = $bm_div(getPropWorldVelocity($bm_sub(fThroughStart, thisComp.frameDuration), thisProperty), 2);\n    else\n        fThrough = $bm_div(velocityAtTime($bm_sub(fThroughStart, thisComp.frameDuration)), 2);\n    if (bounce) {\n        var cycleDamp = Math.exp($bm_mul($bm_mul(fThroughTime, damping), 0.1));\n        var damp = $bm_div(Math.exp($bm_mul(fThroughTime, damping)), $bm_div(elasticity, 2));\n        var cycleDuration = $bm_div(1, $bm_mul(elasticity, 2));\n        cycleDuration = Math.round(timeToFrames(cycleDuration));\n        cycleDuration = framesToTime(cycleDuration);\n        var midDuration = $bm_div(cycleDuration, 2);\n        var maxValue = $bm_mul(fThrough, midDuration);\n        var cycvarime = fThroughTime;\n        var numEndCycles = 1;\n        while (cycvarime > cycleDuration) {\n            cycvarime = $bm_sub(cycvarime, cycleDuration);\n            cycleDuration = $bm_div(cycleDuration, cycleDamp);\n            cycleDuration = Math.round(timeToFrames(cycleDuration));\n            if (cycleDuration < 2) {\n                cycleDuration = 2;\n                numEndCycles++;\n            }\n            cycleDuration = framesToTime(cycleDuration);\n            midDuration = $bm_div(cycleDuration, 2);\n            maxValue = $bm_div($bm_mul(fThrough, midDuration), damp);\n            if (numEndCycles > 100 / damping && maxValue < threshold)\n                return zeroValue;\n        }\n        if (cycvarime < midDuration)\n            fThrough = bezierInterpolation(cycvarime, 0, midDuration, 0, maxValue, [\n                0,\n                0.1,\n                slowIn,\n                1\n            ]);\n        else\n            fThrough = bezierInterpolation(cycvarime, midDuration, cycleDuration, maxValue, 0, [\n                $bm_sub(1, slowIn),\n                0,\n                1,\n                0.9\n            ]);\n    } else {\n        var damp = Math.exp($bm_mul(fThroughTime, damping));\n        var sinus = $bm_mul($bm_mul($bm_mul(elasticity, fThroughTime), 2), Math.PI);\n        sinus = Math.sin(sinus);\n        sinus = $bm_mul($bm_div(0.3, elasticity), sinus);\n        sinus = $bm_div(sinus, damp);\n        if (Math.abs(sinus) < $bm_div(threshold, 100))\n            return 0;\n        fThrough = $bm_mul(fThrough, sinus);\n        if (threshold > 0) {\n            fThrough = $bm_mul(fThrough, $bm_sub(1, $bm_div(propSpeed, threshold)));\n        }\n    }\n    if (bounce) {\n        var prevValue = valueAtTime($bm_sub(fThroughStart, thisComp.frameDuration));\n        var startValue = valueAtTime(fThroughStart);\n        if ($bm_isInstanceOfArray(value)) {\n            for (var i = 0; i < prevValue.length; i++) {\n                if (prevValue[i] > startValue[i])\n                    fThrough[i] = Math.abs(fThrough[i]);\n                if (prevValue[i] < startValue[i])\n                    fThrough[i] = $bm_neg(Math.abs(fThrough[i]));\n            }\n        } else {\n            if (prevValue > startValue)\n                fThrough = Math.abs(fThrough);\n            if (prevValue < startValue)\n                fThrough = $bm_neg(Math.abs(fThrough));\n        }\n    }\n    if (simulate) {\n        if (!isThisPosition) {\n            fThrough = $bm_sum(fThrough, getLayerWorldPos(time, thisLayer));\n            fThrough = $bm_sub(thisLayer.fromWorld(fThrough), thisLayer.anchorPoint);\n        } else if (thisLayer.hasParent) {\n            fThrough = $bm_sum(fThrough, getLayerWorldPos(time, thisLayer.parent));\n            fThrough = $bm_sub(thisLayer.parent.fromWorld(fThrough), thisLayer.parent.anchorPoint);\n        }\n    }\n    return fThrough;\n}\nfunction followThrough() {\n    var propSpeed = length(velocity);\n    if (propSpeed < threshold)\n        return followThroughAtTime($bm_sub(time, overlapDuration));\n    var fThrough = zeroValue;\n    var t = time;\n    while (t > 0) {\n        t = $bm_sub(t, thisComp.frameDuration);\n        if (simulate)\n            propSpeed = getPropWorldSpeed($bm_sub(t, overlapDuration), thisProperty);\n        else\n            propSpeed = length(velocityAtTime(t));\n        if (propSpeed < threshold) {\n            fThrough = followThroughAtTime($bm_sub(t, overlapDuration));\n            break;\n        }\n    }\n    return linear(time, t, $bm_sum(t, $bm_mul(anticipationDuration, 2)), fThrough, zeroValue);\n}\nfunction smartSmooth(axis) {\n    var startKey = nearestKey(time);\n    var endKey = startKey;\n    if (time == startKey.time)\n        return 0;\n    if (time < startKey.time && startKey.index == 1)\n        return 0;\n    if (time > startKey.time && startKey.index == numKeys)\n        return 0;\n    if (time < startKey.time)\n        startKey = key($bm_sub(startKey.index, 1));\n    if (time > startKey.time)\n        endKey = key($bm_sum(startKey.index, 1));\n    var sI = 0.66;\n    var sO = 0.33;\n    var sIV = 1;\n    var sOV = 0;\n    var sVal = startKey.value;\n    var eVal = endKey.value;\n    if ($bm_isInstanceOfArray(value)) {\n        sVal = sVal[axis];\n        eVal = eVal[axis];\n    }\n    var sTime = startKey.time;\n    var eTime = endKey.time;\n    if (isKeyTop(startKey, axis))\n        sO = slowOut;\n    else {\n        var prevKey = key($bm_sub(startKey.index, 1));\n        var pVal = prevKey.value;\n        if ($bm_isInstanceOfArray(value))\n            pVal = pVal[axis];\n        sOV = $bm_div($bm_sub(sVal, pVal), $bm_sub(eVal, pVal));\n    }\n    if (isKeyTop(endKey, axis)) {\n        sI = slowIn;\n        if (endKey.index != numKeys) {\n            var nextKey = key($bm_sum(endKey.index, 1));\n            var nVal = nextKey.value;\n            if ($bm_isInstanceOfArray(value))\n                nVal = nVal[axis];\n            if (Math.abs(nVal - eVal) < 0.01 && doFollowThrough)\n                sI = 1;\n        }\n    } else {\n        var nextKey = key($bm_sum(endKey.index, 1));\n        var nVal = nextKey.value;\n        if ($bm_isInstanceOfArray(value))\n            nVal = nVal[axis];\n        sIV = $bm_div($bm_sub(eVal, sVal), $bm_sub(nVal, sVal));\n    }\n    if (endKey.index == numKeys && doFollowThrough) {\n        sI = 1;\n    }\n    var val = value;\n    if ($bm_isInstanceOfArray(value))\n        val = val[axis];\n    return $bm_sub(bezierInterpolation(time, sTime, eTime, sVal, eVal, [\n        sO,\n        sOV,\n        sI,\n        sIV\n    ]), val);\n}\nfunction overlap() {\n    var ol = zeroValue;\n    if (isThisPosition && !hasParent)\n        return zeroValue;\n    ol = $bm_sub(getPropWorldValue($bm_sub(time, overlapDuration), thisProperty), getPropWorldValue(time, thisProperty));\n    var motionRatio = $bm_div($bm_div(length(zeroValue, ol), thisLayer.width), 2);\n    if (isThisPosition) {\n        var originalDistance = length(valueAtTime(0));\n        motionRatio = $bm_div(length(zeroValue, ol), thisComp.width);\n    }\n    ol = $bm_sum(ol, getPropWorldValue(time, thisProperty));\n    ol = $bm_sum(ol, $bm_mul($bm_mul($bm_sub(getPropWorldValue($bm_sub(time, overlapDuration), thisLayer.anchorPoint), ol), motionRatio), flexibility));\n    ol = thisLayer.fromWorld(ol);\n    if (!isThisPosition)\n        ol = $bm_sub(ol, value);\n    else {\n        ol = linear(flexibility, 0, 100, $bm_div(ol, 2), 0);\n        var prevParentWorldPos = getLayerWorldPos($bm_sub(time, overlapDuration), parent);\n        ol = $bm_sum(ol, $bm_mul($bm_mul($bm_mul(thisLayer.fromWorld(prevParentWorldPos), motionRatio), flexibility), 5));\n    }\n    return ol;\n}\nvar okToGo = false;\nif (simulate && fx.enabled)\n    okToGo = true;\nelse if (numKeys > 1 && fx.enabled)\n    okToGo = true;\nif (okToGo) {\n    var smartSmoothResult = zeroValue;\n    if (doInterpolation) {\n        if ($bm_isInstanceOfArray(value)) {\n            if (value.length == 2)\n                smartSmoothResult = [\n                    smartSmooth(0),\n                    smartSmooth(1)\n                ];\n            else if (value.length == 3)\n                smartSmoothResult = [\n                    smartSmooth(0),\n                    smartSmooth(1),\n                    smartSmooth(2)\n                ];\n            else if (value.length == 4)\n                smartSmoothResult = [\n                    smartSmooth(0),\n                    smartSmooth(1),\n                    smartSmooth(2),\n                    smartSmooth(3)\n                ];\n        } else {\n            smartSmoothResult = smartSmooth(0);\n        }\n    }\n    if (doAnticipation)\n        result = $bm_sum(result, anticipate());\n    result = $bm_sum(result, smartSmoothResult);\n    if (doFollowThrough)\n        result = $bm_sum(result, followThrough());\n    if (doOverlap)\n        result = $bm_sum(result, overlap());\n}\n$bm_rt = result;"},"p":{"a":0,"k":[-3.68,37.461,0],"ix":2,"l":2},"a":{"a":0,"k":[-3.68,37.461,0],"ix":1,"l":2},"s":{"a":1,"k":[{"i":{"x":[0.667,0.667,0.667],"y":[1,1,1]},"o":{"x":[0.333,0.333,0.333],"y":[0,0,0]},"t":44,"s":[100,0,100]},{"t":51,"s":[100,100,100]}],"ix":6,"l":2,"x":"var $bm_rt;\nvar fx = effect('Kleaner');\nvar doAnticipation = fx(1).value;\nvar doInterpolation = fx(2).value;\nvar doFollowThrough = fx(3).value;\nvar damping = $bm_div(fx(15).value, 10);\nvar elasticity = $bm_div(fx(13).value, 10);\nvar bounce = fx(17).value;\nvar anticipationDuration = fx(5).value;\nvar anticipationQuantity = $bm_div(fx(6).value, 100);\nvar slowIn = $bm_div(fx(9).value, 100);\nvar slowOut = $bm_div(fx(10).value, 100);\nvar spatialMode = fx(21).value;\nvar spatialDoInterpolation = fx(20).value;\nvar moBlurPrecision = fx(32).value;\nvar elasticityRandom = fx(14).value;\nvar dampingRandom = fx(16).value;\nvar softBody = fx(28).value;\nvar flexibility = $bm_div(fx(29).value, 100);\nvar doOverlap = fx(23).value;\nvar overlapDuration = fx(24).value;\nvar overlapRandom = fx(25).value;\nvar threshold = $bm_div($bm_div(1, moBlurPrecision), 1000);\nvar zeroValue;\nif ($bm_isInstanceOfArray(value)) {\n    if (value.length == 2)\n        zeroValue = [\n            0,\n            0\n        ];\n    else if (value.length == 3)\n        zeroValue = [\n            0,\n            0,\n            0\n        ];\n    else if (value.length == 4)\n        zeroValue = [\n            0,\n            0,\n            0,\n            0\n        ];\n} else\n    zeroValue = 0;\nvar isThisSpatial = isSpatial(thisProperty);\nvar isThisPosition = thisProperty === $bm_transform.position;\nvar simulate = false;\nif (isThisSpatial) {\n    doInterpolation = doInterpolation && spatialDoInterpolation;\n    if (isThisPosition && thisProperty.numKeys > 0) {\n        doOverlap = false;\n        simulate = false;\n    } else {\n        simulate = spatialMode == 2;\n        doOverlap = overlapDuration != 0 && doOverlap && simulate;\n    }\n} else {\n    doOverlap = false;\n}\nif (!doOverlap) {\n    overlapDuration = 0;\n}\nif (simulate && softBody && isThisSpatial && !isThisPosition && (doFollowThrough || doOverlap)) {\n    var distanceRatio = $bm_div(length(valueAtTime(0), $bm_transform.anchorPoint), $bm_div(thisLayer.width, 2));\n    distanceRatio = $bm_div($bm_sum(1, $bm_mul(distanceRatio, flexibility)), 2);\n    if (doFollowThrough) {\n        elasticity = $bm_div(elasticity, distanceRatio);\n        damping = $bm_div(damping, distanceRatio);\n    }\n    if (doOverlap) {\n        overlapDuration = $bm_mul(overlapDuration, distanceRatio);\n    }\n}\nseedRandom(0, true);\nif (doFollowThrough) {\n    if (elasticityRandom > 0)\n        elasticity = addNoise(elasticity, elasticityRandom);\n    if (dampingRandom > 0)\n        damping = addNoise(damping, dampingRandom);\n}\nif (doOverlap) {\n    if (doOverlap && overlapRandom > 0)\n        overlapDuration = addNoise(overlapDuration, overlapRandom);\n}\nvar result = value;\nfunction isSpatial(prop) {\n    if (!(prop.value instanceof Array))\n        return false;\n    if (prop.value.length != 2 && prop.value.length != 3)\n        return false;\n    try {\n        if (typeof prop.speed !== 'undefined')\n            return true;\n    } catch (e) {\n        return false;\n    }\n}\nfunction addNoise(val, quantity) {\n    var randomValue = random(0.9, 1.1);\n    var noiseValue = noise($bm_mul(valueAtTime(0), randomValue));\n    noiseValue = $bm_mul(noiseValue, $bm_div(quantity, 100));\n    return $bm_mul(val, $bm_sum(noiseValue, 1));\n}\nfunction isAfterLastKey() {\n    if (numKeys == 0)\n        return false;\n    var nKey = nearestKey(time);\n    return nKey.time <= time && nKey.index == numKeys;\n}\nfunction isStill(t, threshold) {\n    var d = $bm_sub(valueAtTime(t), valueAtTime($bm_sum(t, framesToTime(1))));\n    if ($bm_isInstanceOfArray(d)) {\n        for (var i = 0; i < d.length; i++) {\n            d[i] = Math.abs(d[i]);\n            if (d[i] >= threshold) {\n                return false;\n            }\n        }\n        return true;\n    } else {\n        d = Math.abs(d);\n        return d < threshold;\n    }\n}\nfunction bezierInterpolation(t, tMin, tMax, value1, value2, bezierPoints) {\n    if (arguments.length !== 5 && arguments.length !== 6)\n        return t;\n    var a = $bm_sub(value2, value1);\n    var b = $bm_sub(tMax, tMin);\n    if (b == 0)\n        return t;\n    var c = clamp($bm_div($bm_sub(t, tMin), b), 0, 1);\n    if (!(bezierPoints instanceof Array) || bezierPoints.length !== 4)\n        bezierPoints = [\n            0.33,\n            0,\n            0.66,\n            1\n        ];\n    return $bm_sum($bm_mul(a, h(c, bezierPoints)), value1);\n    function h(f, g) {\n        var x = $bm_mul(3, g[0]);\n        var j = $bm_sub($bm_mul(3, $bm_sub(g[2], g[0])), x);\n        var k = $bm_sub($bm_sub(1, x), j);\n        var l = $bm_mul(3, g[1]);\n        var m = $bm_sub($bm_mul(3, $bm_sub(g[3], g[1])), l);\n        var n = $bm_sub($bm_sub(1, l), m);\n        var d = f;\n        for (var i = 0; i < 5; i++) {\n            var z = $bm_sub($bm_mul(d, $bm_sum(x, $bm_mul(d, $bm_sum(j, $bm_mul(d, k))))), f);\n            if (Math.abs(z) < 0.001)\n                break;\n            d = $bm_sub(d, $bm_div(z, $bm_sum(x, $bm_mul(d, $bm_sum($bm_mul(2, j), $bm_mul($bm_mul(3, k), d))))));\n        }\n        return $bm_mul(d, $bm_sum(l, $bm_mul(d, $bm_sum(m, $bm_mul(d, n)))));\n    }\n}\nfunction getPropWorldSpeed(t, prop) {\n    return length(getPropWorldVelocity(t, prop));\n}\nfunction getPrevKey(t) {\n    if (numKeys == 0)\n        return null;\n    var nKey = nearestKey(t);\n    if (nKey.time <= t)\n        return nKey;\n    if (nKey.index > 1)\n        return key($bm_sub(nKey.index, 1));\n    return null;\n}\nfunction getNextKey(t) {\n    if (numKeys == 0)\n        return null;\n    var nKey = nearestKey(t);\n    if (nKey.time >= t)\n        return nKey;\n    if (nKey.index < numKeys)\n        return key($bm_sum(nKey.index, 1));\n    return null;\n}\nfunction getPropWorldVelocity(t, prop) {\n    return $bm_mul($bm_sub(getPropWorldValue($bm_sum(t, 0.005), prop), getPropWorldValue($bm_sub(t, 0.005), prop)), 100);\n}\nfunction getLayerWorldPos(t, l) {\n    return l.toWorld(l.anchorPoint, t);\n}\nfunction getPropWorldValue(t, prop) {\n    if (isPosition(prop))\n        return getLayerWorldPos(t, thisLayer);\n    return thisLayer.toWorld(prop.valueAtTime(t), t);\n}\nfunction isPosition(prop) {\n    return prop === $bm_transform.position;\n}\nfunction isKeyTop(k, axis) {\n    var prevSpeed = velocityAtTime($bm_sub(k.time, threshold));\n    var nextSpeed = velocityAtTime($bm_sum(k.time, threshold));\n    if ($bm_isInstanceOfArray(value)) {\n        prevSpeed = prevSpeed[axis];\n        nextSpeed = nextSpeed[axis];\n    }\n    if (Math.abs(prevSpeed) < 0.01 || Math.abs(nextSpeed) < 0.01)\n        return true;\n    return $bm_mul(prevSpeed, nextSpeed) < 0;\n}\nfunction anticipate() {\n    var anticipation = zeroValue;\n    if (isAfterLastKey())\n        return anticipation;\n    if (numKeys < 2)\n        return anticipation;\n    var nextKey = getNextKey(time);\n    var aKey = nextKey;\n    if (!isStill(aKey.time - 0.1, 0.1)) {\n        aKey = getPrevKey(time);\n        if (!isStill(aKey.time - 0.1, 0.1))\n            return anticipation;\n    }\n    if (aKey.index == numKeys)\n        return anticipation;\n    var anticipationMiddle = aKey.time;\n    var anticipationStart = $bm_sub(anticipationMiddle, anticipationDuration);\n    var anticipationEnd = key(aKey.index + 1).time;\n    var startValue = anticipation;\n    var midValue = $bm_mul($bm_sum($bm_neg(valueAtTime($bm_sum(anticipationMiddle, anticipationDuration))), aKey.value), anticipationQuantity);\n    var endValue = anticipation;\n    if (time < anticipationStart) {\n        return anticipation;\n    } else if (time < anticipationMiddle) {\n        if ($bm_isInstanceOfArray(value)) {\n            for (var i = 0; i < value.length; i++) {\n                anticipation[i] = bezierInterpolation(time, anticipationStart, anticipationMiddle, startValue[i], midValue[i], [\n                    slowOut,\n                    0,\n                    slowIn,\n                    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$bm_div(fx(6).value, 100);\nvar slowIn = $bm_div(fx(9).value, 100);\nvar slowOut = $bm_div(fx(10).value, 100);\nvar spatialMode = fx(21).value;\nvar spatialDoInterpolation = fx(20).value;\nvar moBlurPrecision = fx(32).value;\nvar elasticityRandom = fx(14).value;\nvar dampingRandom = fx(16).value;\nvar softBody = fx(28).value;\nvar flexibility = $bm_div(fx(29).value, 100);\nvar doOverlap = fx(23).value;\nvar overlapDuration = fx(24).value;\nvar overlapRandom = fx(25).value;\nvar threshold = $bm_div($bm_div(1, moBlurPrecision), 1000);\nvar zeroValue;\nif ($bm_isInstanceOfArray(value)) {\n    if (value.length == 2)\n        zeroValue = [\n            0,\n            0\n        ];\n    else if (value.length == 3)\n        zeroValue = [\n            0,\n            0,\n            0\n        ];\n    else if (value.length == 4)\n        zeroValue = [\n            0,\n            0,\n            0,\n            0\n        ];\n} else\n    zeroValue = 0;\nvar isThisSpatial = isSpatial(thisProperty);\nvar isThisPosition = thisProperty === $bm_transform.position;\nvar simulate = false;\nif (isThisSpatial) {\n    doInterpolation = doInterpolation && spatialDoInterpolation;\n    if (isThisPosition && thisProperty.numKeys > 0) {\n        doOverlap = false;\n        simulate = false;\n    } else {\n        simulate = spatialMode == 2;\n        doOverlap = overlapDuration != 0 && doOverlap && simulate;\n    }\n} else {\n    doOverlap = false;\n}\nif (!doOverlap) {\n    overlapDuration = 0;\n}\nif (simulate && softBody && isThisSpatial && !isThisPosition && (doFollowThrough || doOverlap)) {\n    var distanceRatio = $bm_div(length(valueAtTime(0), $bm_transform.anchorPoint), $bm_div(thisLayer.width, 2));\n    distanceRatio = $bm_div($bm_sum(1, $bm_mul(distanceRatio, flexibility)), 2);\n    if (doFollowThrough) {\n        elasticity = $bm_div(elasticity, distanceRatio);\n        damping = $bm_div(damping, distanceRatio);\n    }\n    if (doOverlap) {\n        overlapDuration = $bm_mul(overlapDuration, distanceRatio);\n    }\n}\nseedRandom(0, true);\nif (doFollowThrough) {\n    if (elasticityRandom > 0)\n        elasticity = addNoise(elasticity, elasticityRandom);\n    if (dampingRandom > 0)\n        damping = addNoise(damping, dampingRandom);\n}\nif (doOverlap) {\n    if (doOverlap && overlapRandom > 0)\n        overlapDuration = addNoise(overlapDuration, overlapRandom);\n}\nvar result = value;\nfunction isSpatial(prop) {\n    if (!(prop.value instanceof Array))\n        return false;\n    if (prop.value.length != 2 && prop.value.length != 3)\n        return false;\n    try {\n        if (typeof prop.speed !== 'undefined')\n            return true;\n    } catch (e) {\n        return false;\n    }\n}\nfunction addNoise(val, quantity) {\n    var randomValue = random(0.9, 1.1);\n    var noiseValue = noise($bm_mul(valueAtTime(0), randomValue));\n    noiseValue = $bm_mul(noiseValue, $bm_div(quantity, 100));\n    return $bm_mul(val, $bm_sum(noiseValue, 1));\n}\nfunction isAfterLastKey() {\n    if (numKeys == 0)\n        return false;\n    var nKey = nearestKey(time);\n    return nKey.time <= time && nKey.index == numKeys;\n}\nfunction isStill(t, threshold) {\n    var d = $bm_sub(valueAtTime(t), valueAtTime($bm_sum(t, framesToTime(1))));\n    if ($bm_isInstanceOfArray(d)) {\n        for (var i = 0; i < d.length; i++) {\n            d[i] = Math.abs(d[i]);\n            if (d[i] >= threshold) {\n                return false;\n            }\n        }\n        return true;\n    } else {\n        d = Math.abs(d);\n        return d < threshold;\n    }\n}\nfunction bezierInterpolation(t, tMin, tMax, value1, value2, bezierPoints) {\n    if (arguments.length !== 5 && arguments.length !== 6)\n        return t;\n    var a = $bm_sub(value2, value1);\n    var b = $bm_sub(tMax, tMin);\n    if (b == 0)\n        return t;\n    var c = clamp($bm_div($bm_sub(t, tMin), b), 0, 1);\n    if (!(bezierPoints instanceof Array) || bezierPoints.length !== 4)\n        bezierPoints = [\n            0.33,\n            0,\n            0.66,\n            1\n        ];\n    return $bm_sum($bm_mul(a, h(c, bezierPoints)), value1);\n    function h(f, g) {\n        var x = $bm_mul(3, g[0]);\n        var j = $bm_sub($bm_mul(3, $bm_sub(g[2], g[0])), x);\n        var k = $bm_sub($bm_sub(1, x), j);\n        var l = $bm_mul(3, g[1]);\n        var m = $bm_sub($bm_mul(3, $bm_sub(g[3], g[1])), l);\n        var n = $bm_sub($bm_sub(1, l), m);\n        var d = f;\n        for (var i = 0; i < 5; i++) {\n            var z = $bm_sub($bm_mul(d, $bm_sum(x, $bm_mul(d, $bm_sum(j, $bm_mul(d, k))))), f);\n            if (Math.abs(z) < 0.001)\n                break;\n            d = $bm_sub(d, $bm_div(z, $bm_sum(x, $bm_mul(d, $bm_sum($bm_mul(2, j), $bm_mul($bm_mul(3, k), d))))));\n        }\n        return $bm_mul(d, $bm_sum(l, $bm_mul(d, $bm_sum(m, $bm_mul(d, n)))));\n    }\n}\nfunction getPropWorldSpeed(t, prop) {\n    return length(getPropWorldVelocity(t, prop));\n}\nfunction getPrevKey(t) {\n    if (numKeys == 0)\n        return null;\n    var nKey = nearestKey(t);\n    if (nKey.time <= t)\n        return nKey;\n    if (nKey.index > 1)\n        return key($bm_sub(nKey.index, 1));\n    return null;\n}\nfunction getNextKey(t) {\n    if (numKeys == 0)\n        return null;\n    var nKey = nearestKey(t);\n    if (nKey.time >= t)\n        return nKey;\n    if (nKey.index < numKeys)\n        return key($bm_sum(nKey.index, 1));\n    return null;\n}\nfunction getPropWorldVelocity(t, prop) {\n    return $bm_mul($bm_sub(getPropWorldValue($bm_sum(t, 0.005), prop), getPropWorldValue($bm_sub(t, 0.005), prop)), 100);\n}\nfunction getLayerWorldPos(t, l) {\n    return l.toWorld(l.anchorPoint, t);\n}\nfunction getPropWorldValue(t, prop) {\n    if (isPosition(prop))\n        return getLayerWorldPos(t, thisLayer);\n    return thisLayer.toWorld(prop.valueAtTime(t), t);\n}\nfunction isPosition(prop) {\n    return prop === $bm_transform.position;\n}\nfunction isKeyTop(k, axis) {\n    var prevSpeed = velocityAtTime($bm_sub(k.time, threshold));\n    var nextSpeed = velocityAtTime($bm_sum(k.time, threshold));\n    if ($bm_isInstanceOfArray(value)) {\n        prevSpeed = prevSpeed[axis];\n        nextSpeed = nextSpeed[axis];\n    }\n    if (Math.abs(prevSpeed) < 0.01 || Math.abs(nextSpeed) < 0.01)\n        return true;\n    return $bm_mul(prevSpeed, nextSpeed) < 0;\n}\nfunction anticipate() {\n    var anticipation = zeroValue;\n    if (isAfterLastKey())\n        return anticipation;\n    if (numKeys < 2)\n        return anticipation;\n    var nextKey = getNextKey(time);\n    var aKey = nextKey;\n    if (!isStill(aKey.time - 0.1, 0.1)) {\n        aKey = getPrevKey(time);\n        if (!isStill(aKey.time - 0.1, 0.1))\n            return anticipation;\n    }\n    if (aKey.index == numKeys)\n        return anticipation;\n    var anticipationMiddle = aKey.time;\n    var anticipationStart = $bm_sub(anticipationMiddle, anticipationDuration);\n    var anticipationEnd = key(aKey.index + 1).time;\n    var startValue = anticipation;\n    var midValue = $bm_mul($bm_sum($bm_neg(valueAtTime($bm_sum(anticipationMiddle, anticipationDuration))), aKey.value), anticipationQuantity);\n    var endValue = anticipation;\n    if (time < anticipationStart) {\n        return anticipation;\n    } else if (time < anticipationMiddle) {\n        if ($bm_isInstanceOfArray(value)) {\n            for (var i = 0; i < value.length; i++) {\n                anticipation[i] = bezierInterpolation(time, anticipationStart, anticipationMiddle, startValue[i], midValue[i], [\n                    slowOut,\n                    0,\n                    slowIn,\n                    1\n                ]);\n            }\n            return anticipation;\n        } else {\n            return bezierInterpolation(time, anticipationStart, anticipationMiddle, startValue, midValue, [\n                slowOut,\n                0,\n                slowIn,\n                1\n            ]);\n        }\n    } else if (time <= anticipationEnd) {\n        if ($bm_isInstanceOfArray(value)) {\n            for (var i = 0; i < value.length; i++) {\n                anticipation[i] = bezierInterpolation(time, anticipationMiddle, anticipationEnd, midValue[i], endValue[i], [\n                    slowOut,\n                    0,\n                    slowIn,\n                    1\n                ]);\n            }\n            return anticipation;\n        } else {\n            return bezierInterpolation(time, anticipationMiddle, anticipationEnd, midValue, endValue, [\n                slowOut,\n                0,\n                slowIn,\n                1\n            ]);\n        }\n    } else {\n        return anticipation;\n    }\n}\nfunction followThroughAtTime(t) {\n    var fThrough = zeroValue;\n    if (elasticity == 0)\n        return fThrough;\n    var propSpeed;\n    if (!simulate) {\n        if (numKeys < 2)\n            return fThrough;\n        if (nearestKey(t).index == 1)\n            return fThrough;\n        propSpeed = length(velocityAtTime(t));\n        if (propSpeed >= threshold)\n            return fThrough;\n    } else {\n        propSpeed = getPropWorldSpeed(t, thisProperty);\n        if (propSpeed >= threshold)\n            return fThrough;\n    }\n    var fThroughStart = 0;\n    var fThroughTime = 0;\n    if (simulate) {\n        var speedI = getPropWorldSpeed(t, thisProperty);\n        var i = t;\n        while (speedI < threshold && i > 0) {\n            i = $bm_sub(i, $bm_div(thisComp.frameDuration, moBlurPrecision));\n            speedI = getPropWorldSpeed(i, thisProperty);\n        }\n        fThroughStart = i;\n    } else {\n        var fThroughKey = getPrevKey(t);\n        fThroughStart = fThroughKey.time;\n    }\n    if (fThroughStart == 0)\n        return fThrough;\n    fThroughTime = $bm_sub(t, fThroughStart);\n    if (simulate)\n        fThrough = $bm_div(getPropWorldVelocity($bm_sub(fThroughStart, thisComp.frameDuration), thisProperty), 2);\n    else\n        fThrough = $bm_div(velocityAtTime($bm_sub(fThroughStart, thisComp.frameDuration)), 2);\n    if (bounce) {\n        var cycleDamp = Math.exp($bm_mul($bm_mul(fThroughTime, damping), 0.1));\n        var damp = $bm_div(Math.exp($bm_mul(fThroughTime, damping)), $bm_div(elasticity, 2));\n        var cycleDuration = $bm_div(1, $bm_mul(elasticity, 2));\n        cycleDuration = Math.round(timeToFrames(cycleDuration));\n        cycleDuration = framesToTime(cycleDuration);\n        var midDuration = $bm_div(cycleDuration, 2);\n        var maxValue = $bm_mul(fThrough, midDuration);\n        var cycvarime = fThroughTime;\n        var numEndCycles = 1;\n        while (cycvarime > cycleDuration) {\n            cycvarime = $bm_sub(cycvarime, cycleDuration);\n            cycleDuration = $bm_div(cycleDuration, cycleDamp);\n            cycleDuration = Math.round(timeToFrames(cycleDuration));\n            if (cycleDuration < 2) {\n                cycleDuration = 2;\n                numEndCycles++;\n            }\n            cycleDuration = framesToTime(cycleDuration);\n            midDuration = $bm_div(cycleDuration, 2);\n            maxValue = $bm_div($bm_mul(fThrough, midDuration), damp);\n            if (numEndCycles > 100 / damping && maxValue < threshold)\n                return zeroValue;\n        }\n        if (cycvarime < midDuration)\n            fThrough = bezierInterpolation(cycvarime, 0, midDuration, 0, maxValue, [\n                0,\n                0.1,\n                slowIn,\n                1\n            ]);\n        else\n            fThrough = bezierInterpolation(cycvarime, midDuration, cycleDuration, maxValue, 0, [\n                $bm_sub(1, slowIn),\n                0,\n                1,\n                0.9\n            ]);\n    } else {\n        var damp = Math.exp($bm_mul(fThroughTime, damping));\n        var sinus = $bm_mul($bm_mul($bm_mul(elasticity, fThroughTime), 2), Math.PI);\n        sinus = Math.sin(sinus);\n        sinus = $bm_mul($bm_div(0.3, elasticity), sinus);\n        sinus = $bm_div(sinus, damp);\n        if (Math.abs(sinus) < $bm_div(threshold, 100))\n            return 0;\n        fThrough = $bm_mul(fThrough, sinus);\n        if (threshold > 0) {\n            fThrough = $bm_mul(fThrough, $bm_sub(1, $bm_div(propSpeed, threshold)));\n        }\n    }\n    if (bounce) {\n        var prevValue = valueAtTime($bm_sub(fThroughStart, thisComp.frameDuration));\n        var startValue = valueAtTime(fThroughStart);\n        if ($bm_isInstanceOfArray(value)) {\n            for (var i = 0; i < prevValue.length; i++) {\n                if (prevValue[i] > startValue[i])\n                    fThrough[i] = Math.abs(fThrough[i]);\n                if (prevValue[i] < startValue[i])\n                    fThrough[i] = $bm_neg(Math.abs(fThrough[i]));\n            }\n        } else {\n            if (prevValue > startValue)\n                fThrough = Math.abs(fThrough);\n            if (prevValue < startValue)\n                fThrough = $bm_neg(Math.abs(fThrough));\n        }\n    }\n    if (simulate) {\n        if (!isThisPosition) {\n            fThrough = $bm_sum(fThrough, getLayerWorldPos(time, thisLayer));\n            fThrough = $bm_sub(thisLayer.fromWorld(fThrough), thisLayer.anchorPoint);\n        } else if (thisLayer.hasParent) {\n            fThrough = $bm_sum(fThrough, getLayerWorldPos(time, thisLayer.parent));\n            fThrough = $bm_sub(thisLayer.parent.fromWorld(fThrough), thisLayer.parent.anchorPoint);\n        }\n    }\n    return fThrough;\n}\nfunction followThrough() {\n    var propSpeed = length(velocity);\n    if (propSpeed < threshold)\n        return followThroughAtTime($bm_sub(time, overlapDuration));\n    var fThrough = zeroValue;\n    var t = time;\n    while (t > 0) {\n        t = $bm_sub(t, thisComp.frameDuration);\n        if (simulate)\n    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$bm_mul(val, $bm_sum(noiseValue, 1));\n}\nfunction isAfterLastKey() {\n    if (numKeys == 0)\n        return false;\n    var nKey = nearestKey(time);\n    return nKey.time <= time && nKey.index == numKeys;\n}\nfunction isStill(t, threshold) {\n    var d = $bm_sub(valueAtTime(t), valueAtTime($bm_sum(t, framesToTime(1))));\n    if ($bm_isInstanceOfArray(d)) {\n        for (var i = 0; i < d.length; i++) {\n            d[i] = Math.abs(d[i]);\n            if (d[i] >= threshold) {\n                return false;\n            }\n        }\n        return true;\n    } else {\n        d = Math.abs(d);\n        return d < threshold;\n    }\n}\nfunction bezierInterpolation(t, tMin, tMax, value1, value2, bezierPoints) {\n    if (arguments.length !== 5 && arguments.length !== 6)\n        return t;\n    var a = $bm_sub(value2, value1);\n    var b = $bm_sub(tMax, tMin);\n    if (b == 0)\n        return t;\n    var c = clamp($bm_div($bm_sub(t, tMin), b), 0, 1);\n    if (!(bezierPoints instanceof Array) || bezierPoints.length !== 4)\n        bezierPoints = [\n            0.33,\n            0,\n            0.66,\n            1\n        ];\n    return $bm_sum($bm_mul(a, h(c, bezierPoints)), value1);\n    function h(f, g) {\n        var x = $bm_mul(3, g[0]);\n        var j = $bm_sub($bm_mul(3, $bm_sub(g[2], g[0])), x);\n        var k = $bm_sub($bm_sub(1, x), j);\n        var l = $bm_mul(3, g[1]);\n        var m = $bm_sub($bm_mul(3, $bm_sub(g[3], g[1])), l);\n        var n = $bm_sub($bm_sub(1, l), m);\n        var d = f;\n        for (var i = 0; i < 5; i++) {\n            var z = $bm_sub($bm_mul(d, $bm_sum(x, $bm_mul(d, $bm_sum(j, $bm_mul(d, k))))), f);\n            if (Math.abs(z) < 0.001)\n                break;\n            d = $bm_sub(d, $bm_div(z, $bm_sum(x, $bm_mul(d, $bm_sum($bm_mul(2, j), $bm_mul($bm_mul(3, k), d))))));\n        }\n        return $bm_mul(d, $bm_sum(l, $bm_mul(d, $bm_sum(m, $bm_mul(d, n)))));\n    }\n}\nfunction getPropWorldSpeed(t, prop) {\n    return length(getPropWorldVelocity(t, prop));\n}\nfunction getPrevKey(t) {\n    if (numKeys == 0)\n        return null;\n    var nKey = nearestKey(t);\n    if (nKey.time <= t)\n        return nKey;\n    if (nKey.index > 1)\n        return key($bm_sub(nKey.index, 1));\n    return null;\n}\nfunction getNextKey(t) {\n    if (numKeys == 0)\n        return null;\n    var nKey = nearestKey(t);\n    if (nKey.time >= t)\n        return nKey;\n    if (nKey.index < numKeys)\n        return key($bm_sum(nKey.index, 1));\n    return null;\n}\nfunction getPropWorldVelocity(t, prop) {\n    return $bm_mul($bm_sub(getPropWorldValue($bm_sum(t, 0.005), prop), getPropWorldValue($bm_sub(t, 0.005), prop)), 100);\n}\nfunction getLayerWorldPos(t, l) {\n    return l.toWorld(l.anchorPoint, t);\n}\nfunction getPropWorldValue(t, prop) {\n    if (isPosition(prop))\n        return getLayerWorldPos(t, thisLayer);\n    return thisLayer.toWorld(prop.valueAtTime(t), t);\n}\nfunction isPosition(prop) {\n    return prop === $bm_transform.position;\n}\nfunction isKeyTop(k, axis) {\n    var prevSpeed = velocityAtTime($bm_sub(k.time, threshold));\n    var nextSpeed = velocityAtTime($bm_sum(k.time, threshold));\n    if ($bm_isInstanceOfArray(value)) {\n        prevSpeed = prevSpeed[axis];\n        nextSpeed = nextSpeed[axis];\n    }\n    if (Math.abs(prevSpeed) < 0.01 || Math.abs(nextSpeed) < 0.01)\n        return true;\n    return $bm_mul(prevSpeed, nextSpeed) < 0;\n}\nfunction anticipate() {\n    var anticipation = zeroValue;\n    if (isAfterLastKey())\n        return anticipation;\n    if (numKeys < 2)\n        return anticipation;\n    var nextKey = getNextKey(time);\n    var aKey = nextKey;\n    if (!isStill(aKey.time - 0.1, 0.1)) {\n        aKey = getPrevKey(time);\n        if (!isStill(aKey.time - 0.1, 0.1))\n            return anticipation;\n    }\n    if (aKey.index == numKeys)\n        return anticipation;\n    var anticipationMiddle = aKey.time;\n    var anticipationStart = $bm_sub(anticipationMiddle, anticipationDuration);\n    var anticipationEnd = key(aKey.index + 1).time;\n    var startValue = anticipation;\n    var midValue = $bm_mul($bm_sum($bm_neg(valueAtTime($bm_sum(anticipationMiddle, anticipationDuration))), aKey.value), anticipationQuantity);\n    var endValue = anticipation;\n    if (time < anticipationStart) {\n        return anticipation;\n    } else if (time < anticipationMiddle) {\n        if ($bm_isInstanceOfArray(value)) {\n            for (var i = 0; i < value.length; i++) {\n                anticipation[i] = bezierInterpolation(time, anticipationStart, anticipationMiddle, startValue[i], midValue[i], [\n                    slowOut,\n                    0,\n                    slowIn,\n                    1\n                ]);\n            }\n            return anticipation;\n        } else {\n            return bezierInterpolation(time, anticipationStart, anticipationMiddle, startValue, midValue, [\n                slowOut,\n                0,\n                slowIn,\n                1\n            ]);\n        }\n    } else if (time <= anticipationEnd) {\n        if ($bm_isInstanceOfArray(value)) {\n            for (var i = 0; i < value.length; i++) {\n                anticipation[i] = bezierInterpolation(time, anticipationMiddle, anticipationEnd, midValue[i], endValue[i], [\n                    slowOut,\n                    0,\n                    slowIn,\n                    1\n                ]);\n            }\n            return anticipation;\n        } else {\n            return bezierInterpolation(time, anticipationMiddle, anticipationEnd, midValue, endValue, [\n                slowOut,\n                0,\n                slowIn,\n                1\n            ]);\n        }\n    } else {\n        return anticipation;\n    }\n}\nfunction followThroughAtTime(t) {\n    var fThrough = zeroValue;\n    if (elasticity == 0)\n        return fThrough;\n    var propSpeed;\n    if (!simulate) {\n        if (numKeys < 2)\n            return fThrough;\n        if (nearestKey(t).index == 1)\n            return fThrough;\n        propSpeed = length(velocityAtTime(t));\n        if (propSpeed >= threshold)\n            return fThrough;\n    } else {\n        propSpeed = getPropWorldSpeed(t, thisProperty);\n        if (propSpeed >= threshold)\n            return fThrough;\n    }\n    var fThroughStart = 0;\n    var fThroughTime = 0;\n    if (simulate) {\n        var speedI = getPropWorldSpeed(t, thisProperty);\n        var i = t;\n        while (speedI < threshold && i > 0) {\n            i = $bm_sub(i, $bm_div(thisComp.frameDuration, moBlurPrecision));\n            speedI = getPropWorldSpeed(i, thisProperty);\n        }\n        fThroughStart = i;\n    } else {\n        var fThroughKey = getPrevKey(t);\n        fThroughStart = fThroughKey.time;\n    }\n    if (fThroughStart == 0)\n        return fThrough;\n    fThroughTime = $bm_sub(t, fThroughStart);\n    if (simulate)\n        fThrough = $bm_div(getPropWorldVelocity($bm_sub(fThroughStart, thisComp.frameDuration), thisProperty), 2);\n    else\n        fThrough = $bm_div(velocityAtTime($bm_sub(fThroughStart, thisComp.frameDuration)), 2);\n    if (bounce) {\n        var cycleDamp = Math.exp($bm_mul($bm_mul(fThroughTime, damping), 0.1));\n        var damp = $bm_div(Math.exp($bm_mul(fThroughTime, damping)), $bm_div(elasticity, 2));\n        var cycleDuration = $bm_div(1, $bm_mul(elasticity, 2));\n        cycleDuration = Math.round(timeToFrames(cycleDuration));\n        cycleDuration = framesToTime(cycleDuration);\n        var midDuration = $bm_div(cycleDuration, 2);\n        var maxValue = $bm_mul(fThrough, midDuration);\n        var cycvarime = fThroughTime;\n        var numEndCycles = 1;\n        while (cycvarime > cycleDuration) {\n            cycvarime = $bm_sub(cycvarime, cycleDuration);\n            cycleDuration = $bm_div(cycleDuration, cycleDamp);\n            cycleDuration = Math.round(timeToFrames(cycleDuration));\n            if (cycleDuration < 2) {\n                cycleDuration = 2;\n                numEndCycles++;\n            }\n            cycleDuration = framesToTime(cycleDuration);\n            midDuration = $bm_div(cycleDuration, 2);\n            maxValue = $bm_div($bm_mul(fThrough, midDuration), damp);\n            if (numEndCycles > 100 / damping && maxValue < threshold)\n                return zeroValue;\n        }\n        if (cycvarime < midDuration)\n            fThrough = bezierInterpolation(cycvarime, 0, midDuration, 0, maxValue, [\n                0,\n                0.1,\n                slowIn,\n                1\n            ]);\n        else\n            fThrough = bezierInterpolation(cycvarime, midDuration, cycleDuration, maxValue, 0, [\n                $bm_sub(1, slowIn),\n                0,\n                1,\n                0.9\n            ]);\n    } else {\n        var damp = Math.exp($bm_mul(fThroughTime, damping));\n        var sinus = $bm_mul($bm_mul($bm_mul(elasticity, fThroughTime), 2), Math.PI);\n        sinus = Math.sin(sinus);\n        sinus = $bm_mul($bm_div(0.3, elasticity), sinus);\n        sinus = $bm_div(sinus, damp);\n        if (Math.abs(sinus) < $bm_div(threshold, 100))\n            return 0;\n        fThrough = $bm_mul(fThrough, sinus);\n        if (threshold > 0) {\n            fThrough = $bm_mul(fThrough, $bm_sub(1, $bm_div(propSpeed, threshold)));\n        }\n    }\n    if (bounce) {\n        var prevValue = valueAtTime($bm_sub(fThroughStart, thisComp.frameDuration));\n        var startValue = valueAtTime(fThroughStart);\n        if ($bm_isInstanceOfArray(value)) {\n            for (var i = 0; i < prevValue.length; i++) {\n                if (prevValue[i] > startValue[i])\n                    fThrough[i] = Math.abs(fThrough[i]);\n                if (prevValue[i] < startValue[i])\n                    fThrough[i] = $bm_neg(Math.abs(fThrough[i]));\n            }\n        } else {\n            if (prevValue > startValue)\n                fThrough = Math.abs(fThrough);\n            if (prevValue < startValue)\n                fThrough = $bm_neg(Math.abs(fThrough));\n        }\n    }\n    if (simulate) {\n        if (!isThisPosition) {\n            fThrough = $bm_sum(fThrough, getLayerWorldPos(time, thisLayer));\n            fThrough = $bm_sub(thisLayer.fromWorld(fThrough), thisLayer.anchorPoint);\n        } else if (thisLayer.hasParent) {\n            fThrough = $bm_sum(fThrough, getLayerWorldPos(time, thisLayer.parent));\n            fThrough = $bm_sub(thisLayer.parent.fromWorld(fThrough), thisLayer.parent.anchorPoint);\n        }\n    }\n    return fThrough;\n}\nfunction followThrough() {\n    var propSpeed = length(velocity);\n    if (propSpeed < threshold)\n        return followThroughAtTime($bm_sub(time, overlapDuration));\n    var fThrough = zeroValue;\n    var t = time;\n    while (t > 0) {\n        t = $bm_sub(t, thisComp.frameDuration);\n        if (simulate)\n            propSpeed = getPropWorldSpeed($bm_sub(t, overlapDuration), thisProperty);\n        else\n            propSpeed = length(velocityAtTime(t));\n        if (propSpeed < threshold) {\n            fThrough = followThroughAtTime($bm_sub(t, overlapDuration));\n            break;\n        }\n    }\n    return linear(time, t, $bm_sum(t, $bm_mul(anticipationDuration, 2)), fThrough, zeroValue);\n}\nfunction smartSmooth(axis) {\n    var startKey = nearestKey(time);\n    var endKey = startKey;\n    if (time == startKey.time)\n        return 0;\n    if (time < startKey.time && startKey.index == 1)\n        return 0;\n    if (time > startKey.time && startKey.index == numKeys)\n        return 0;\n    if (time < startKey.time)\n        startKey = key($bm_sub(startKey.index, 1));\n    if (time > startKey.time)\n        endKey = key($bm_sum(startKey.index, 1));\n    var sI = 0.66;\n    var sO = 0.33;\n    var sIV = 1;\n    var sOV = 0;\n    var sVal = startKey.value;\n    var eVal = endKey.value;\n    if ($bm_isInstanceOfArray(value)) {\n        sVal = sVal[axis];\n        eVal = eVal[axis];\n    }\n    var sTime = startKey.time;\n    var eTime = endKey.time;\n    if (isKeyTop(startKey, axis))\n        sO = slowOut;\n    else {\n        var prevKey = key($bm_sub(startKey.index, 1));\n        var pVal = prevKey.value;\n        if ($bm_isInstanceOfArray(value))\n            pVal = pVal[axis];\n        sOV = $bm_div($bm_sub(sVal, pVal), $bm_sub(eVal, pVal));\n    }\n    if (isKeyTop(endKey, axis)) {\n        sI = slowIn;\n        if (endKey.index != numKeys) {\n            var nextKey = key($bm_sum(endKey.index, 1));\n            var nVal = nextKey.value;\n            if ($bm_isInstanceOfArray(value))\n                nVal = nVal[axis];\n            if (Math.abs(nVal - eVal) < 0.01 && doFollowThrough)\n                sI = 1;\n        }\n    } else {\n        var nextKey = key($bm_sum(endKey.index, 1));\n        var nVal = nextKey.value;\n        if ($bm_isInstanceOfArray(value))\n            nVal = nVal[axis];\n        sIV = $bm_div($bm_sub(eVal, sVal), $bm_sub(nVal, sVal));\n    }\n    if (endKey.index == numKeys && doFollowThrough) {\n        sI = 1;\n    }\n    var val = value;\n    if ($bm_isInstanceOfArray(value))\n        val = val[axis];\n    return $bm_sub(bezierInterpolation(time, sTime, eTime, sVal, eVal, [\n        sO,\n        sOV,\n        sI,\n        sIV\n    ]), val);\n}\nfunction overlap() {\n    var ol = zeroValue;\n    if (isThisPosition && !hasParent)\n        return zeroValue;\n    ol = $bm_sub(getPropWorldValue($bm_sub(time, overlapDuration), thisProperty), getPropWorldValue(time, thisProperty));\n    var motionRatio = $bm_div($bm_div(length(zeroValue, ol), thisLayer.width), 2);\n    if (isThisPosition) {\n        var originalDistance = length(valueAtTime(0));\n        motionRatio = $bm_div(length(zeroValue, ol), thisComp.width);\n    }\n    ol = $bm_sum(ol, getPropWorldValue(time, thisProperty));\n    ol = $bm_sum(ol, $bm_mul($bm_mul($bm_sub(getPropWorldValue($bm_sub(time, overlapDuration), thisLayer.anchorPoint), ol), motionRatio), flexibility));\n    ol = thisLayer.fromWorld(ol);\n    if (!isThisPosition)\n        ol = $bm_sub(ol, value);\n    else {\n        ol = linear(flexibility, 0, 100, $bm_div(ol, 2), 0);\n        var prevParentWorldPos = getLayerWorldPos($bm_sub(time, overlapDuration), parent);\n        ol = $bm_sum(ol, $bm_mul($bm_mul($bm_mul(thisLayer.fromWorld(prevParentWorldPos), motionRatio), flexibility), 5));\n    }\n    return ol;\n}\nvar okToGo = false;\nif (simulate && fx.enabled)\n    okToGo = true;\nelse if (numKeys > 1 && fx.enabled)\n    okToGo = true;\nif (okToGo) {\n    var smartSmoothResult = zeroValue;\n    if (doInterpolation) {\n        if ($bm_isInstanceOfArray(value)) {\n            if (value.length == 2)\n                smartSmoothResult = [\n                    smartSmooth(0),\n                    smartSmooth(1)\n                ];\n            else if (value.length == 3)\n                smartSmoothResult = [\n                    smartSmooth(0),\n                    smartSmooth(1),\n                    smartSmooth(2)\n                ];\n            else if (value.length == 4)\n                smartSmoothResult = [\n                    smartSmooth(0),\n                    smartSmooth(1),\n                    smartSmooth(2),\n                    smartSmooth(3)\n                ];\n        } else {\n            smartSmoothResult = smartSmooth(0);\n        }\n    }\n    if (doAnticipation)\n        result = $bm_sum(result, anticipate());\n    result = $bm_sum(result, smartSmoothResult);\n    if (doFollowThrough)\n        result = $bm_sum(result, followThrough());\n    if (doOverlap)\n        result = $bm_sum(result, overlap());\n}\n$bm_rt = result;"},"r":{"a":0,"k":0,"ix":6},"o":{"a":0,"k":100,"ix":7},"sk":{"a":0,"k":0,"ix":4},"sa":{"a":0,"k":0,"ix":5},"nm":"Transform"}],"nm":"Group 8","np":1,"cix":2,"bm":0,"ix":1,"mn":"ADBE Vector Group","hd":false},{"ty":"gr","it":[{"ty":"gr","it":[{"ind":0,"ty":"sh","ix":1,"ks":{"a":0,"k":{"i":[[0,0],[-0.49,0.755],[0.003,0.926],[0.479,0.179],[0.942,-0.544],[0,0],[0,0],[0,0]],"o":[[0.942,-0.544],[0.477,-0.731],[-0.002,-0.879],[-0.493,-0.171],[0,0],[0,0],[0,0],[0,0]],"v":[[71.054,-53.438],[73.196,-55.366],[73.914,-57.84],[73.185,-59.431],[71.039,-58.883],[67.829,-57.03],[67.845,-51.585],[71.054,-53.438]],"c":false},"ix":2},"nm":"Path 1","mn":"ADBE Vector Shape - Group","hd":false},{"ind":1,"ty":"sh","ix":2,"ks":{"a":0,"k":{"i":[[0,0],[0.013,-0.18],[0.109,-0.173],[0.205,-0.118],[0.123,0.039],[0.096,0.133],[0,0],[0.342,-0.009],[0.574,-0.331],[0,0],[0,0],[0.122,-0.228],[0.246,-0.142],[0.11,0.078],[0.001,0.267],[0,0],[-0.123,0.212],[-0.219,0.126],[0,0],[-0.698,-0.304],[-0.004,-1.287],[0.312,-0.793],[0.614,-0.669],[0.349,-0.28],[-0.146,-0.03],[-0.275,-0.423]],"o":[[0.096,0.117],[0.001,0.188],[-0.095,0.165],[-0.191,0.11],[-0.123,-0.039],[0,0],[-0.275,-0.423],[-0.356,0.017],[0,0],[0,0],[0.001,0.267],[-0.109,0.204],[-0.232,0.134],[-0.123,-0.086],[0,0],[-0.001,-0.282],[0.122,-0.212],[0,0],[1.297,-0.749],[0.712,0.296],[0.002,0.832],[-0.312,0.778],[-0.294,0.32],[0.163,-0.027],[0.328,0.078],[0,0]],"v":[[75.551,-49.81],[75.676,-49.347],[75.513,-48.813],[75.063,-48.38],[74.584,-48.261],[74.255,-48.527],[72.359,-51.456],[71.441,-52.074],[70.061,-51.56],[67.849,-50.282],[67.863,-45.072],[67.688,-44.342],[67.155,-43.815],[66.636,-43.735],[66.443,-44.252],[66.408,-56.728],[66.597,-57.466],[67.129,-57.978],[71.24,-60.351],[74.247,-61.034],[75.321,-58.652],[74.849,-56.226],[73.46,-54.057],[72.494,-53.156],[72.957,-53.153],[73.875,-52.41]],"c":true},"ix":2},"nm":"Path 2","mn":"ADBE Vector Shape - Group","hd":false},{"ty":"fl","c":{"a":0,"k":[1,1,1,1],"ix":4},"o":{"a":0,"k":100,"ix":5},"r":1,"bm":0,"nm":"Fill 1","mn":"ADBE Vector Graphic - Fill","hd":false},{"ty":"tr","p":{"a":0,"k":[0,0],"ix":2},"a":{"a":0,"k":[0,0],"ix":1},"s":{"a":0,"k":[100,100],"ix":3},"r":{"a":0,"k":0,"ix":6},"o":{"a":0,"k":100,"ix":7},"sk":{"a":0,"k":0,"ix":4},"sa":{"a":0,"k":0,"ix":5},"nm":"Transform"}],"nm":"Group 1","np":3,"cix":2,"bm":0,"ix":1,"mn":"ADBE Vector Group","hd":false},{"ty":"tr","p":{"a":0,"k":[71.043,-52.427],"ix":2},"a":{"a":0,"k":[71.043,-52.427],"ix":1},"s":{"a":1,"k":[{"i":{"x":[0.667,0.667],"y":[1,1]},"o":{"x":[0.333,0.333],"y":[0,0]},"t":24,"s":[0,0]},{"t":29,"s":[100,100]}],"ix":3,"x":"var $bm_rt;\nvar fx = effect('Kleaner');\nvar doAnticipation = fx(1).value;\nvar doInterpolation = fx(2).value;\nvar doFollowThrough = fx(3).value;\nvar damping = $bm_div(fx(15).value, 10);\nvar elasticity = $bm_div(fx(13).value, 10);\nvar bounce = fx(17).value;\nvar anticipationDuration = fx(5).value;\nvar anticipationQuantity = $bm_div(fx(6).value, 100);\nvar slowIn = $bm_div(fx(9).value, 100);\nvar slowOut = $bm_div(fx(10).value, 100);\nvar spatialMode = fx(21).value;\nvar spatialDoInterpolation = fx(20).value;\nvar moBlurPrecision = fx(32).value;\nvar elasticityRandom = fx(14).value;\nvar dampingRandom = fx(16).value;\nvar softBody = fx(28).value;\nvar flexibility = $bm_div(fx(29).value, 100);\nvar doOverlap = fx(23).value;\nvar overlapDuration = fx(24).value;\nvar overlapRandom = fx(25).value;\nvar threshold = $bm_div($bm_div(1, moBlurPrecision), 1000);\nvar zeroValue;\nif ($bm_isInstanceOfArray(value)) {\n    if (value.length == 2)\n        zeroValue = [\n            0,\n            0\n        ];\n    else if (value.length == 3)\n        zeroValue = [\n            0,\n            0,\n            0\n        ];\n    else if (value.length == 4)\n        zeroValue = [\n            0,\n            0,\n            0,\n            0\n        ];\n} else\n    zeroValue = 0;\nvar isThisSpatial = isSpatial(thisProperty);\nvar isThisPosition = thisProperty === $bm_transform.position;\nvar simulate = false;\nif (isThisSpatial) {\n    doInterpolation = doInterpolation && spatialDoInterpolation;\n    if (isThisPosition && thisProperty.numKeys > 0) {\n        doOverlap = false;\n        simulate = false;\n    } else {\n        simulate = spatialMode == 2;\n        doOverlap = overlapDuration != 0 && doOverlap && simulate;\n    }\n} else {\n    doOverlap = false;\n}\nif (!doOverlap) {\n    overlapDuration = 0;\n}\nif (simulate && softBody && isThisSpatial && !isThisPosition && (doFollowThrough || doOverlap)) {\n    var distanceRatio = $bm_div(length(valueAtTime(0), $bm_transform.anchorPoint), $bm_div(thisLayer.width, 2));\n    distanceRatio = $bm_div($bm_sum(1, $bm_mul(distanceRatio, flexibility)), 2);\n    if (doFollowThrough) {\n        elasticity = $bm_div(elasticity, distanceRatio);\n        damping = $bm_div(damping, distanceRatio);\n    }\n    if (doOverlap) {\n        overlapDuration = $bm_mul(overlapDuration, distanceRatio);\n    }\n}\nseedRandom(0, true);\nif (doFollowThrough) {\n    if (elasticityRandom > 0)\n        elasticity = addNoise(elasticity, elasticityRandom);\n    if (dampingRandom > 0)\n        damping = addNoise(damping, dampingRandom);\n}\nif (doOverlap) {\n    if (doOverlap && overlapRandom > 0)\n        overlapDuration = addNoise(overlapDuration, overlapRandom);\n}\nvar result = value;\nfunction isSpatial(prop) {\n    if (!(prop.value instanceof Array))\n        return false;\n    if (prop.value.length != 2 && prop.value.length != 3)\n        return false;\n    try {\n        if (typeof prop.speed !== 'undefined')\n            return true;\n    } catch (e) {\n        return false;\n    }\n}\nfunction addNoise(val, quantity) {\n    var randomValue = random(0.9, 1.1);\n    var noiseValue = noise($bm_mul(valueAtTime(0), randomValue));\n    noiseValue = $bm_mul(noiseValue, $bm_div(quantity, 100));\n    return $bm_mul(val, $bm_sum(noiseValue, 1));\n}\nfunction isAfterLastKey() {\n    if (numKeys == 0)\n        return false;\n    var nKey = nearestKey(time);\n    return nKey.time <= time && nKey.index == numKeys;\n}\nfunction isStill(t, threshold) {\n    var d = $bm_sub(valueAtTime(t), valueAtTime($bm_sum(t, framesToTime(1))));\n    if ($bm_isInstanceOfArray(d)) {\n        for (var i = 0; i < d.length; i++) {\n            d[i] = Math.abs(d[i]);\n            if (d[i] >= threshold) {\n                return false;\n            }\n        }\n        return true;\n    } else {\n        d = Math.abs(d);\n        return d < threshold;\n    }\n}\nfunction bezierInterpolation(t, tMin, tMax, value1, value2, bezierPoints) {\n    if (arguments.length !== 5 && arguments.length !== 6)\n        return t;\n    var a = $bm_sub(value2, value1);\n    var b = $bm_sub(tMax, tMin);\n    if (b == 0)\n        return t;\n    var c = clamp($bm_div($bm_sub(t, tMin), b), 0, 1);\n    if (!(bezierPoints instanceof Array) || bezierPoints.length !== 4)\n        bezierPoints = [\n            0.33,\n            0,\n            0.66,\n            1\n        ];\n    return $bm_sum($bm_mul(a, h(c, bezierPoints)), value1);\n    function h(f, g) {\n        var x = $bm_mul(3, g[0]);\n        var j = $bm_sub($bm_mul(3, $bm_sub(g[2], g[0])), x);\n        var k = $bm_sub($bm_sub(1, x), j);\n        var l = $bm_mul(3, g[1]);\n        var m = $bm_sub($bm_mul(3, $bm_sub(g[3], g[1])), l);\n        var n = $bm_sub($bm_sub(1, l), m);\n        var d = f;\n        for (var i = 0; i < 5; i++) {\n            var z = $bm_sub($bm_mul(d, $bm_sum(x, $bm_mul(d, $bm_sum(j, $bm_mul(d, k))))), f);\n            if (Math.abs(z) < 0.001)\n                break;\n            d = $bm_sub(d, $bm_div(z, $bm_sum(x, $bm_mul(d, $bm_sum($bm_mul(2, j), $bm_mul($bm_mul(3, k), d))))));\n        }\n        return $bm_mul(d, $bm_sum(l, $bm_mul(d, $bm_sum(m, $bm_mul(d, n)))));\n    }\n}\nfunction getPropWorldSpeed(t, prop) {\n    return length(getPropWorldVelocity(t, prop));\n}\nfunction getPrevKey(t) {\n    if (numKeys == 0)\n        return null;\n    var nKey = nearestKey(t);\n    if (nKey.time <= t)\n        return nKey;\n    if (nKey.index > 1)\n        return key($bm_sub(nKey.index, 1));\n    return null;\n}\nfunction getNextKey(t) {\n    if (numKeys == 0)\n        return null;\n    var nKey = nearestKey(t);\n    if (nKey.time >= t)\n        return nKey;\n    if (nKey.index < numKeys)\n        return key($bm_sum(nKey.index, 1));\n    return null;\n}\nfunction getPropWorldVelocity(t, prop) {\n    return $bm_mul($bm_sub(getPropWorldValue($bm_sum(t, 0.005), prop), getPropWorldValue($bm_sub(t, 0.005), prop)), 100);\n}\nfunction getLayerWorldPos(t, l) {\n    return l.toWorld(l.anchorPoint, t);\n}\nfunction getPropWorldValue(t, prop) {\n    if (isPosition(prop))\n        return getLayerWorldPos(t, thisLayer);\n    return thisLayer.toWorld(prop.valueAtTime(t), t);\n}\nfunction isPosition(prop) {\n    return prop === $bm_transform.position;\n}\nfunction isKeyTop(k, axis) {\n    var prevSpeed = velocityAtTime($bm_sub(k.time, threshold));\n    var nextSpeed = velocityAtTime($bm_sum(k.time, threshold));\n    if ($bm_isInstanceOfArray(value)) {\n        prevSpeed = prevSpeed[axis];\n        nextSpeed = nextSpeed[axis];\n    }\n    if (Math.abs(prevSpeed) < 0.01 || Math.abs(nextSpeed) < 0.01)\n        return true;\n    return $bm_mul(prevSpeed, nextSpeed) < 0;\n}\nfunction anticipate() {\n    var anticipation = zeroValue;\n    if (isAfterLastKey())\n        return anticipation;\n    if (numKeys < 2)\n        return anticipation;\n    var nextKey = getNextKey(time);\n    var aKey = nextKey;\n    if (!isStill(aKey.time - 0.1, 0.1)) {\n        aKey = getPrevKey(time);\n        if (!isStill(aKey.time - 0.1, 0.1))\n            return anticipation;\n    }\n    if (aKey.index == numKeys)\n        return anticipation;\n    var anticipationMiddle = aKey.time;\n    var anticipationStart = $bm_sub(anticipationMiddle, anticipationDuration);\n    var anticipationEnd = key(aKey.index + 1).time;\n    var startValue = anticipation;\n    var midValue = $bm_mul($bm_sum($bm_neg(valueAtTime($bm_sum(anticipationMiddle, anticipationDuration))), aKey.value), anticipationQuantity);\n    var endValue = anticipation;\n    if (time < anticipationStart) {\n        return anticipation;\n    } else if (time < anticipationMiddle) {\n        if ($bm_isInstanceOfArray(value)) {\n            for (var i = 0; i < value.length; i++) {\n                anticipation[i] = bezierInterpolation(time, anticipationStart, anticipationMiddle, startValue[i], midValue[i], [\n                    slowOut,\n                    0,\n                    slowIn,\n                    1\n                ]);\n            }\n            return anticipation;\n        } else {\n            return bezierInterpolation(time, anticipationStart, anticipationMiddle, startValue, midValue, [\n                slowOut,\n                0,\n                slowIn,\n                1\n            ]);\n        }\n    } else if (time <= anticipationEnd) {\n        if ($bm_isInstanceOfArray(value)) {\n            for (var i = 0; i < value.length; i++) {\n                anticipation[i] = bezierInterpolation(time, anticipationMiddle, anticipationEnd, midValue[i], endValue[i], [\n                    slowOut,\n                    0,\n                    slowIn,\n                    1\n                ]);\n            }\n            return anticipation;\n        } else {\n            return bezierInterpolation(time, anticipationMiddle, anticipationEnd, midValue, endValue, [\n                slowOut,\n                0,\n                slowIn,\n                1\n            ]);\n        }\n    } else {\n        return anticipation;\n    }\n}\nfunction followThroughAtTime(t) {\n    var fThrough = zeroValue;\n    if (elasticity == 0)\n        return fThrough;\n    var propSpeed;\n    if (!simulate) {\n        if (numKeys < 2)\n            return fThrough;\n        if (nearestKey(t).index == 1)\n            return fThrough;\n        propSpeed = length(velocityAtTime(t));\n        if (propSpeed >= threshold)\n            return fThrough;\n    } else {\n        propSpeed = getPropWorldSpeed(t, thisProperty);\n        if (propSpeed >= threshold)\n            return fThrough;\n    }\n    var fThroughStart = 0;\n    var fThroughTime = 0;\n    if (simulate) {\n        var speedI = getPropWorldSpeed(t, thisProperty);\n        var i = t;\n        while (speedI < threshold && i > 0) {\n            i = $bm_sub(i, $bm_div(thisComp.frameDuration, moBlurPrecision));\n            speedI = getPropWorldSpeed(i, thisProperty);\n        }\n        fThroughStart = i;\n    } else {\n        var fThroughKey = getPrevKey(t);\n        fThroughStart = fThroughKey.time;\n    }\n    if (fThroughStart == 0)\n        return fThrough;\n    fThroughTime = $bm_sub(t, fThroughStart);\n    if (simulate)\n        fThrough = $bm_div(getPropWorldVelocity($bm_sub(fThroughStart, thisComp.frameDuration), thisProperty), 2);\n    else\n        fThrough = $bm_div(velocityAtTime($bm_sub(fThroughStart, thisComp.frameDuration)), 2);\n    if (bounce) {\n        var cycleDamp = Math.exp($bm_mul($bm_mul(fThroughTime, damping), 0.1));\n        var damp = $bm_div(Math.exp($bm_mul(fThroughTime, damping)), $bm_div(elasticity, 2));\n        var cycleDuration = $bm_div(1, $bm_mul(elasticity, 2));\n        cycleDuration = Math.round(timeToFrames(cycleDuration));\n        cycleDuration = framesToTime(cycleDuration);\n        var midDuration = $bm_div(cycleDuration, 2);\n        var maxValue = $bm_mul(fThrough, midDuration);\n        var cycvarime = fThroughTime;\n        var numEndCycles = 1;\n        while (cycvarime > cycleDuration) {\n            cycvarime = $bm_sub(cycvarime, cycleDuration);\n            cycleDuration = $bm_div(cycleDuration, cycleDamp);\n            cycleDuration = Math.round(timeToFrames(cycleDuration));\n            if (cycleDuration < 2) {\n                cycleDuration = 2;\n                numEndCycles++;\n            }\n            cycleDuration = framesToTime(cycleDuration);\n            midDuration = $bm_div(cycleDuration, 2);\n            maxValue = $bm_div($bm_mul(fThrough, midDuration), damp);\n            if (numEndCycles > 100 / damping && maxValue < threshold)\n                return zeroValue;\n        }\n        if (cycvarime < midDuration)\n            fThrough = bezierInterpolation(cycvarime, 0, midDuration, 0, maxValue, [\n                0,\n                0.1,\n                slowIn,\n                1\n            ]);\n        else\n            fThrough = bezierInterpolation(cycvarime, midDuration, cycleDuration, maxValue, 0, [\n                $bm_sub(1, slowIn),\n                0,\n                1,\n                0.9\n            ]);\n    } else {\n        var damp = Math.exp($bm_mul(fThroughTime, damping));\n        var sinus = $bm_mul($bm_mul($bm_mul(elasticity, fThroughTime), 2), Math.PI);\n        sinus = Math.sin(sinus);\n        sinus = $bm_mul($bm_div(0.3, elasticity), sinus);\n        sinus = $bm_div(sinus, damp);\n        if (Math.abs(sinus) < $bm_div(threshold, 100))\n            return 0;\n        fThrough = $bm_mul(fThrough, sinus);\n        if (threshold > 0) {\n            fThrough = $bm_mul(fThrough, $bm_sub(1, $bm_div(propSpeed, threshold)));\n        }\n    }\n    if (bounce) {\n        var prevValue = valueAtTime($bm_sub(fThroughStart, thisComp.frameDuration));\n        var startValue = valueAtTime(fThroughStart);\n        if ($bm_isInstanceOfArray(value)) {\n            for (var i = 0; i < prevValue.length; i++) {\n                if (prevValue[i] > startValue[i])\n                    fThrough[i] = Math.abs(fThrough[i]);\n                if (prevValue[i] < startValue[i])\n                    fThrough[i] = $bm_neg(Math.abs(fThrough[i]));\n            }\n        } else {\n            if (prevValue > startValue)\n                fThrough = Math.abs(fThrough);\n            if (prevValue < startValue)\n                fThrough = $bm_neg(Math.abs(fThrough));\n        }\n    }\n    if (simulate) {\n        if (!isThisPosition) {\n            fThrough = $bm_sum(fThrough, getLayerWorldPos(time, thisLayer));\n            fThrough = $bm_sub(thisLayer.fromWorld(fThrough), thisLayer.anchorPoint);\n        } else if (thisLayer.hasParent) {\n            fThrough = $bm_sum(fThrough, getLayerWorldPos(time, thisLayer.parent));\n            fThrough = $bm_sub(thisLayer.parent.fromWorld(fThrough), thisLayer.parent.anchorPoint);\n        }\n    }\n    return fThrough;\n}\nfunction followThrough() {\n    var propSpeed = length(velocity);\n    if (propSpeed < threshold)\n        return followThroughAtTime($bm_sub(time, overlapDuration));\n    var fThrough = zeroValue;\n    var t = time;\n    while (t > 0) {\n        t = $bm_sub(t, thisComp.frameDuration);\n        if (simulate)\n            propSpeed = getPropWorldSpeed($bm_sub(t, overlapDuration), thisProperty);\n        else\n            propSpeed = length(velocityAtTime(t));\n        if (propSpeed < threshold) {\n            fThrough = followThroughAtTime($bm_sub(t, overlapDuration));\n            break;\n        }\n    }\n    return linear(time, t, $bm_sum(t, $bm_mul(anticipationDuration, 2)), fThrough, zeroValue);\n}\nfunction smartSmooth(axis) {\n    var startKey = nearestKey(time);\n    var endKey = startKey;\n    if (time == startKey.time)\n        return 0;\n    if (time < startKey.time && startKey.index == 1)\n        return 0;\n    if (time > startKey.time && startKey.index == numKeys)\n        return 0;\n    if (time < startKey.time)\n        startKey = key($bm_sub(startKey.index, 1));\n    if (time > startKey.time)\n        endKey = key($bm_sum(startKey.index, 1));\n    var sI = 0.66;\n    var sO = 0.33;\n    var sIV = 1;\n    var sOV = 0;\n    var sVal = startKey.value;\n    var eVal = endKey.value;\n    if ($bm_isInstanceOfArray(value)) {\n        sVal = sVal[axis];\n        eVal = eVal[axis];\n    }\n    var sTime = startKey.time;\n    var eTime = endKey.time;\n    if (isKeyTop(startKey, axis))\n        sO = slowOut;\n    else {\n        var prevKey = key($bm_sub(startKey.index, 1));\n        var pVal = prevKey.value;\n        if ($bm_isInstanceOfArray(value))\n            pVal = pVal[axis];\n        sOV = $bm_div($bm_sub(sVal, pVal), $bm_sub(eVal, pVal));\n    }\n    if (isKeyTop(endKey, axis)) {\n        sI = slowIn;\n        if (endKey.index != numKeys) {\n            var nextKey = key($bm_sum(endKey.index, 1));\n            var nVal = nextKey.value;\n            if ($bm_isInstanceOfArray(value))\n                nVal = nVal[axis];\n            if (Math.abs(nVal - eVal) < 0.01 && doFollowThrough)\n                sI = 1;\n        }\n    } else {\n        var nextKey = key($bm_sum(endKey.index, 1));\n        var nVal = nextKey.value;\n        if ($bm_isInstanceOfArray(value))\n            nVal = nVal[axis];\n        sIV = $bm_div($bm_sub(eVal, sVal), $bm_sub(nVal, sVal));\n    }\n    if (endKey.index == numKeys && doFollowThrough) {\n        sI = 1;\n    }\n    var val = value;\n    if ($bm_isInstanceOfArray(value))\n        val = val[axis];\n    return $bm_sub(bezierInterpolation(time, sTime, eTime, sVal, eVal, [\n        sO,\n        sOV,\n        sI,\n        sIV\n    ]), val);\n}\nfunction overlap() {\n    var ol = zeroValue;\n    if (isThisPosition && !hasParent)\n        return zeroValue;\n    ol = $bm_sub(getPropWorldValue($bm_sub(time, overlapDuration), thisProperty), getPropWorldValue(time, thisProperty));\n    var motionRatio = $bm_div($bm_div(length(zeroValue, ol), thisLayer.width), 2);\n    if (isThisPosition) {\n        var originalDistance = length(valueAtTime(0));\n        motionRatio = $bm_div(length(zeroValue, ol), thisComp.width);\n    }\n    ol = $bm_sum(ol, getPropWorldValue(time, thisProperty));\n    ol = $bm_sum(ol, $bm_mul($bm_mul($bm_sub(getPropWorldValue($bm_sub(time, overlapDuration), thisLayer.anchorPoint), ol), motionRatio), flexibility));\n    ol = thisLayer.fromWorld(ol);\n    if (!isThisPosition)\n        ol = $bm_sub(ol, value);\n    else {\n        ol = linear(flexibility, 0, 100, $bm_div(ol, 2), 0);\n        var prevParentWorldPos = getLayerWorldPos($bm_sub(time, overlapDuration), parent);\n        ol = $bm_sum(ol, $bm_mul($bm_mul($bm_mul(thisLayer.fromWorld(prevParentWorldPos), motionRatio), flexibility), 5));\n    }\n    return ol;\n}\nvar okToGo = false;\nif (simulate && fx.enabled)\n    okToGo = true;\nelse if (numKeys > 1 && fx.enabled)\n    okToGo = true;\nif (okToGo) {\n    var smartSmoothResult = zeroValue;\n    if (doInterpolation) {\n        if ($bm_isInstanceOfArray(value)) {\n            if (value.length == 2)\n                smartSmoothResult = [\n                    smartSmooth(0),\n                    smartSmooth(1)\n                ];\n            else if (value.length == 3)\n                smartSmoothResult = [\n                    smartSmooth(0),\n                    smartSmooth(1),\n                    smartSmooth(2)\n                ];\n            else if (value.length == 4)\n                smartSmoothResult = [\n                    smartSmooth(0),\n                    smartSmooth(1),\n                    smartSmooth(2),\n                    smartSmooth(3)\n                ];\n        } else {\n            smartSmoothResult = smartSmooth(0);\n        }\n    }\n    if (doAnticipation)\n        result = $bm_sum(result, anticipate());\n    result = $bm_sum(result, smartSmoothResult);\n    if (doFollowThrough)\n        result = $bm_sum(result, followThrough());\n    if (doOverlap)\n        result = $bm_sum(result, overlap());\n}\n$bm_rt = result;"},"r":{"a":0,"k":0,"ix":6},"o":{"a":0,"k":100,"ix":7},"sk":{"a":0,"k":0,"ix":4},"sa":{"a":0,"k":0,"ix":5},"nm":"Transform"}],"nm":"Group 9","np":1,"cix":2,"bm":0,"ix":2,"mn":"ADBE Vector Group","hd":false},{"ty":"gr","it":[{"ty":"gr","it":[{"ind":0,"ty":"sh","ix":1,"ks":{"a":0,"k":{"i":[[0,0],[0.003,0.926],[0.795,0.469],[1.584,-0.915],[0,0],[0,0],[0,0],[-0.6,0.582],[-0.395,0.684],[-0.189,0.832]],"o":[[0.189,-0.817],[-0.005,-1.867],[-0.795,-0.484],[0,0],[0,0],[0,0],[0.806,-0.465],[0.587,-0.59],[0.395,-0.699],[0,0]],"v":[[62.089,-45.605],[62.383,-48.227],[61.169,-51.739],[57.587,-51.085],[54.992,-49.587],[55.024,-38.335],[57.619,-39.833],[59.721,-41.409],[61.207,-43.32],[62.089,-45.605]],"c":false},"ix":2},"nm":"Path 1","mn":"ADBE Vector Shape - Group","hd":false},{"ind":1,"ty":"sh","ix":2,"ks":{"a":0,"k":{"i":[[-1.082,-0.57],[-0.006,-2.275],[0.271,-1.021],[0.531,-0.904],[0.764,-0.74],[0.997,-0.576],[0,0],[0.137,0.062],[0.001,0.298],[0,0],[-0.122,0.228],[-0.26,0.15],[0,0]],"o":[[1.082,0.57],[0.003,1.146],[-0.271,1.021],[-0.531,0.904],[-0.764,0.755],[0,0],[-0.26,0.15],[-0.123,-0.086],[0,0],[-0.001,-0.298],[0.136,-0.22],[0,0],[1.98,-1.143]],"v":[[62.259,-53.374],[63.885,-49.094],[63.484,-45.845],[62.288,-42.954],[60.353,-40.485],[57.718,-38.508],[54.386,-36.584],[53.798,-36.465],[53.605,-37.029],[53.57,-49.254],[53.76,-50.039],[54.346,-50.598],[57.678,-52.521]],"c":true},"ix":2},"nm":"Path 2","mn":"ADBE Vector Shape - Group","hd":false},{"ty":"fl","c":{"a":0,"k":[1,1,1,1],"ix":4},"o":{"a":0,"k":100,"ix":5},"r":1,"bm":0,"nm":"Fill 1","mn":"ADBE Vector Graphic - Fill","hd":false},{"ty":"tr","p":{"a":0,"k":[0,0],"ix":2},"a":{"a":0,"k":[0,0],"ix":1},"s":{"a":0,"k":[100,100],"ix":3},"r":{"a":0,"k":0,"ix":6},"o":{"a":0,"k":100,"ix":7},"sk":{"a":0,"k":0,"ix":4},"sa":{"a":0,"k":0,"ix":5},"nm":"Transform"}],"nm":"Group 1","np":3,"cix":2,"bm":0,"ix":1,"mn":"ADBE Vector Group","hd":false},{"ty":"tr","p":{"a":0,"k":[58.728,-45.047],"ix":2},"a":{"a":0,"k":[58.728,-45.047],"ix":1},"s":{"a":1,"k":[{"i":{"x":[0.667,0.667],"y":[1,1]},"o":{"x":[0.333,0.333],"y":[0,0]},"t":19,"s":[0,0]},{"t":24,"s":[100,100]}],"ix":3,"x":"var $bm_rt;\nvar fx = effect('Kleaner');\nvar doAnticipation = fx(1).value;\nvar doInterpolation = fx(2).value;\nvar doFollowThrough = fx(3).value;\nvar damping = $bm_div(fx(15).value, 10);\nvar elasticity = $bm_div(fx(13).value, 10);\nvar bounce = fx(17).value;\nvar anticipationDuration = fx(5).value;\nvar anticipationQuantity = $bm_div(fx(6).value, 100);\nvar slowIn = $bm_div(fx(9).value, 100);\nvar slowOut = $bm_div(fx(10).value, 100);\nvar spatialMode = fx(21).value;\nvar spatialDoInterpolation = fx(20).value;\nvar moBlurPrecision = fx(32).value;\nvar elasticityRandom = fx(14).value;\nvar dampingRandom = fx(16).value;\nvar softBody = fx(28).value;\nvar flexibility = $bm_div(fx(29).value, 100);\nvar doOverlap = fx(23).value;\nvar overlapDuration = fx(24).value;\nvar overlapRandom = fx(25).value;\nvar threshold = $bm_div($bm_div(1, moBlurPrecision), 1000);\nvar zeroValue;\nif ($bm_isInstanceOfArray(value)) {\n    if (value.length == 2)\n        zeroValue = [\n            0,\n            0\n        ];\n    else if (value.length == 3)\n        zeroValue = [\n            0,\n            0,\n            0\n        ];\n    else if (value.length == 4)\n        zeroValue = [\n            0,\n            0,\n            0,\n            0\n        ];\n} else\n    zeroValue = 0;\nvar isThisSpatial = isSpatial(thisProperty);\nvar isThisPosition = thisProperty === $bm_transform.position;\nvar simulate = false;\nif (isThisSpatial) {\n    doInterpolation = doInterpolation && spatialDoInterpolation;\n    if (isThisPosition && thisProperty.numKeys > 0) {\n        doOverlap = false;\n        simulate = false;\n    } else {\n        simulate = spatialMode == 2;\n        doOverlap = overlapDuration != 0 && doOverlap && simulate;\n    }\n} else {\n    doOverlap = false;\n}\nif (!doOverlap) {\n    overlapDuration = 0;\n}\nif (simulate && softBody && isThisSpatial && !isThisPosition && (doFollowThrough || doOverlap)) {\n    var distanceRatio = $bm_div(length(valueAtTime(0), $bm_transform.anchorPoint), $bm_div(thisLayer.width, 2));\n    distanceRatio = $bm_div($bm_sum(1, $bm_mul(distanceRatio, flexibility)), 2);\n    if (doFollowThrough) {\n        elasticity = $bm_div(elasticity, distanceRatio);\n        damping = $bm_div(damping, distanceRatio);\n    }\n    if (doOverlap) {\n        overlapDuration = $bm_mul(overlapDuration, distanceRatio);\n    }\n}\nseedRandom(0, true);\nif (doFollowThrough) {\n    if (elasticityRandom > 0)\n        elasticity = addNoise(elasticity, elasticityRandom);\n    if (dampingRandom > 0)\n        damping = addNoise(damping, dampingRandom);\n}\nif (doOverlap) {\n    if (doOverlap && overlapRandom > 0)\n        overlapDuration = addNoise(overlapDuration, overlapRandom);\n}\nvar result = value;\nfunction isSpatial(prop) {\n    if (!(prop.value instanceof Array))\n        return false;\n    if (prop.value.length != 2 && prop.value.length != 3)\n        return false;\n    try {\n        if (typeof prop.speed !== 'undefined')\n            return true;\n    } catch (e) {\n        return false;\n    }\n}\nfunction addNoise(val, quantity) {\n    var randomValue = random(0.9, 1.1);\n    var noiseValue = noise($bm_mul(valueAtTime(0), randomValue));\n    noiseValue = $bm_mul(noiseValue, $bm_div(quantity, 100));\n    return $bm_mul(val, $bm_sum(noiseValue, 1));\n}\nfunction isAfterLastKey() {\n    if (numKeys == 0)\n        return false;\n    var nKey = nearestKey(time);\n    return nKey.time <= time && nKey.index == numKeys;\n}\nfunction isStill(t, threshold) {\n    var d = $bm_sub(valueAtTime(t), valueAtTime($bm_sum(t, framesToTime(1))));\n    if ($bm_isInstanceOfArray(d)) {\n        for (var i = 0; i < d.length; i++) {\n            d[i] = Math.abs(d[i]);\n            if (d[i] >= threshold) {\n                return false;\n            }\n        }\n        return true;\n    } else {\n        d = Math.abs(d);\n        return d < threshold;\n    }\n}\nfunction bezierInterpolation(t, tMin, tMax, value1, value2, bezierPoints) {\n    if (arguments.length !== 5 && arguments.length !== 6)\n        return t;\n    var a = $bm_sub(value2, value1);\n    var b = $bm_sub(tMax, tMin);\n    if (b == 0)\n        return t;\n    var c = clamp($bm_div($bm_sub(t, tMin), b), 0, 1);\n    if (!(bezierPoints instanceof Array) || bezierPoints.length !== 4)\n        bezierPoints = [\n            0.33,\n            0,\n            0.66,\n            1\n        ];\n    return $bm_sum($bm_mul(a, h(c, bezierPoints)), value1);\n    function h(f, g) {\n        var x = $bm_mul(3, g[0]);\n        var j = $bm_sub($bm_mul(3, $bm_sub(g[2], g[0])), x);\n        var k = $bm_sub($bm_sub(1, x), j);\n        var l = $bm_mul(3, g[1]);\n        var m = $bm_sub($bm_mul(3, $bm_sub(g[3], g[1])), l);\n        var n = $bm_sub($bm_sub(1, l), m);\n        var d = f;\n        for (var i = 0; i < 5; i++) {\n            var z = $bm_sub($bm_mul(d, $bm_sum(x, $bm_mul(d, $bm_sum(j, $bm_mul(d, k))))), f);\n            if (Math.abs(z) < 0.001)\n                break;\n            d = $bm_sub(d, $bm_div(z, $bm_sum(x, $bm_mul(d, $bm_sum($bm_mul(2, j), $bm_mul($bm_mul(3, k), d))))));\n        }\n        return $bm_mul(d, $bm_sum(l, $bm_mul(d, $bm_sum(m, $bm_mul(d, n)))));\n    }\n}\nfunction getPropWorldSpeed(t, prop) {\n    return length(getPropWorldVelocity(t, prop));\n}\nfunction getPrevKey(t) {\n    if (numKeys == 0)\n        return null;\n    var nKey = nearestKey(t);\n    if (nKey.time <= t)\n        return nKey;\n    if (nKey.index > 1)\n        return key($bm_sub(nKey.index, 1));\n    return null;\n}\nfunction getNextKey(t) {\n    if (numKeys == 0)\n        return null;\n    var nKey = nearestKey(t);\n    if (nKey.time >= t)\n        return nKey;\n    if (nKey.index < numKeys)\n        return key($bm_sum(nKey.index, 1));\n    return null;\n}\nfunction getPropWorldVelocity(t, prop) {\n    return $bm_mul($bm_sub(getPropWorldValue($bm_sum(t, 0.005), prop), getPropWorldValue($bm_sub(t, 0.005), prop)), 100);\n}\nfunction getLayerWorldPos(t, l) {\n    return l.toWorld(l.anchorPoint, t);\n}\nfunction getPropWorldValue(t, prop) {\n    if (isPosition(prop))\n        return getLayerWorldPos(t, thisLayer);\n    return thisLayer.toWorld(prop.valueAtTime(t), t);\n}\nfunction isPosition(prop) {\n    return prop === $bm_transform.position;\n}\nfunction isKeyTop(k, axis) {\n    var prevSpeed = velocityAtTime($bm_sub(k.time, threshold));\n    var nextSpeed = velocityAtTime($bm_sum(k.time, threshold));\n    if ($bm_isInstanceOfArray(value)) {\n        prevSpeed = prevSpeed[axis];\n        nextSpeed = nextSpeed[axis];\n    }\n    if (Math.abs(prevSpeed) < 0.01 || Math.abs(nextSpeed) < 0.01)\n        return true;\n    return $bm_mul(prevSpeed, nextSpeed) < 0;\n}\nfunction anticipate() {\n    var anticipation = zeroValue;\n    if (isAfterLastKey())\n        return anticipation;\n    if (numKeys < 2)\n        return anticipation;\n    var nextKey = getNextKey(time);\n    var aKey = nextKey;\n    if (!isStill(aKey.time - 0.1, 0.1)) {\n        aKey = getPrevKey(time);\n        if (!isStill(aKey.time - 0.1, 0.1))\n            return anticipation;\n    }\n    if (aKey.index == numKeys)\n        return anticipation;\n    var anticipationMiddle = aKey.time;\n    var anticipationStart = $bm_sub(anticipationMiddle, anticipationDuration);\n    var anticipationEnd = key(aKey.index + 1).time;\n    var startValue = anticipation;\n    var midValue = $bm_mul($bm_sum($bm_neg(valueAtTime($bm_sum(anticipationMiddle, anticipationDuration))), aKey.value), anticipationQuantity);\n    var endValue = anticipation;\n    if (time < anticipationStart) {\n        return anticipation;\n    } else if (time < anticipationMiddle) {\n        if ($bm_isInstanceOfArray(value)) {\n            for (var i = 0; i < value.length; i++) {\n                anticipation[i] = bezierInterpolation(time, anticipationStart, anticipationMiddle, startValue[i], midValue[i], [\n                    slowOut,\n                    0,\n                    slowIn,\n                    1\n                ]);\n            }\n            return anticipation;\n        } else {\n            return bezierInterpolation(time, anticipationStart, anticipationMiddle, startValue, midValue, [\n                slowOut,\n                0,\n                slowIn,\n                1\n            ]);\n        }\n    } else if (time <= anticipationEnd) {\n        if ($bm_isInstanceOfArray(value)) {\n            for (var i = 0; i < value.length; i++) {\n                anticipation[i] = bezierInterpolation(time, anticipationMiddle, anticipationEnd, midValue[i], endValue[i], [\n                    slowOut,\n                    0,\n                    slowIn,\n                    1\n                ]);\n            }\n            return anticipation;\n        } else {\n            return bezierInterpolation(time, anticipationMiddle, anticipationEnd, midValue, endValue, [\n                slowOut,\n                0,\n                slowIn,\n                1\n            ]);\n        }\n    } else {\n        return anticipation;\n    }\n}\nfunction followThroughAtTime(t) {\n    var fThrough = zeroValue;\n    if (elasticity == 0)\n        return fThrough;\n    var propSpeed;\n    if (!simulate) {\n        if (numKeys < 2)\n            return fThrough;\n        if (nearestKey(t).index == 1)\n            return fThrough;\n        propSpeed = length(velocityAtTime(t));\n        if (propSpeed >= threshold)\n            return fThrough;\n    } else {\n        propSpeed = getPropWorldSpeed(t, thisProperty);\n        if (propSpeed >= threshold)\n            return fThrough;\n    }\n    var fThroughStart = 0;\n    var fThroughTime = 0;\n    if (simulate) {\n        var speedI = getPropWorldSpeed(t, thisProperty);\n        var i = t;\n        while (speedI < threshold && i > 0) {\n            i = $bm_sub(i, $bm_div(thisComp.frameDuration, moBlurPrecision));\n            speedI = getPropWorldSpeed(i, thisProperty);\n        }\n        fThroughStart = i;\n    } else {\n        var fThroughKey = getPrevKey(t);\n        fThroughStart = fThroughKey.time;\n    }\n    if (fThroughStart == 0)\n        return fThrough;\n    fThroughTime = $bm_sub(t, fThroughStart);\n    if (simulate)\n        fThrough = $bm_div(getPropWorldVelocity($bm_sub(fThroughStart, thisComp.frameDuration), thisProperty), 2);\n    else\n        fThrough = $bm_div(velocityAtTime($bm_sub(fThroughStart, thisComp.frameDuration)), 2);\n    if (bounce) {\n        var cycleDamp = Math.exp($bm_mul($bm_mul(fThroughTime, damping), 0.1));\n        var damp = $bm_div(Math.exp($bm_mul(fThroughTime, damping)), $bm_div(elasticity, 2));\n        var cycleDuration = $bm_div(1, $bm_mul(elasticity, 2));\n        cycleDuration = Math.round(timeToFrames(cycleDuration));\n        cycleDuration = framesToTime(cycleDuration);\n        var midDuration = $bm_div(cycleDuration, 2);\n        var maxValue = $bm_mul(fThrough, midDuration);\n        var cycvarime = fThroughTime;\n        var numEndCycles = 1;\n        while (cycvarime > cycleDuration) {\n            cycvarime = $bm_sub(cycvarime, cycleDuration);\n            cycleDuration = $bm_div(cycleDuration, cycleDamp);\n            cycleDuration = Math.round(timeToFrames(cycleDuration));\n            if (cycleDuration < 2) {\n                cycleDuration = 2;\n                numEndCycles++;\n            }\n            cycleDuration = framesToTime(cycleDuration);\n            midDuration = $bm_div(cycleDuration, 2);\n            maxValue = $bm_div($bm_mul(fThrough, midDuration), damp);\n            if (numEndCycles > 100 / damping && maxValue < threshold)\n                return zeroValue;\n        }\n        if (cycvarime < midDuration)\n            fThrough = bezierInterpolation(cycvarime, 0, midDuration, 0, maxValue, [\n                0,\n                0.1,\n                slowIn,\n                1\n            ]);\n        else\n            fThrough = bezierInterpolation(cycvarime, midDuration, cycleDuration, maxValue, 0, [\n                $bm_sub(1, slowIn),\n                0,\n                1,\n                0.9\n            ]);\n    } else {\n        var damp = Math.exp($bm_mul(fThroughTime, damping));\n        var sinus = $bm_mul($bm_mul($bm_mul(elasticity, fThroughTime), 2), Math.PI);\n        sinus = Math.sin(sinus);\n        sinus = $bm_mul($bm_div(0.3, elasticity), sinus);\n        sinus = $bm_div(sinus, damp);\n        if (Math.abs(sinus) < $bm_div(threshold, 100))\n            return 0;\n        fThrough = $bm_mul(fThrough, sinus);\n        if (threshold > 0) {\n            fThrough = $bm_mul(fThrough, $bm_sub(1, $bm_div(propSpeed, threshold)));\n        }\n    }\n    if (bounce) {\n        var prevValue = valueAtTime($bm_sub(fThroughStart, thisComp.frameDuration));\n        var startValue = valueAtTime(fThroughStart);\n        if ($bm_isInstanceOfArray(value)) {\n            for (var i = 0; i < prevValue.length; i++) {\n                if (prevValue[i] > startValue[i])\n                    fThrough[i] = Math.abs(fThrough[i]);\n                if (prevValue[i] < startValue[i])\n                    fThrough[i] = $bm_neg(Math.abs(fThrough[i]));\n            }\n        } else {\n            if (prevValue > startValue)\n                fThrough = Math.abs(fThrough);\n            if (prevValue < startValue)\n                fThrough = $bm_neg(Math.abs(fThrough));\n        }\n    }\n    if (simulate) {\n        if (!isThisPosition) {\n            fThrough = $bm_sum(fThrough, getLayerWorldPos(time, thisLayer));\n            fThrough = $bm_sub(thisLayer.fromWorld(fThrough), thisLayer.anchorPoint);\n        } else if (thisLayer.hasParent) {\n            fThrough = $bm_sum(fThrough, getLayerWorldPos(time, thisLayer.parent));\n            fThrough = $bm_sub(thisLayer.parent.fromWorld(fThrough), thisLayer.parent.anchorPoint);\n        }\n    }\n    return fThrough;\n}\nfunction followThrough() {\n    var propSpeed = length(velocity);\n    if (propSpeed < threshold)\n        return followThroughAtTime($bm_sub(time, overlapDuration));\n    var fThrough = zeroValue;\n    var t = time;\n    while (t > 0) {\n        t = $bm_sub(t, thisComp.frameDuration);\n        if (simulate)\n            propSpeed = getPropWorldSpeed($bm_sub(t, overlapDuration), thisProperty);\n        else\n            propSpeed = length(velocityAtTime(t));\n        if (propSpeed < threshold) {\n            fThrough = followThroughAtTime($bm_sub(t, overlapDuration));\n            break;\n        }\n    }\n    return linear(time, t, $bm_sum(t, $bm_mul(anticipationDuration, 2)), fThrough, zeroValue);\n}\nfunction smartSmooth(axis) {\n    var startKey = nearestKey(time);\n    var endKey = startKey;\n    if (time == startKey.time)\n        return 0;\n    if (time < startKey.time && startKey.index == 1)\n        return 0;\n    if (time > startKey.time && startKey.index == numKeys)\n        return 0;\n    if (time < startKey.time)\n        startKey = key($bm_sub(startKey.index, 1));\n    if (time > startKey.time)\n        endKey = key($bm_sum(startKey.index, 1));\n    var sI = 0.66;\n    var sO = 0.33;\n    var sIV = 1;\n    var sOV = 0;\n    var sVal = startKey.value;\n    var eVal = endKey.value;\n    if ($bm_isInstanceOfArray(value)) {\n        sVal = sVal[axis];\n        eVal = eVal[axis];\n    }\n    var sTime = startKey.time;\n    var eTime = endKey.time;\n    if (isKeyTop(startKey, axis))\n        sO = slowOut;\n    else {\n        var prevKey = key($bm_sub(startKey.index, 1));\n        var pVal = prevKey.value;\n        if ($bm_isInstanceOfArray(value))\n            pVal = pVal[axis];\n        sOV = $bm_div($bm_sub(sVal, pVal), $bm_sub(eVal, pVal));\n    }\n    if (isKeyTop(endKey, axis)) {\n        sI = slowIn;\n        if (endKey.index != numKeys) {\n            var nextKey = key($bm_sum(endKey.index, 1));\n            var nVal = nextKey.value;\n            if ($bm_isInstanceOfArray(value))\n                nVal = nVal[axis];\n            if (Math.abs(nVal - eVal) < 0.01 && doFollowThrough)\n                sI = 1;\n        }\n    } else {\n        var nextKey = key($bm_sum(endKey.index, 1));\n        var nVal = nextKey.value;\n        if ($bm_isInstanceOfArray(value))\n            nVal = nVal[axis];\n        sIV = $bm_div($bm_sub(eVal, sVal), $bm_sub(nVal, sVal));\n    }\n    if (endKey.index == numKeys && doFollowThrough) {\n        sI = 1;\n    }\n    var val = value;\n    if ($bm_isInstanceOfArray(value))\n        val = val[axis];\n    return $bm_sub(bezierInterpolation(time, sTime, eTime, sVal, eVal, [\n        sO,\n        sOV,\n        sI,\n        sIV\n    ]), val);\n}\nfunction overlap() {\n    var ol = zeroValue;\n    if (isThisPosition && !hasParent)\n        return zeroValue;\n    ol = $bm_sub(getPropWorldValue($bm_sub(time, overlapDuration), thisProperty), getPropWorldValue(time, thisProperty));\n    var motionRatio = $bm_div($bm_div(length(zeroValue, ol), thisLayer.width), 2);\n    if (isThisPosition) {\n        var originalDistance = length(valueAtTime(0));\n        motionRatio = $bm_div(length(zeroValue, ol), thisComp.width);\n    }\n    ol = $bm_sum(ol, getPropWorldValue(time, thisProperty));\n    ol = $bm_sum(ol, $bm_mul($bm_mul($bm_sub(getPropWorldValue($bm_sub(time, overlapDuration), thisLayer.anchorPoint), ol), motionRatio), flexibility));\n    ol = thisLayer.fromWorld(ol);\n    if (!isThisPosition)\n        ol = $bm_sub(ol, value);\n    else {\n        ol = linear(flexibility, 0, 100, $bm_div(ol, 2), 0);\n        var prevParentWorldPos = getLayerWorldPos($bm_sub(time, overlapDuration), parent);\n        ol = $bm_sum(ol, $bm_mul($bm_mul($bm_mul(thisLayer.fromWorld(prevParentWorldPos), motionRatio), flexibility), 5));\n    }\n    return ol;\n}\nvar okToGo = false;\nif (simulate && fx.enabled)\n    okToGo = true;\nelse if (numKeys > 1 && fx.enabled)\n    okToGo = true;\nif (okToGo) {\n    var smartSmoothResult = zeroValue;\n    if (doInterpolation) {\n        if ($bm_isInstanceOfArray(value)) {\n            if (value.length == 2)\n                smartSmoothResult = [\n                    smartSmooth(0),\n                    smartSmooth(1)\n                ];\n            else if (value.length == 3)\n                smartSmoothResult = [\n                    smartSmooth(0),\n                    smartSmooth(1),\n                    smartSmooth(2)\n                ];\n            else if (value.length == 4)\n                smartSmoothResult = [\n                    smartSmooth(0),\n                    smartSmooth(1),\n                    smartSmooth(2),\n                    smartSmooth(3)\n                ];\n        } else {\n            smartSmoothResult = smartSmooth(0);\n        }\n    }\n    if (doAnticipation)\n        result = $bm_sum(result, anticipate());\n    result = $bm_sum(result, smartSmoothResult);\n    if (doFollowThrough)\n        result = $bm_sum(result, followThrough());\n    if (doOverlap)\n        result = $bm_sum(result, overlap());\n}\n$bm_rt = result;"},"r":{"a":0,"k":0,"ix":6},"o":{"a":0,"k":100,"ix":7},"sk":{"a":0,"k":0,"ix":4},"sa":{"a":0,"k":0,"ix":5},"nm":"Transform"}],"nm":"Group 10","np":1,"cix":2,"bm":0,"ix":3,"mn":"ADBE Vector Group","hd":false},{"ty":"gr","it":[{"ty":"gr","it":[{"ind":0,"ty":"sh","ix":1,"ks":{"a":0,"k":{"i":[[-0.218,0.126],[-0.11,-0.078],[-0.001,-0.251],[0,0],[0.109,-0.204],[0.191,-0.11],[0.11,0.031],[0.11,0.11],[0,0],[0,0],[0.109,-0.204],[0.205,-0.118],[0.11,0.078],[0.001,0.267],[0,0],[-0.123,0.212],[-0.191,0.11],[-0.082,-0.031],[-0.124,-0.117],[0,0],[0,0],[-0.109,0.204]],"o":[[0.205,-0.118],[0.11,0.078],[0,0],[0.001,0.251],[-0.095,0.196],[-0.164,0.095],[-0.11,-0.015],[0,0],[0,0],[0.001,0.267],[-0.109,0.204],[-0.232,0.134],[-0.123,-0.07],[0,0],[-0.001,-0.267],[0.109,-0.204],[0.177,-0.102],[0.096,0.023],[0,0],[0,0],[-0.001,-0.251],[0.123,-0.212]],"v":[[49.894,-48.168],[50.372,-48.24],[50.538,-47.739],[50.574,-35.043],[50.425,-34.36],[50.003,-33.912],[49.592,-33.801],[49.264,-33.988],[42.104,-40.814],[42.134,-30.186],[41.958,-29.471],[41.481,-28.992],[40.975,-28.904],[40.795,-29.413],[40.76,-42.062],[40.935,-42.776],[41.386,-43.256],[41.782,-43.375],[42.097,-43.164],[49.257,-36.358],[49.227,-46.982],[49.389,-47.673]],"c":true},"ix":2},"nm":"Path 1","mn":"ADBE Vector Shape - Group","hd":false},{"ty":"fl","c":{"a":0,"k":[1,1,1,1],"ix":4},"o":{"a":0,"k":100,"ix":5},"r":1,"bm":0,"nm":"Fill 1","mn":"ADBE Vector Graphic - Fill","hd":false},{"ty":"tr","p":{"a":0,"k":[0,0],"ix":2},"a":{"a":0,"k":[0,0],"ix":1},"s":{"a":0,"k":[100,100],"ix":3},"r":{"a":0,"k":0,"ix":6},"o":{"a":0,"k":100,"ix":7},"sk":{"a":0,"k":0,"ix":4},"sa":{"a":0,"k":0,"ix":5},"nm":"Transform"}],"nm":"Group 1","np":2,"cix":2,"bm":0,"ix":1,"mn":"ADBE Vector Group","hd":false},{"ty":"tr","p":{"a":0,"k":[45.667,-38.572],"ix":2},"a":{"a":0,"k":[45.667,-38.572],"ix":1},"s":{"a":1,"k":[{"i":{"x":[0.667,0.667],"y":[1,1]},"o":{"x":[0.333,0.333],"y":[0,0]},"t":14,"s":[0,0]},{"t":19,"s":[100,100]}],"ix":3,"x":"var $bm_rt;\nvar fx = effect('Kleaner');\nvar doAnticipation = fx(1).value;\nvar doInterpolation = fx(2).value;\nvar doFollowThrough = fx(3).value;\nvar damping = $bm_div(fx(15).value, 10);\nvar elasticity = $bm_div(fx(13).value, 10);\nvar bounce = fx(17).value;\nvar anticipationDuration = fx(5).value;\nvar anticipationQuantity = $bm_div(fx(6).value, 100);\nvar slowIn = $bm_div(fx(9).value, 100);\nvar slowOut = $bm_div(fx(10).value, 100);\nvar spatialMode = fx(21).value;\nvar spatialDoInterpolation = fx(20).value;\nvar moBlurPrecision = fx(32).value;\nvar elasticityRandom = fx(14).value;\nvar dampingRandom = fx(16).value;\nvar softBody = fx(28).value;\nvar flexibility = $bm_div(fx(29).value, 100);\nvar doOverlap = fx(23).value;\nvar overlapDuration = fx(24).value;\nvar overlapRandom = fx(25).value;\nvar threshold = $bm_div($bm_div(1, moBlurPrecision), 1000);\nvar zeroValue;\nif ($bm_isInstanceOfArray(value)) {\n    if (value.length == 2)\n        zeroValue = [\n            0,\n            0\n        ];\n    else if (value.length == 3)\n        zeroValue = [\n            0,\n            0,\n            0\n        ];\n    else if (value.length == 4)\n        zeroValue = [\n            0,\n            0,\n            0,\n            0\n        ];\n} else\n    zeroValue = 0;\nvar isThisSpatial = isSpatial(thisProperty);\nvar isThisPosition = thisProperty === $bm_transform.position;\nvar simulate = false;\nif (isThisSpatial) {\n    doInterpolation = doInterpolation && spatialDoInterpolation;\n    if (isThisPosition && thisProperty.numKeys > 0) {\n        doOverlap = false;\n        simulate = false;\n    } else {\n        simulate = spatialMode == 2;\n        doOverlap = overlapDuration != 0 && doOverlap && simulate;\n    }\n} else {\n    doOverlap = false;\n}\nif (!doOverlap) {\n    overlapDuration = 0;\n}\nif (simulate && softBody && isThisSpatial && !isThisPosition && (doFollowThrough || doOverlap)) {\n    var distanceRatio = $bm_div(length(valueAtTime(0), $bm_transform.anchorPoint), $bm_div(thisLayer.width, 2));\n    distanceRatio = $bm_div($bm_sum(1, $bm_mul(distanceRatio, flexibility)), 2);\n    if (doFollowThrough) {\n        elasticity = $bm_div(elasticity, distanceRatio);\n        damping = $bm_div(damping, distanceRatio);\n    }\n    if (doOverlap) {\n        overlapDuration = $bm_mul(overlapDuration, distanceRatio);\n    }\n}\nseedRandom(0, true);\nif (doFollowThrough) {\n    if (elasticityRandom > 0)\n        elasticity = addNoise(elasticity, elasticityRandom);\n    if (dampingRandom > 0)\n        damping = addNoise(damping, dampingRandom);\n}\nif (doOverlap) {\n    if (doOverlap && overlapRandom > 0)\n        overlapDuration = addNoise(overlapDuration, overlapRandom);\n}\nvar result = value;\nfunction isSpatial(prop) {\n    if (!(prop.value instanceof Array))\n        return false;\n    if (prop.value.length != 2 && prop.value.length != 3)\n        return false;\n    try {\n        if (typeof prop.speed !== 'undefined')\n            return true;\n    } catch (e) {\n        return false;\n    }\n}\nfunction addNoise(val, quantity) {\n    var randomValue = random(0.9, 1.1);\n    var noiseValue = noise($bm_mul(valueAtTime(0), randomValue));\n    noiseValue = $bm_mul(noiseValue, $bm_div(quantity, 100));\n    return $bm_mul(val, $bm_sum(noiseValue, 1));\n}\nfunction isAfterLastKey() {\n    if (numKeys == 0)\n        return false;\n    var nKey = nearestKey(time);\n    return nKey.time <= time && nKey.index == numKeys;\n}\nfunction isStill(t, threshold) {\n    var d = $bm_sub(valueAtTime(t), valueAtTime($bm_sum(t, framesToTime(1))));\n    if ($bm_isInstanceOfArray(d)) {\n        for (var i = 0; i < d.length; i++) {\n            d[i] = Math.abs(d[i]);\n            if (d[i] >= threshold) {\n                return false;\n            }\n        }\n        return true;\n    } else {\n        d = Math.abs(d);\n        return d < threshold;\n    }\n}\nfunction bezierInterpolation(t, tMin, tMax, value1, value2, bezierPoints) {\n    if (arguments.length !== 5 && arguments.length !== 6)\n        return t;\n    var a = $bm_sub(value2, value1);\n    var b = $bm_sub(tMax, tMin);\n    if (b == 0)\n        return t;\n    var c = clamp($bm_div($bm_sub(t, tMin), b), 0, 1);\n    if (!(bezierPoints instanceof Array) || bezierPoints.length !== 4)\n        bezierPoints = [\n            0.33,\n            0,\n            0.66,\n            1\n        ];\n    return $bm_sum($bm_mul(a, h(c, bezierPoints)), value1);\n    function h(f, g) {\n        var x = $bm_mul(3, g[0]);\n        var j = $bm_sub($bm_mul(3, $bm_sub(g[2], g[0])), x);\n        var k = $bm_sub($bm_sub(1, x), j);\n        var l = $bm_mul(3, g[1]);\n        var m = $bm_sub($bm_mul(3, $bm_sub(g[3], g[1])), l);\n        var n = $bm_sub($bm_sub(1, l), m);\n        var d = f;\n        for (var i = 0; i < 5; i++) {\n            var z = $bm_sub($bm_mul(d, $bm_sum(x, $bm_mul(d, $bm_sum(j, $bm_mul(d, k))))), f);\n            if (Math.abs(z) < 0.001)\n                break;\n            d = $bm_sub(d, $bm_div(z, $bm_sum(x, $bm_mul(d, $bm_sum($bm_mul(2, j), $bm_mul($bm_mul(3, k), d))))));\n        }\n        return $bm_mul(d, $bm_sum(l, $bm_mul(d, $bm_sum(m, $bm_mul(d, n)))));\n    }\n}\nfunction getPropWorldSpeed(t, prop) {\n    return length(getPropWorldVelocity(t, prop));\n}\nfunction getPrevKey(t) {\n    if (numKeys == 0)\n        return null;\n    var nKey = nearestKey(t);\n    if (nKey.time <= t)\n        return nKey;\n    if (nKey.index > 1)\n        return key($bm_sub(nKey.index, 1));\n    return null;\n}\nfunction getNextKey(t) {\n    if (numKeys == 0)\n        return null;\n    var nKey = nearestKey(t);\n    if (nKey.time >= t)\n        return nKey;\n    if (nKey.index < numKeys)\n        return key($bm_sum(nKey.index, 1));\n    return null;\n}\nfunction getPropWorldVelocity(t, prop) {\n    return $bm_mul($bm_sub(getPropWorldValue($bm_sum(t, 0.005), prop), getPropWorldValue($bm_sub(t, 0.005), prop)), 100);\n}\nfunction getLayerWorldPos(t, l) {\n    return l.toWorld(l.anchorPoint, t);\n}\nfunction getPropWorldValue(t, prop) {\n    if (isPosition(prop))\n        return getLayerWorldPos(t, thisLayer);\n    return thisLayer.toWorld(prop.valueAtTime(t), t);\n}\nfunction isPosition(prop) {\n    return prop === $bm_transform.position;\n}\nfunction isKeyTop(k, axis) {\n    var prevSpeed = velocityAtTime($bm_sub(k.time, threshold));\n    var nextSpeed = velocityAtTime($bm_sum(k.time, threshold));\n    if ($bm_isInstanceOfArray(value)) {\n        prevSpeed = prevSpeed[axis];\n        nextSpeed = nextSpeed[axis];\n    }\n    if (Math.abs(prevSpeed) < 0.01 || Math.abs(nextSpeed) < 0.01)\n        return true;\n    return $bm_mul(prevSpeed, nextSpeed) < 0;\n}\nfunction anticipate() {\n    var anticipation = zeroValue;\n    if (isAfterLastKey())\n        return anticipation;\n    if (numKeys < 2)\n        return anticipation;\n    var nextKey = getNextKey(time);\n    var aKey = nextKey;\n    if (!isStill(aKey.time - 0.1, 0.1)) {\n        aKey = getPrevKey(time);\n        if (!isStill(aKey.time - 0.1, 0.1))\n            return anticipation;\n    }\n    if (aKey.index == numKeys)\n        return anticipation;\n    var anticipationMiddle = aKey.time;\n    var anticipationStart = $bm_sub(anticipationMiddle, anticipationDuration);\n    var anticipationEnd = key(aKey.index + 1).time;\n    var startValue = anticipation;\n    var midValue = $bm_mul($bm_sum($bm_neg(valueAtTime($bm_sum(anticipationMiddle, anticipationDuration))), aKey.value), anticipationQuantity);\n    var endValue = anticipation;\n    if (time < anticipationStart) {\n        return anticipation;\n    } else if (time < anticipationMiddle) {\n        if ($bm_isInstanceOfArray(value)) {\n            for (var i = 0; i < value.length; i++) {\n                anticipation[i] = bezierInterpolation(time, anticipationStart, anticipationMiddle, startValue[i], midValue[i], [\n                    slowOut,\n                    0,\n                    slowIn,\n                    1\n                ]);\n            }\n            return anticipation;\n        } else {\n            return bezierInterpolation(time, anticipationStart, anticipationMiddle, startValue, midValue, [\n                slowOut,\n                0,\n                slowIn,\n                1\n            ]);\n        }\n    } else if (time <= anticipationEnd) {\n        if ($bm_isInstanceOfArray(value)) {\n            for (var i = 0; i < value.length; i++) {\n                anticipation[i] = bezierInterpolation(time, anticipationMiddle, anticipationEnd, midValue[i], endValue[i], [\n                    slowOut,\n                    0,\n                    slowIn,\n                    1\n                ]);\n            }\n            return anticipation;\n        } else {\n            return bezierInterpolation(time, anticipationMiddle, anticipationEnd, midValue, endValue, [\n                slowOut,\n                0,\n                slowIn,\n                1\n            ]);\n        }\n    } else {\n        return anticipation;\n    }\n}\nfunction followThroughAtTime(t) {\n    var fThrough = zeroValue;\n    if (elasticity == 0)\n        return fThrough;\n    var propSpeed;\n    if (!simulate) {\n        if (numKeys < 2)\n            return fThrough;\n        if (nearestKey(t).index == 1)\n            return fThrough;\n        propSpeed = length(velocityAtTime(t));\n        if (propSpeed >= threshold)\n            return fThrough;\n    } else {\n        propSpeed = getPropWorldSpeed(t, thisProperty);\n        if (propSpeed >= threshold)\n            return fThrough;\n    }\n    var fThroughStart = 0;\n    var fThroughTime = 0;\n    if (simulate) {\n        var speedI = getPropWorldSpeed(t, thisProperty);\n        var i = t;\n        while (speedI < threshold && i > 0) {\n            i = $bm_sub(i, $bm_div(thisComp.frameDuration, moBlurPrecision));\n            speedI = getPropWorldSpeed(i, thisProperty);\n        }\n        fThroughStart = i;\n    } else {\n        var fThroughKey = getPrevKey(t);\n        fThroughStart = fThroughKey.time;\n    }\n    if (fThroughStart == 0)\n        return fThrough;\n    fThroughTime = $bm_sub(t, fThroughStart);\n    if (simulate)\n        fThrough = $bm_div(getPropWorldVelocity($bm_sub(fThroughStart, thisComp.frameDuration), thisProperty), 2);\n    else\n        fThrough = $bm_div(velocityAtTime($bm_sub(fThroughStart, thisComp.frameDuration)), 2);\n    if (bounce) {\n        var cycleDamp = Math.exp($bm_mul($bm_mul(fThroughTime, damping), 0.1));\n        var damp = $bm_div(Math.exp($bm_mul(fThroughTime, damping)), $bm_div(elasticity, 2));\n        var cycleDuration = $bm_div(1, $bm_mul(elasticity, 2));\n        cycleDuration = Math.round(timeToFrames(cycleDuration));\n        cycleDuration = framesToTime(cycleDuration);\n        var midDuration = $bm_div(cycleDuration, 2);\n        var maxValue = $bm_mul(fThrough, midDuration);\n        var cycvarime = fThroughTime;\n        var numEndCycles = 1;\n        while (cycvarime > cycleDuration) {\n            cycvarime = $bm_sub(cycvarime, cycleDuration);\n            cycleDuration = $bm_div(cycleDuration, cycleDamp);\n            cycleDuration = Math.round(timeToFrames(cycleDuration));\n            if (cycleDuration < 2) {\n                cycleDuration = 2;\n                numEndCycles++;\n            }\n            cycleDuration = framesToTime(cycleDuration);\n            midDuration = $bm_div(cycleDuration, 2);\n            maxValue = $bm_div($bm_mul(fThrough, midDuration), damp);\n            if (numEndCycles > 100 / damping && maxValue < threshold)\n                return zeroValue;\n        }\n        if (cycvarime < midDuration)\n            fThrough = bezierInterpolation(cycvarime, 0, midDuration, 0, maxValue, [\n                0,\n                0.1,\n                slowIn,\n                1\n            ]);\n        else\n            fThrough = bezierInterpolation(cycvarime, midDuration, cycleDuration, maxValue, 0, [\n                $bm_sub(1, slowIn),\n                0,\n                1,\n                0.9\n            ]);\n    } else {\n        var damp = Math.exp($bm_mul(fThroughTime, damping));\n        var sinus = $bm_mul($bm_mul($bm_mul(elasticity, fThroughTime), 2), Math.PI);\n        sinus = Math.sin(sinus);\n        sinus = $bm_mul($bm_div(0.3, elasticity), sinus);\n        sinus = $bm_div(sinus, damp);\n        if (Math.abs(sinus) < $bm_div(threshold, 100))\n            return 0;\n        fThrough = $bm_mul(fThrough, sinus);\n        if (threshold > 0) {\n            fThrough = $bm_mul(fThrough, $bm_sub(1, $bm_div(propSpeed, threshold)));\n        }\n    }\n    if (bounce) {\n        var prevValue = valueAtTime($bm_sub(fThroughStart, thisComp.frameDuration));\n        var startValue = valueAtTime(fThroughStart);\n        if ($bm_isInstanceOfArray(value)) {\n            for (var i = 0; i < prevValue.length; i++) {\n                if (prevValue[i] > startValue[i])\n                    fThrough[i] = Math.abs(fThrough[i]);\n                if (prevValue[i] < startValue[i])\n                    fThrough[i] = $bm_neg(Math.abs(fThrough[i]));\n            }\n        } else {\n            if (prevValue > startValue)\n                fThrough = Math.abs(fThrough);\n            if (prevValue < startValue)\n                fThrough = $bm_neg(Math.abs(fThrough));\n        }\n    }\n    if (simulate) {\n        if (!isThisPosition) {\n            fThrough = $bm_sum(fThrough, getLayerWorldPos(time, thisLayer));\n            fThrough = $bm_sub(thisLayer.fromWorld(fThrough), thisLayer.anchorPoint);\n        } else if (thisLayer.hasParent) {\n            fThrough = $bm_sum(fThrough, getLayerWorldPos(time, thisLayer.parent));\n            fThrough = $bm_sub(thisLayer.parent.fromWorld(fThrough), thisLayer.parent.anchorPoint);\n        }\n    }\n    return fThrough;\n}\nfunction followThrough() {\n    var propSpeed = length(velocity);\n    if (propSpeed < threshold)\n        return followThroughAtTime($bm_sub(time, overlapDuration));\n    var fThrough = zeroValue;\n    var t = time;\n    while (t > 0) {\n        t = $bm_sub(t, thisComp.frameDuration);\n        if (simulate)\n            propSpeed = getPropWorldSpeed($bm_sub(t, overlapDuration), thisProperty);\n        else\n            propSpeed = length(velocityAtTime(t));\n        if (propSpeed < threshold) {\n            fThrough = followThroughAtTime($bm_sub(t, overlapDuration));\n            break;\n        }\n    }\n    return linear(time, t, $bm_sum(t, $bm_mul(anticipationDuration, 2)), fThrough, zeroValue);\n}\nfunction smartSmooth(axis) {\n    var startKey = nearestKey(time);\n    var endKey = startKey;\n    if (time == startKey.time)\n        return 0;\n    if (time < startKey.time && startKey.index == 1)\n        return 0;\n    if (time > startKey.time && startKey.index == numKeys)\n        return 0;\n    if (time < startKey.time)\n        startKey = key($bm_sub(startKey.index, 1));\n    if (time > startKey.time)\n        endKey = key($bm_sum(startKey.index, 1));\n    var sI = 0.66;\n    var sO = 0.33;\n    var sIV = 1;\n    var sOV = 0;\n    var sVal = startKey.value;\n    var eVal = endKey.value;\n    if ($bm_isInstanceOfArray(value)) {\n        sVal = sVal[axis];\n        eVal = eVal[axis];\n    }\n    var sTime = startKey.time;\n    var eTime = endKey.time;\n    if (isKeyTop(startKey, axis))\n        sO = slowOut;\n    else {\n        var prevKey = key($bm_sub(startKey.index, 1));\n        var pVal = prevKey.value;\n        if ($bm_isInstanceOfArray(value))\n            pVal = pVal[axis];\n        sOV = $bm_div($bm_sub(sVal, pVal), $bm_sub(eVal, pVal));\n    }\n    if (isKeyTop(endKey, axis)) {\n        sI = slowIn;\n        if (endKey.index != numKeys) {\n            var nextKey = key($bm_sum(endKey.index, 1));\n            var nVal = nextKey.value;\n            if ($bm_isInstanceOfArray(value))\n                nVal = nVal[axis];\n            if (Math.abs(nVal - eVal) < 0.01 && doFollowThrough)\n                sI = 1;\n        }\n    } else {\n        var nextKey = key($bm_sum(endKey.index, 1));\n        var nVal = nextKey.value;\n        if ($bm_isInstanceOfArray(value))\n            nVal = nVal[axis];\n        sIV = $bm_div($bm_sub(eVal, sVal), $bm_sub(nVal, sVal));\n    }\n    if (endKey.index == numKeys && doFollowThrough) {\n        sI = 1;\n    }\n    var val = value;\n    if ($bm_isInstanceOfArray(value))\n        val = val[axis];\n    return $bm_sub(bezierInterpolation(time, sTime, eTime, sVal, eVal, [\n        sO,\n        sOV,\n        sI,\n        sIV\n    ]), val);\n}\nfunction overlap() {\n    var ol = zeroValue;\n    if (isThisPosition && !hasParent)\n        return zeroValue;\n    ol = $bm_sub(getPropWorldValue($bm_sub(time, overlapDuration), thisProperty), getPropWorldValue(time, thisProperty));\n    var motionRatio = $bm_div($bm_div(length(zeroValue, ol), thisLayer.width), 2);\n    if (isThisPosition) {\n        var originalDistance = length(valueAtTime(0));\n        motionRatio = $bm_div(length(zeroValue, ol), thisComp.width);\n    }\n    ol = $bm_sum(ol, getPropWorldValue(time, thisProperty));\n    ol = $bm_sum(ol, $bm_mul($bm_mul($bm_sub(getPropWorldValue($bm_sub(time, overlapDuration), thisLayer.anchorPoint), ol), motionRatio), flexibility));\n    ol = thisLayer.fromWorld(ol);\n    if (!isThisPosition)\n        ol = $bm_sub(ol, value);\n    else {\n        ol = linear(flexibility, 0, 100, $bm_div(ol, 2), 0);\n        var prevParentWorldPos = getLayerWorldPos($bm_sub(time, overlapDuration), parent);\n        ol = $bm_sum(ol, $bm_mul($bm_mul($bm_mul(thisLayer.fromWorld(prevParentWorldPos), motionRatio), flexibility), 5));\n    }\n    return ol;\n}\nvar okToGo = false;\nif (simulate && fx.enabled)\n    okToGo = true;\nelse if (numKeys > 1 && fx.enabled)\n    okToGo = true;\nif (okToGo) {\n    var smartSmoothResult = zeroValue;\n    if (doInterpolation) {\n        if ($bm_isInstanceOfArray(value)) {\n            if (value.length == 2)\n                smartSmoothResult = [\n                    smartSmooth(0),\n                    smartSmooth(1)\n                ];\n            else if (value.length == 3)\n                smartSmoothResult = [\n                    smartSmooth(0),\n                    smartSmooth(1),\n                    smartSmooth(2)\n                ];\n            else if (value.length == 4)\n                smartSmoothResult = [\n                    smartSmooth(0),\n                    smartSmooth(1),\n                    smartSmooth(2),\n                    smartSmooth(3)\n                ];\n        } else {\n            smartSmoothResult = smartSmooth(0);\n        }\n    }\n    if (doAnticipation)\n        result = $bm_sum(result, anticipate());\n    result = $bm_sum(result, smartSmoothResult);\n    if (doFollowThrough)\n        result = $bm_sum(result, followThrough());\n    if (doOverlap)\n        result = $bm_sum(result, overlap());\n}\n$bm_rt = result;"},"r":{"a":0,"k":0,"ix":6},"o":{"a":0,"k":100,"ix":7},"sk":{"a":0,"k":0,"ix":4},"sa":{"a":0,"k":0,"ix":5},"nm":"Transform"}],"nm":"Group 11","np":1,"cix":2,"bm":0,"ix":4,"mn":"ADBE Vector Group","hd":false},{"ty":"gr","it":[{"ty":"gr","it":[{"ind":0,"ty":"sh","ix":1,"ks":{"a":0,"k":{"i":[[-0.232,0.134],[-0.123,-0.07],[-0.001,-0.283],[0,0],[0.366,-1.076],[0.723,-0.842],[1.052,-0.607],[0.615,-0.104],[0.425,0.242],[0.207,0.588],[0.003,0.926],[0,0],[-0.109,0.204],[-0.232,0.134],[-0.123,-0.07],[-0.001,-0.283],[0,0],[-0.589,-0.383],[-1.147,0.662],[-0.585,1.061],[0.004,1.459],[0,0],[-0.123,0.212]],"o":[[0.219,-0.126],[0.11,0.078],[0,0],[0.003,1.224],[-0.366,1.076],[-0.723,0.857],[-0.806,0.465],[-0.602,0.112],[-0.411,-0.234],[-0.207,-0.604],[0,0],[-0.001,-0.283],[0.123,-0.212],[0.232,-0.134],[0.123,0.07],[0,0],[0.004,1.459],[0.589,0.383],[1.134,-0.654],[0.572,-1.053],[0,0],[-0.001,-0.283],[0.123,-0.212]],"v":[[37.138,-40.804],[37.658,-40.9],[37.837,-40.374],[37.859,-32.591],[37.322,-29.137],[35.688,-26.26],[33.013,-24.056],[30.882,-23.202],[29.349,-23.418],[28.416,-24.671],[28.094,-26.953],[28.072,-34.737],[28.248,-35.467],[28.78,-35.978],[29.313,-36.082],[29.493,-35.557],[29.515,-27.852],[30.412,-25.1],[33.009,-25.515],[35.587,-28.088],[36.439,-31.849],[36.417,-39.554],[36.606,-40.293]],"c":true},"ix":2},"nm":"Path 1","mn":"ADBE Vector Shape - Group","hd":false},{"ty":"fl","c":{"a":0,"k":[1,1,1,1],"ix":4},"o":{"a":0,"k":100,"ix":5},"r":1,"bm":0,"nm":"Fill 1","mn":"ADBE Vector Graphic - Fill","hd":false},{"ty":"tr","p":{"a":0,"k":[0,0],"ix":2},"a":{"a":0,"k":[0,0],"ix":1},"s":{"a":0,"k":[100,100],"ix":3},"r":{"a":0,"k":0,"ix":6},"o":{"a":0,"k":100,"ix":7},"sk":{"a":0,"k":0,"ix":4},"sa":{"a":0,"k":0,"ix":5},"nm":"Transform"}],"nm":"Group 1","np":2,"cix":2,"bm":0,"ix":1,"mn":"ADBE Vector Group","hd":false},{"ty":"tr","p":{"a":0,"k":[32.966,-32.044],"ix":2},"a":{"a":0,"k":[32.966,-32.044],"ix":1},"s":{"a":1,"k":[{"i":{"x":[0.667,0.667],"y":[1,1]},"o":{"x":[0.333,0.333],"y":[0,0]},"t":10,"s":[0,0]},{"t":15,"s":[100,100]}],"ix":3,"x":"var $bm_rt;\nvar fx = effect('Kleaner');\nvar doAnticipation = fx(1).value;\nvar doInterpolation = fx(2).value;\nvar doFollowThrough = fx(3).value;\nvar damping = $bm_div(fx(15).value, 10);\nvar elasticity = $bm_div(fx(13).value, 10);\nvar bounce = fx(17).value;\nvar anticipationDuration = fx(5).value;\nvar anticipationQuantity = $bm_div(fx(6).value, 100);\nvar slowIn = $bm_div(fx(9).value, 100);\nvar slowOut = $bm_div(fx(10).value, 100);\nvar spatialMode = fx(21).value;\nvar spatialDoInterpolation = fx(20).value;\nvar moBlurPrecision = fx(32).value;\nvar elasticityRandom = fx(14).value;\nvar dampingRandom = fx(16).value;\nvar softBody = fx(28).value;\nvar flexibility = $bm_div(fx(29).value, 100);\nvar doOverlap = fx(23).value;\nvar overlapDuration = fx(24).value;\nvar overlapRandom = fx(25).value;\nvar threshold = $bm_div($bm_div(1, moBlurPrecision), 1000);\nvar zeroValue;\nif ($bm_isInstanceOfArray(value)) {\n    if (value.length == 2)\n        zeroValue = [\n            0,\n            0\n        ];\n    else if (value.length == 3)\n        zeroValue = [\n            0,\n            0,\n            0\n        ];\n    else if (value.length == 4)\n        zeroValue = [\n            0,\n            0,\n            0,\n            0\n        ];\n} else\n    zeroValue = 0;\nvar isThisSpatial = isSpatial(thisProperty);\nvar isThisPosition = thisProperty === $bm_transform.position;\nvar simulate = false;\nif (isThisSpatial) {\n    doInterpolation = doInterpolation && spatialDoInterpolation;\n    if (isThisPosition && thisProperty.numKeys > 0) {\n        doOverlap = false;\n        simulate = false;\n    } else {\n        simulate = spatialMode == 2;\n        doOverlap = overlapDuration != 0 && doOverlap && simulate;\n    }\n} else {\n    doOverlap = false;\n}\nif (!doOverlap) {\n    overlapDuration = 0;\n}\nif (simulate && softBody && isThisSpatial && !isThisPosition && (doFollowThrough || doOverlap)) {\n    var distanceRatio = $bm_div(length(valueAtTime(0), $bm_transform.anchorPoint), $bm_div(thisLayer.width, 2));\n    distanceRatio = $bm_div($bm_sum(1, $bm_mul(distanceRatio, flexibility)), 2);\n    if (doFollowThrough) {\n        elasticity = $bm_div(elasticity, distanceRatio);\n        damping = $bm_div(damping, distanceRatio);\n    }\n    if (doOverlap) {\n        overlapDuration = $bm_mul(overlapDuration, distanceRatio);\n    }\n}\nseedRandom(0, true);\nif (doFollowThrough) {\n    if (elasticityRandom > 0)\n        elasticity = addNoise(elasticity, elasticityRandom);\n    if (dampingRandom > 0)\n        damping = addNoise(damping, dampingRandom);\n}\nif (doOverlap) {\n    if (doOverlap && overlapRandom > 0)\n        overlapDuration = addNoise(overlapDuration, overlapRandom);\n}\nvar result = value;\nfunction isSpatial(prop) {\n    if (!(prop.value instanceof Array))\n        return false;\n    if (prop.value.length != 2 && prop.value.length != 3)\n        return false;\n    try {\n        if (typeof prop.speed !== 'undefined')\n            return true;\n    } catch (e) {\n        return false;\n    }\n}\nfunction addNoise(val, quantity) {\n    var randomValue = random(0.9, 1.1);\n    var noiseValue = noise($bm_mul(valueAtTime(0), randomValue));\n    noiseValue = $bm_mul(noiseValue, $bm_div(quantity, 100));\n    return $bm_mul(val, $bm_sum(noiseValue, 1));\n}\nfunction isAfterLastKey() {\n    if (numKeys == 0)\n        return false;\n    var nKey = nearestKey(time);\n    return nKey.time <= time && nKey.index == numKeys;\n}\nfunction isStill(t, threshold) {\n    var d = $bm_sub(valueAtTime(t), valueAtTime($bm_sum(t, framesToTime(1))));\n    if ($bm_isInstanceOfArray(d)) {\n        for (var i = 0; i < d.length; i++) {\n            d[i] = Math.abs(d[i]);\n            if (d[i] >= threshold) {\n                return false;\n            }\n        }\n        return true;\n    } else {\n        d = Math.abs(d);\n        return d < threshold;\n    }\n}\nfunction bezierInterpolation(t, tMin, tMax, value1, value2, bezierPoints) {\n    if (arguments.length !== 5 && arguments.length !== 6)\n        return t;\n    var a = $bm_sub(value2, value1);\n    var b = $bm_sub(tMax, tMin);\n    if (b == 0)\n        return t;\n    var c = clamp($bm_div($bm_sub(t, tMin), b), 0, 1);\n    if (!(bezierPoints instanceof Array) || bezierPoints.length !== 4)\n        bezierPoints = [\n            0.33,\n            0,\n            0.66,\n            1\n        ];\n    return $bm_sum($bm_mul(a, h(c, bezierPoints)), value1);\n    function h(f, g) {\n        var x = $bm_mul(3, g[0]);\n        var j = $bm_sub($bm_mul(3, $bm_sub(g[2], g[0])), x);\n        var k = $bm_sub($bm_sub(1, x), j);\n        var l = $bm_mul(3, g[1]);\n        var m = $bm_sub($bm_mul(3, $bm_sub(g[3], g[1])), l);\n        var n = $bm_sub($bm_sub(1, l), m);\n        var d = f;\n        for (var i = 0; i < 5; i++) {\n            var z = $bm_sub($bm_mul(d, $bm_sum(x, $bm_mul(d, $bm_sum(j, $bm_mul(d, k))))), f);\n            if (Math.abs(z) < 0.001)\n                break;\n            d = $bm_sub(d, $bm_div(z, $bm_sum(x, $bm_mul(d, $bm_sum($bm_mul(2, j), $bm_mul($bm_mul(3, k), d))))));\n        }\n        return $bm_mul(d, $bm_sum(l, $bm_mul(d, $bm_sum(m, $bm_mul(d, n)))));\n    }\n}\nfunction getPropWorldSpeed(t, prop) {\n    return length(getPropWorldVelocity(t, prop));\n}\nfunction getPrevKey(t) {\n    if (numKeys == 0)\n        return null;\n    var nKey = nearestKey(t);\n    if (nKey.time <= t)\n        return nKey;\n    if (nKey.index > 1)\n        return key($bm_sub(nKey.index, 1));\n    return null;\n}\nfunction getNextKey(t) {\n    if (numKeys == 0)\n        return null;\n    var nKey = nearestKey(t);\n    if (nKey.time >= t)\n        return nKey;\n    if (nKey.index < numKeys)\n        return key($bm_sum(nKey.index, 1));\n    return null;\n}\nfunction getPropWorldVelocity(t, prop) {\n    return $bm_mul($bm_sub(getPropWorldValue($bm_sum(t, 0.005), prop), getPropWorldValue($bm_sub(t, 0.005), prop)), 100);\n}\nfunction getLayerWorldPos(t, l) {\n    return l.toWorld(l.anchorPoint, t);\n}\nfunction getPropWorldValue(t, prop) {\n    if (isPosition(prop))\n        return getLayerWorldPos(t, thisLayer);\n    return thisLayer.toWorld(prop.valueAtTime(t), t);\n}\nfunction isPosition(prop) {\n    return prop === $bm_transform.position;\n}\nfunction isKeyTop(k, axis) {\n    var prevSpeed = velocityAtTime($bm_sub(k.time, threshold));\n    var nextSpeed = velocityAtTime($bm_sum(k.time, threshold));\n    if ($bm_isInstanceOfArray(value)) {\n        prevSpeed = prevSpeed[axis];\n        nextSpeed = nextSpeed[axis];\n    }\n    if (Math.abs(prevSpeed) < 0.01 || Math.abs(nextSpeed) < 0.01)\n        return true;\n    return $bm_mul(prevSpeed, nextSpeed) < 0;\n}\nfunction anticipate() {\n    var anticipation = zeroValue;\n    if (isAfterLastKey())\n        return anticipation;\n    if (numKeys < 2)\n        return anticipation;\n    var nextKey = getNextKey(time);\n    var aKey = nextKey;\n    if (!isStill(aKey.time - 0.1, 0.1)) {\n        aKey = getPrevKey(time);\n        if (!isStill(aKey.time - 0.1, 0.1))\n            return anticipation;\n    }\n    if (aKey.index == numKeys)\n        return anticipation;\n    var anticipationMiddle = aKey.time;\n    var anticipationStart = $bm_sub(anticipationMiddle, anticipationDuration);\n    var anticipationEnd = key(aKey.index + 1).time;\n    var startValue = anticipation;\n    var midValue = $bm_mul($bm_sum($bm_neg(valueAtTime($bm_sum(anticipationMiddle, anticipationDuration))), aKey.value), anticipationQuantity);\n    var endValue = anticipation;\n    if (time < anticipationStart) {\n        return anticipation;\n    } else if (time < anticipationMiddle) {\n        if ($bm_isInstanceOfArray(value)) {\n            for (var i = 0; i < value.length; i++) {\n                anticipation[i] = bezierInterpolation(time, anticipationStart, anticipationMiddle, startValue[i], midValue[i], [\n                    slowOut,\n                    0,\n                    slowIn,\n                    1\n                ]);\n            }\n            return anticipation;\n        } else {\n            return bezierInterpolation(time, anticipationStart, anticipationMiddle, startValue, midValue, [\n                slowOut,\n                0,\n                slowIn,\n                1\n            ]);\n        }\n    } else if (time <= anticipationEnd) {\n        if ($bm_isInstanceOfArray(value)) {\n            for (var i = 0; i < value.length; i++) {\n                anticipation[i] = bezierInterpolation(time, anticipationMiddle, anticipationEnd, midValue[i], endValue[i], [\n                    slowOut,\n                    0,\n                    slowIn,\n                    1\n                ]);\n            }\n            return anticipation;\n        } else {\n            return bezierInterpolation(time, anticipationMiddle, anticipationEnd, midValue, endValue, [\n                slowOut,\n                0,\n                slowIn,\n                1\n            ]);\n        }\n    } else {\n        return anticipation;\n    }\n}\nfunction followThroughAtTime(t) {\n    var fThrough = zeroValue;\n    if (elasticity == 0)\n        return fThrough;\n    var propSpeed;\n    if (!simulate) {\n        if (numKeys < 2)\n            return fThrough;\n        if (nearestKey(t).index == 1)\n            return fThrough;\n        propSpeed = length(velocityAtTime(t));\n        if (propSpeed >= threshold)\n            return fThrough;\n    } else {\n        propSpeed = getPropWorldSpeed(t, thisProperty);\n        if (propSpeed >= threshold)\n            return fThrough;\n    }\n    var fThroughStart = 0;\n    var fThroughTime = 0;\n    if (simulate) {\n        var speedI = getPropWorldSpeed(t, thisProperty);\n        var i = t;\n        while (speedI < threshold && i > 0) {\n            i = $bm_sub(i, $bm_div(thisComp.frameDuration, moBlurPrecision));\n            speedI = getPropWorldSpeed(i, thisProperty);\n        }\n        fThroughStart = i;\n    } else {\n        var fThroughKey = getPrevKey(t);\n        fThroughStart = fThroughKey.time;\n    }\n    if (fThroughStart == 0)\n        return fThrough;\n    fThroughTime = $bm_sub(t, fThroughStart);\n    if (simulate)\n        fThrough = $bm_div(getPropWorldVelocity($bm_sub(fThroughStart, thisComp.frameDuration), thisProperty), 2);\n    else\n        fThrough = $bm_div(velocityAtTime($bm_sub(fThroughStart, thisComp.frameDuration)), 2);\n    if (bounce) {\n        var cycleDamp = Math.exp($bm_mul($bm_mul(fThroughTime, damping), 0.1));\n        var damp = $bm_div(Math.exp($bm_mul(fThroughTime, damping)), $bm_div(elasticity, 2));\n        var cycleDuration = $bm_div(1, $bm_mul(elasticity, 2));\n        cycleDuration = Math.round(timeToFrames(cycleDuration));\n        cycleDuration = framesToTime(cycleDuration);\n        var midDuration = $bm_div(cycleDuration, 2);\n        var maxValue = $bm_mul(fThrough, midDuration);\n        var cycvarime = fThroughTime;\n        var numEndCycles = 1;\n        while (cycvarime > cycleDuration) {\n            cycvarime = $bm_sub(cycvarime, cycleDuration);\n            cycleDuration = $bm_div(cycleDuration, cycleDamp);\n            cycleDuration = Math.round(timeToFrames(cycleDuration));\n            if (cycleDuration < 2) {\n                cycleDuration = 2;\n                numEndCycles++;\n            }\n            cycleDuration = framesToTime(cycleDuration);\n            midDuration = $bm_div(cycleDuration, 2);\n            maxValue = $bm_div($bm_mul(fThrough, midDuration), damp);\n            if (numEndCycles > 100 / damping && maxValue < threshold)\n                return zeroValue;\n        }\n        if (cycvarime < midDuration)\n            fThrough = bezierInterpolation(cycvarime, 0, midDuration, 0, maxValue, [\n                0,\n                0.1,\n                slowIn,\n                1\n            ]);\n        else\n            fThrough = bezierInterpolation(cycvarime, midDuration, cycleDuration, maxValue, 0, [\n                $bm_sub(1, slowIn),\n                0,\n                1,\n                0.9\n            ]);\n    } else {\n        var damp = Math.exp($bm_mul(fThroughTime, damping));\n        var sinus = $bm_mul($bm_mul($bm_mul(elasticity, fThroughTime), 2), Math.PI);\n        sinus = Math.sin(sinus);\n        sinus = $bm_mul($bm_div(0.3, elasticity), sinus);\n        sinus = $bm_div(sinus, damp);\n        if (Math.abs(sinus) < $bm_div(threshold, 100))\n            return 0;\n        fThrough = $bm_mul(fThrough, sinus);\n        if (threshold > 0) {\n            fThrough = $bm_mul(fThrough, $bm_sub(1, $bm_div(propSpeed, threshold)));\n        }\n    }\n    if (bounce) {\n        var prevValue = valueAtTime($bm_sub(fThroughStart, thisComp.frameDuration));\n        var startValue = valueAtTime(fThroughStart);\n        if ($bm_isInstanceOfArray(value)) {\n            for (var i = 0; i < prevValue.length; i++) {\n                if (prevValue[i] > startValue[i])\n                    fThrough[i] = Math.abs(fThrough[i]);\n                if (prevValue[i] < startValue[i])\n                    fThrough[i] = $bm_neg(Math.abs(fThrough[i]));\n            }\n        } else {\n            if (prevValue > startValue)\n                fThrough = Math.abs(fThrough);\n            if (prevValue < startValue)\n                fThrough = $bm_neg(Math.abs(fThrough));\n        }\n    }\n    if (simulate) {\n        if (!isThisPosition) {\n            fThrough = $bm_sum(fThrough, getLayerWorldPos(time, thisLayer));\n            fThrough = $bm_sub(thisLayer.fromWorld(fThrough), thisLayer.anchorPoint);\n        } else if (thisLayer.hasParent) {\n            fThrough = $bm_sum(fThrough, getLayerWorldPos(time, thisLayer.parent));\n            fThrough = $bm_sub(thisLayer.parent.fromWorld(fThrough), thisLayer.parent.anchorPoint);\n        }\n    }\n    return fThrough;\n}\nfunction followThrough() {\n    var propSpeed = length(velocity);\n    if (propSpeed < threshold)\n        return followThroughAtTime($bm_sub(time, overlapDuration));\n    var fThrough = zeroValue;\n    var t = time;\n    while (t > 0) {\n        t = $bm_sub(t, thisComp.frameDuration);\n        if (simulate)\n            propSpeed = getPropWorldSpeed($bm_sub(t, overlapDuration), thisProperty);\n        else\n            propSpeed = length(velocityAtTime(t));\n        if (propSpeed < threshold) {\n            fThrough = followThroughAtTime($bm_sub(t, overlapDuration));\n            break;\n        }\n    }\n    return linear(time, t, $bm_sum(t, $bm_mul(anticipationDuration, 2)), fThrough, zeroValue);\n}\nfunction smartSmooth(axis) {\n    var startKey = nearestKey(time);\n    var endKey = startKey;\n    if (time == startKey.time)\n        return 0;\n    if (time < startKey.time && startKey.index == 1)\n        return 0;\n    if (time > startKey.time && startKey.index == numKeys)\n        return 0;\n    if (time < startKey.time)\n        startKey = key($bm_sub(startKey.index, 1));\n    if (time > startKey.time)\n        endKey = key($bm_sum(startKey.index, 1));\n    var sI = 0.66;\n    var sO = 0.33;\n    var sIV = 1;\n    var sOV = 0;\n    var sVal = startKey.value;\n    var eVal = endKey.value;\n    if ($bm_isInstanceOfArray(value)) {\n        sVal = sVal[axis];\n        eVal = eVal[axis];\n    }\n    var sTime = startKey.time;\n    var eTime = endKey.time;\n    if (isKeyTop(startKey, axis))\n        sO = slowOut;\n    else {\n        var prevKey = key($bm_sub(startKey.index, 1));\n        var pVal = prevKey.value;\n        if ($bm_isInstanceOfArray(value))\n            pVal = pVal[axis];\n        sOV = $bm_div($bm_sub(sVal, pVal), $bm_sub(eVal, pVal));\n    }\n    if (isKeyTop(endKey, axis)) {\n        sI = slowIn;\n        if (endKey.index != numKeys) {\n            var nextKey = key($bm_sum(endKey.index, 1));\n            var nVal = nextKey.value;\n            if ($bm_isInstanceOfArray(value))\n                nVal = nVal[axis];\n            if (Math.abs(nVal - eVal) < 0.01 && doFollowThrough)\n                sI = 1;\n        }\n    } else {\n        var nextKey = key($bm_sum(endKey.index, 1));\n        var nVal = nextKey.value;\n        if ($bm_isInstanceOfArray(value))\n            nVal = nVal[axis];\n        sIV = $bm_div($bm_sub(eVal, sVal), $bm_sub(nVal, sVal));\n    }\n    if (endKey.index == numKeys && doFollowThrough) {\n        sI = 1;\n    }\n    var val = value;\n    if ($bm_isInstanceOfArray(value))\n        val = val[axis];\n    return $bm_sub(bezierInterpolation(time, sTime, eTime, sVal, eVal, [\n        sO,\n        sOV,\n        sI,\n        sIV\n    ]), val);\n}\nfunction overlap() {\n    var ol = zeroValue;\n    if (isThisPosition && !hasParent)\n        return zeroValue;\n    ol = $bm_sub(getPropWorldValue($bm_sub(time, overlapDuration), thisProperty), getPropWorldValue(time, thisProperty));\n    var motionRatio = $bm_div($bm_div(length(zeroValue, ol), thisLayer.width), 2);\n    if (isThisPosition) {\n        var originalDistance = length(valueAtTime(0));\n        motionRatio = $bm_div(length(zeroValue, ol), thisComp.width);\n    }\n    ol = $bm_sum(ol, getPropWorldValue(time, thisProperty));\n    ol = $bm_sum(ol, $bm_mul($bm_mul($bm_sub(getPropWorldValue($bm_sub(time, overlapDuration), thisLayer.anchorPoint), ol), motionRatio), flexibility));\n    ol = thisLayer.fromWorld(ol);\n    if (!isThisPosition)\n        ol = $bm_sub(ol, value);\n    else {\n        ol = linear(flexibility, 0, 100, $bm_div(ol, 2), 0);\n        var prevParentWorldPos = getLayerWorldPos($bm_sub(time, overlapDuration), parent);\n        ol = $bm_sum(ol, $bm_mul($bm_mul($bm_mul(thisLayer.fromWorld(prevParentWorldPos), motionRatio), flexibility), 5));\n    }\n    return ol;\n}\nvar okToGo = false;\nif (simulate && fx.enabled)\n    okToGo = true;\nelse if (numKeys > 1 && fx.enabled)\n    okToGo = true;\nif (okToGo) {\n    var smartSmoothResult = zeroValue;\n    if (doInterpolation) {\n        if ($bm_isInstanceOfArray(value)) {\n            if (value.length == 2)\n                smartSmoothResult = [\n                    smartSmooth(0),\n                    smartSmooth(1)\n                ];\n            else if (value.length == 3)\n                smartSmoothResult = [\n                    smartSmooth(0),\n                    smartSmooth(1),\n                    smartSmooth(2)\n                ];\n            else if (value.length == 4)\n                smartSmoothResult = [\n                    smartSmooth(0),\n                    smartSmooth(1),\n                    smartSmooth(2),\n                    smartSmooth(3)\n                ];\n        } else {\n            smartSmoothResult = smartSmooth(0);\n        }\n    }\n    if (doAnticipation)\n        result = $bm_sum(result, anticipate());\n    result = $bm_sum(result, smartSmoothResult);\n    if (doFollowThrough)\n        result = $bm_sum(result, followThrough());\n    if (doOverlap)\n        result = $bm_sum(result, overlap());\n}\n$bm_rt = result;"},"r":{"a":0,"k":0,"ix":6},"o":{"a":0,"k":100,"ix":7},"sk":{"a":0,"k":0,"ix":4},"sa":{"a":0,"k":0,"ix":5},"nm":"Transform"}],"nm":"Group 12","np":1,"cix":2,"bm":0,"ix":5,"mn":"ADBE Vector Group","hd":false},{"ty":"gr","it":[{"ty":"gr","it":[{"ind":0,"ty":"sh","ix":1,"ks":{"a":0,"k":{"i":[[0,0],[0,0],[0,0],[0,0],[0,0]],"o":[[0,0],[0,0],[0,0],[0,0],[0,0]],"v":[[17.801,-20.413],[23.123,-23.486],[20.469,-29.137],[20.428,-29.113],[17.801,-20.413]],"c":false},"ix":2},"nm":"Path 1","mn":"ADBE Vector Shape - Group","hd":false},{"ind":1,"ty":"sh","ix":2,"ks":{"a":0,"k":{"i":[[0,0],[0.013,-0.181],[0.095,-0.149],[0.191,-0.11],[0.137,0.047],[0.069,0.196],[0,0],[0,0],[0,0],[0.109,-0.189],[0.177,-0.102],[0.11,0.031],[0.014,0.165],[-0.081,0.267],[0,0],[-0.136,0.189],[-0.164,0.095],[-0.137,-0.047],[-0.096,-0.212]],"o":[[0.096,0.164],[-0.013,0.181],[-0.109,0.157],[-0.205,0.118],[-0.123,-0.054],[0,0],[0,0],[0,0],[-0.108,0.314],[-0.123,0.181],[-0.191,0.11],[-0.11,-0.047],[-0.028,-0.141],[0,0],[0.109,-0.33],[0.15,-0.212],[0.178,-0.103],[0.151,0.023],[0,0]],"v":[[26.086,-21.219],[26.197,-20.702],[26.021,-20.207],[25.584,-19.814],[25.078,-19.71],[24.776,-20.086],[23.638,-22.416],[17.283,-18.746],[16.186,-15.126],[15.86,-14.372],[15.41,-13.94],[14.972,-13.828],[14.78,-14.126],[14.874,-14.746],[19.591,-29.935],[19.958,-30.712],[20.436,-31.161],[20.914,-31.264],[21.271,-30.904]],"c":true},"ix":2},"nm":"Path 2","mn":"ADBE Vector Shape - Group","hd":false},{"ty":"fl","c":{"a":0,"k":[1,1,1,1],"ix":4},"o":{"a":0,"k":100,"ix":5},"r":1,"bm":0,"nm":"Fill 1","mn":"ADBE Vector Graphic - Fill","hd":false},{"ty":"tr","p":{"a":0,"k":[0,0],"ix":2},"a":{"a":0,"k":[0,0],"ix":1},"s":{"a":0,"k":[100,100],"ix":3},"r":{"a":0,"k":0,"ix":6},"o":{"a":0,"k":100,"ix":7},"sk":{"a":0,"k":0,"ix":4},"sa":{"a":0,"k":0,"ix":5},"nm":"Transform"}],"nm":"Group 1","np":3,"cix":2,"bm":0,"ix":1,"mn":"ADBE Vector Group","hd":false},{"ty":"tr","p":{"a":0,"k":[20.486,-22.55],"ix":2},"a":{"a":0,"k":[20.486,-22.55],"ix":1},"s":{"a":1,"k":[{"i":{"x":[0.667,0.667],"y":[1,1]},"o":{"x":[0.333,0.333],"y":[0,0]},"t":5,"s":[0,0]},{"t":10,"s":[100,100]}],"ix":3,"x":"var $bm_rt;\nvar fx = effect('Kleaner');\nvar doAnticipation = fx(1).value;\nvar doInterpolation = fx(2).value;\nvar doFollowThrough = fx(3).value;\nvar damping = $bm_div(fx(15).value, 10);\nvar elasticity = $bm_div(fx(13).value, 10);\nvar bounce = fx(17).value;\nvar anticipationDuration = fx(5).value;\nvar anticipationQuantity = $bm_div(fx(6).value, 100);\nvar slowIn = $bm_div(fx(9).value, 100);\nvar slowOut = $bm_div(fx(10).value, 100);\nvar spatialMode = fx(21).value;\nvar spatialDoInterpolation = fx(20).value;\nvar moBlurPrecision = fx(32).value;\nvar elasticityRandom = fx(14).value;\nvar dampingRandom = fx(16).value;\nvar softBody = fx(28).value;\nvar flexibility = $bm_div(fx(29).value, 100);\nvar doOverlap = fx(23).value;\nvar overlapDuration = fx(24).value;\nvar overlapRandom = fx(25).value;\nvar threshold = $bm_div($bm_div(1, moBlurPrecision), 1000);\nvar zeroValue;\nif ($bm_isInstanceOfArray(value)) {\n    if (value.length == 2)\n        zeroValue = [\n            0,\n            0\n        ];\n    else if (value.length == 3)\n        zeroValue = [\n            0,\n            0,\n            0\n        ];\n    else if (value.length == 4)\n        zeroValue = [\n            0,\n            0,\n            0,\n            0\n        ];\n} else\n    zeroValue = 0;\nvar isThisSpatial = isSpatial(thisProperty);\nvar isThisPosition = thisProperty === $bm_transform.position;\nvar simulate = false;\nif (isThisSpatial) {\n    doInterpolation = doInterpolation && spatialDoInterpolation;\n    if (isThisPosition && thisProperty.numKeys > 0) {\n        doOverlap = false;\n        simulate = false;\n    } else {\n        simulate = spatialMode == 2;\n        doOverlap = overlapDuration != 0 && doOverlap && simulate;\n    }\n} else {\n    doOverlap = false;\n}\nif (!doOverlap) {\n    overlapDuration = 0;\n}\nif (simulate && softBody && isThisSpatial && !isThisPosition && (doFollowThrough || doOverlap)) {\n    var distanceRatio = $bm_div(length(valueAtTime(0), $bm_transform.anchorPoint), $bm_div(thisLayer.width, 2));\n    distanceRatio = $bm_div($bm_sum(1, $bm_mul(distanceRatio, flexibility)), 2);\n    if (doFollowThrough) {\n        elasticity = $bm_div(elasticity, distanceRatio);\n        damping = $bm_div(damping, distanceRatio);\n    }\n    if (doOverlap) {\n        overlapDuration = $bm_mul(overlapDuration, distanceRatio);\n    }\n}\nseedRandom(0, true);\nif (doFollowThrough) {\n    if (elasticityRandom > 0)\n        elasticity = addNoise(elasticity, elasticityRandom);\n    if (dampingRandom > 0)\n        damping = addNoise(damping, dampingRandom);\n}\nif (doOverlap) {\n    if (doOverlap && overlapRandom > 0)\n        overlapDuration = addNoise(overlapDuration, overlapRandom);\n}\nvar result = value;\nfunction isSpatial(prop) {\n    if (!(prop.value instanceof Array))\n        return false;\n    if (prop.value.length != 2 && prop.value.length != 3)\n        return false;\n    try {\n        if (typeof prop.speed !== 'undefined')\n            return true;\n    } catch (e) {\n        return false;\n    }\n}\nfunction addNoise(val, quantity) {\n    var randomValue = random(0.9, 1.1);\n    var noiseValue = noise($bm_mul(valueAtTime(0), randomValue));\n    noiseValue = $bm_mul(noiseValue, $bm_div(quantity, 100));\n    return $bm_mul(val, $bm_sum(noiseValue, 1));\n}\nfunction isAfterLastKey() {\n    if (numKeys == 0)\n        return false;\n    var nKey = nearestKey(time);\n    return nKey.time <= time && nKey.index == numKeys;\n}\nfunction isStill(t, threshold) {\n    var d = $bm_sub(valueAtTime(t), valueAtTime($bm_sum(t, framesToTime(1))));\n    if ($bm_isInstanceOfArray(d)) {\n        for (var i = 0; i < d.length; i++) {\n            d[i] = Math.abs(d[i]);\n            if (d[i] >= threshold) {\n                return false;\n            }\n        }\n        return true;\n    } else {\n        d = Math.abs(d);\n        return d < threshold;\n    }\n}\nfunction bezierInterpolation(t, tMin, tMax, value1, value2, bezierPoints) {\n    if (arguments.length !== 5 && arguments.length !== 6)\n        return t;\n    var a = $bm_sub(value2, value1);\n    var b = $bm_sub(tMax, tMin);\n    if (b == 0)\n        return t;\n    var c = clamp($bm_div($bm_sub(t, tMin), b), 0, 1);\n    if (!(bezierPoints instanceof Array) || bezierPoints.length !== 4)\n        bezierPoints = [\n            0.33,\n            0,\n            0.66,\n            1\n        ];\n    return $bm_sum($bm_mul(a, h(c, bezierPoints)), value1);\n    function h(f, g) {\n        var x = $bm_mul(3, g[0]);\n        var j = $bm_sub($bm_mul(3, $bm_sub(g[2], g[0])), x);\n        var k = $bm_sub($bm_sub(1, x), j);\n        var l = $bm_mul(3, g[1]);\n        var m = $bm_sub($bm_mul(3, $bm_sub(g[3], g[1])), l);\n        var n = $bm_sub($bm_sub(1, l), m);\n        var d = f;\n        for (var i = 0; i < 5; i++) {\n            var z = $bm_sub($bm_mul(d, $bm_sum(x, $bm_mul(d, $bm_sum(j, $bm_mul(d, k))))), f);\n            if (Math.abs(z) < 0.001)\n                break;\n            d = $bm_sub(d, $bm_div(z, $bm_sum(x, $bm_mul(d, $bm_sum($bm_mul(2, j), $bm_mul($bm_mul(3, k), d))))));\n        }\n        return $bm_mul(d, $bm_sum(l, $bm_mul(d, $bm_sum(m, $bm_mul(d, n)))));\n    }\n}\nfunction getPropWorldSpeed(t, prop) {\n    return length(getPropWorldVelocity(t, prop));\n}\nfunction getPrevKey(t) {\n    if (numKeys == 0)\n        return null;\n    var nKey = nearestKey(t);\n    if (nKey.time <= t)\n        return nKey;\n    if (nKey.index > 1)\n        return key($bm_sub(nKey.index, 1));\n    return null;\n}\nfunction getNextKey(t) {\n    if (numKeys == 0)\n        return null;\n    var nKey = nearestKey(t);\n    if (nKey.time >= t)\n        return nKey;\n    if (nKey.index < numKeys)\n        return key($bm_sum(nKey.index, 1));\n    return null;\n}\nfunction getPropWorldVelocity(t, prop) {\n    return $bm_mul($bm_sub(getPropWorldValue($bm_sum(t, 0.005), prop), getPropWorldValue($bm_sub(t, 0.005), prop)), 100);\n}\nfunction getLayerWorldPos(t, l) {\n    return l.toWorld(l.anchorPoint, t);\n}\nfunction getPropWorldValue(t, prop) {\n    if (isPosition(prop))\n        return getLayerWorldPos(t, thisLayer);\n    return thisLayer.toWorld(prop.valueAtTime(t), t);\n}\nfunction isPosition(prop) {\n    return prop === $bm_transform.position;\n}\nfunction isKeyTop(k, axis) {\n    var prevSpeed = velocityAtTime($bm_sub(k.time, threshold));\n    var nextSpeed = velocityAtTime($bm_sum(k.time, threshold));\n    if ($bm_isInstanceOfArray(value)) {\n        prevSpeed = prevSpeed[axis];\n        nextSpeed = nextSpeed[axis];\n    }\n    if (Math.abs(prevSpeed) < 0.01 || Math.abs(nextSpeed) < 0.01)\n        return true;\n    return $bm_mul(prevSpeed, nextSpeed) < 0;\n}\nfunction anticipate() {\n    var anticipation = zeroValue;\n    if (isAfterLastKey())\n        return anticipation;\n    if (numKeys < 2)\n        return anticipation;\n    var nextKey = getNextKey(time);\n    var aKey = nextKey;\n    if (!isStill(aKey.time - 0.1, 0.1)) {\n        aKey = getPrevKey(time);\n        if (!isStill(aKey.time - 0.1, 0.1))\n            return anticipation;\n    }\n    if (aKey.index == numKeys)\n        return anticipation;\n    var anticipationMiddle = aKey.time;\n    var anticipationStart = $bm_sub(anticipationMiddle, anticipationDuration);\n    var anticipationEnd = key(aKey.index + 1).time;\n    var startValue = anticipation;\n    var midValue = $bm_mul($bm_sum($bm_neg(valueAtTime($bm_sum(anticipationMiddle, anticipationDuration))), aKey.value), anticipationQuantity);\n    var endValue = anticipation;\n    if (time < anticipationStart) {\n        return anticipation;\n    } else if (time < anticipationMiddle) {\n        if ($bm_isInstanceOfArray(value)) {\n            for (var i = 0; i < value.length; i++) {\n                anticipation[i] = bezierInterpolation(time, anticipationStart, anticipationMiddle, startValue[i], midValue[i], [\n                    slowOut,\n                    0,\n                    slowIn,\n                    1\n                ]);\n            }\n            return anticipation;\n        } else {\n            return bezierInterpolation(time, anticipationStart, anticipationMiddle, startValue, midValue, [\n                slowOut,\n                0,\n                slowIn,\n                1\n            ]);\n        }\n    } else if (time <= anticipationEnd) {\n        if ($bm_isInstanceOfArray(value)) {\n            for (var i = 0; i < value.length; i++) {\n                anticipation[i] = bezierInterpolation(time, anticipationMiddle, anticipationEnd, midValue[i], endValue[i], [\n                    slowOut,\n                    0,\n                    slowIn,\n                    1\n                ]);\n            }\n            return anticipation;\n        } else {\n            return bezierInterpolation(time, anticipationMiddle, anticipationEnd, midValue, endValue, [\n                slowOut,\n                0,\n                slowIn,\n                1\n            ]);\n        }\n    } else {\n        return anticipation;\n    }\n}\nfunction followThroughAtTime(t) {\n    var fThrough = zeroValue;\n    if (elasticity == 0)\n        return fThrough;\n    var propSpeed;\n    if (!simulate) {\n        if (numKeys < 2)\n            return fThrough;\n        if (nearestKey(t).index == 1)\n            return fThrough;\n        propSpeed = length(velocityAtTime(t));\n        if (propSpeed >= threshold)\n            return fThrough;\n    } else {\n        propSpeed = getPropWorldSpeed(t, thisProperty);\n        if (propSpeed >= threshold)\n            return fThrough;\n    }\n    var fThroughStart = 0;\n    var fThroughTime = 0;\n    if (simulate) {\n        var speedI = getPropWorldSpeed(t, thisProperty);\n        var i = t;\n        while (speedI < threshold && i > 0) {\n            i = $bm_sub(i, $bm_div(thisComp.frameDuration, moBlurPrecision));\n            speedI = getPropWorldSpeed(i, thisProperty);\n        }\n        fThroughStart = i;\n    } else {\n        var fThroughKey = getPrevKey(t);\n        fThroughStart = fThroughKey.time;\n    }\n    if (fThroughStart == 0)\n        return fThrough;\n    fThroughTime = $bm_sub(t, fThroughStart);\n    if (simulate)\n        fThrough = $bm_div(getPropWorldVelocity($bm_sub(fThroughStart, thisComp.frameDuration), thisProperty), 2);\n    else\n        fThrough = $bm_div(velocityAtTime($bm_sub(fThroughStart, thisComp.frameDuration)), 2);\n    if (bounce) {\n        var cycleDamp = Math.exp($bm_mul($bm_mul(fThroughTime, damping), 0.1));\n        var damp = $bm_div(Math.exp($bm_mul(fThroughTime, damping)), $bm_div(elasticity, 2));\n        var cycleDuration = $bm_div(1, $bm_mul(elasticity, 2));\n        cycleDuration = Math.round(timeToFrames(cycleDuration));\n        cycleDuration = framesToTime(cycleDuration);\n        var midDuration = $bm_div(cycleDuration, 2);\n        var maxValue = $bm_mul(fThrough, midDuration);\n        var cycvarime = fThroughTime;\n        var numEndCycles = 1;\n        while (cycvarime > cycleDuration) {\n            cycvarime = $bm_sub(cycvarime, cycleDuration);\n            cycleDuration = $bm_div(cycleDuration, cycleDamp);\n            cycleDuration = Math.round(timeToFrames(cycleDuration));\n            if (cycleDuration < 2) {\n                cycleDuration = 2;\n                numEndCycles++;\n            }\n            cycleDuration = framesToTime(cycleDuration);\n            midDuration = $bm_div(cycleDuration, 2);\n            maxValue = $bm_div($bm_mul(fThrough, midDuration), damp);\n            if (numEndCycles > 100 / damping && maxValue < threshold)\n                return zeroValue;\n        }\n        if (cycvarime < midDuration)\n            fThrough = bezierInterpolation(cycvarime, 0, midDuration, 0, maxValue, [\n                0,\n                0.1,\n                slowIn,\n                1\n            ]);\n        else\n            fThrough = bezierInterpolation(cycvarime, midDuration, cycleDuration, maxValue, 0, [\n                $bm_sub(1, slowIn),\n                0,\n                1,\n                0.9\n            ]);\n    } else {\n        var damp = Math.exp($bm_mul(fThroughTime, damping));\n        var sinus = $bm_mul($bm_mul($bm_mul(elasticity, fThroughTime), 2), Math.PI);\n        sinus = Math.sin(sinus);\n        sinus = $bm_mul($bm_div(0.3, elasticity), sinus);\n        sinus = $bm_div(sinus, damp);\n        if (Math.abs(sinus) < $bm_div(threshold, 100))\n            return 0;\n        fThrough = $bm_mul(fThrough, sinus);\n        if (threshold > 0) {\n            fThrough = $bm_mul(fThrough, $bm_sub(1, $bm_div(propSpeed, threshold)));\n        }\n    }\n    if (bounce) {\n        var prevValue = valueAtTime($bm_sub(fThroughStart, thisComp.frameDuration));\n        var startValue = valueAtTime(fThroughStart);\n        if ($bm_isInstanceOfArray(value)) {\n            for (var i = 0; i < prevValue.length; i++) {\n                if (prevValue[i] > startValue[i])\n                    fThrough[i] = Math.abs(fThrough[i]);\n                if (prevValue[i] < startValue[i])\n                    fThrough[i] = $bm_neg(Math.abs(fThrough[i]));\n            }\n        } else {\n            if (prevValue > startValue)\n                fThrough = Math.abs(fThrough);\n            if (prevValue < startValue)\n                fThrough = $bm_neg(Math.abs(fThrough));\n        }\n    }\n    if (simulate) {\n        if (!isThisPosition) {\n            fThrough = $bm_sum(fThrough, getLayerWorldPos(time, thisLayer));\n            fThrough = $bm_sub(thisLayer.fromWorld(fThrough), thisLayer.anchorPoint);\n        } else if (thisLayer.hasParent) {\n            fThrough = $bm_sum(fThrough, getLayerWorldPos(time, thisLayer.parent));\n            fThrough = $bm_sub(thisLayer.parent.fromWorld(fThrough), thisLayer.parent.anchorPoint);\n        }\n    }\n    return fThrough;\n}\nfunction followThrough() {\n    var propSpeed = length(velocity);\n    if (propSpeed < threshold)\n        return followThroughAtTime($bm_sub(time, overlapDuration));\n    var fThrough = zeroValue;\n    var t = time;\n    while (t > 0) {\n        t = $bm_sub(t, thisComp.frameDuration);\n        if (simulate)\n            propSpeed = getPropWorldSpeed($bm_sub(t, overlapDuration), thisProperty);\n        else\n            propSpeed = length(velocityAtTime(t));\n        if (propSpeed < threshold) {\n            fThrough = followThroughAtTime($bm_sub(t, overlapDuration));\n            break;\n        }\n    }\n    return linear(time, t, $bm_sum(t, $bm_mul(anticipationDuration, 2)), fThrough, zeroValue);\n}\nfunction smartSmooth(axis) {\n    var startKey = nearestKey(time);\n    var endKey = startKey;\n    if (time == startKey.time)\n        return 0;\n    if (time < startKey.time && startKey.index == 1)\n        return 0;\n    if (time > startKey.time && startKey.index == numKeys)\n        return 0;\n    if (time < startKey.time)\n        startKey = key($bm_sub(startKey.index, 1));\n    if (time > startKey.time)\n        endKey = key($bm_sum(startKey.index, 1));\n    var sI = 0.66;\n    var sO = 0.33;\n    var sIV = 1;\n    var sOV = 0;\n    var sVal = startKey.value;\n    var eVal = endKey.value;\n    if ($bm_isInstanceOfArray(value)) {\n        sVal = sVal[axis];\n        eVal = eVal[axis];\n    }\n    var sTime = startKey.time;\n    var eTime = endKey.time;\n    if (isKeyTop(startKey, axis))\n        sO = slowOut;\n    else {\n        var prevKey = key($bm_sub(startKey.index, 1));\n        var pVal = prevKey.value;\n        if ($bm_isInstanceOfArray(value))\n            pVal = pVal[axis];\n        sOV = $bm_div($bm_sub(sVal, pVal), $bm_sub(eVal, pVal));\n    }\n    if (isKeyTop(endKey, axis)) {\n        sI = slowIn;\n        if (endKey.index != numKeys) {\n            var nextKey = key($bm_sum(endKey.index, 1));\n            var nVal = nextKey.value;\n            if ($bm_isInstanceOfArray(value))\n                nVal = nVal[axis];\n            if (Math.abs(nVal - eVal) < 0.01 && doFollowThrough)\n                sI = 1;\n        }\n    } else {\n        var nextKey = key($bm_sum(endKey.index, 1));\n        var nVal = nextKey.value;\n        if ($bm_isInstanceOfArray(value))\n            nVal = nVal[axis];\n        sIV = $bm_div($bm_sub(eVal, sVal), $bm_sub(nVal, sVal));\n    }\n    if (endKey.index == numKeys && doFollowThrough) {\n        sI = 1;\n    }\n    var val = value;\n    if ($bm_isInstanceOfArray(value))\n        val = val[axis];\n    return $bm_sub(bezierInterpolation(time, sTime, eTime, sVal, eVal, [\n        sO,\n        sOV,\n        sI,\n        sIV\n    ]), val);\n}\nfunction overlap() {\n    var ol = zeroValue;\n    if (isThisPosition && !hasParent)\n        return zeroValue;\n    ol = $bm_sub(getPropWorldValue($bm_sub(time, overlapDuration), thisProperty), getPropWorldValue(time, thisProperty));\n    var motionRatio = $bm_div($bm_div(length(zeroValue, ol), thisLayer.width), 2);\n    if (isThisPosition) {\n        var originalDistance = length(valueAtTime(0));\n        motionRatio = $bm_div(length(zeroValue, ol), thisComp.width);\n    }\n    ol = $bm_sum(ol, getPropWorldValue(time, thisProperty));\n    ol = $bm_sum(ol, $bm_mul($bm_mul($bm_sub(getPropWorldValue($bm_sub(time, overlapDuration), thisLayer.anchorPoint), ol), motionRatio), flexibility));\n    ol = thisLayer.fromWorld(ol);\n    if (!isThisPosition)\n        ol = $bm_sub(ol, value);\n    else {\n        ol = linear(flexibility, 0, 100, $bm_div(ol, 2), 0);\n        var prevParentWorldPos = getLayerWorldPos($bm_sub(time, overlapDuration), parent);\n        ol = $bm_sum(ol, $bm_mul($bm_mul($bm_mul(thisLayer.fromWorld(prevParentWorldPos), motionRatio), flexibility), 5));\n    }\n    return ol;\n}\nvar okToGo = false;\nif (simulate && fx.enabled)\n    okToGo = true;\nelse if (numKeys > 1 && fx.enabled)\n    okToGo = true;\nif (okToGo) {\n    var smartSmoothResult = zeroValue;\n    if (doInterpolation) {\n        if ($bm_isInstanceOfArray(value)) {\n            if (value.length == 2)\n                smartSmoothResult = [\n                    smartSmooth(0),\n                    smartSmooth(1)\n                ];\n            else if (value.length == 3)\n                smartSmoothResult = [\n                    smartSmooth(0),\n                    smartSmooth(1),\n                    smartSmooth(2)\n                ];\n            else if (value.length == 4)\n                smartSmoothResult = [\n                    smartSmooth(0),\n                    smartSmooth(1),\n                    smartSmooth(2),\n                    smartSmooth(3)\n                ];\n        } else {\n            smartSmoothResult = smartSmooth(0);\n        }\n    }\n    if (doAnticipation)\n        result = $bm_sum(result, anticipate());\n    result = $bm_sum(result, smartSmoothResult);\n    if (doFollowThrough)\n        result = $bm_sum(result, followThrough());\n    if (doOverlap)\n        result = $bm_sum(result, overlap());\n}\n$bm_rt = result;"},"r":{"a":0,"k":0,"ix":6},"o":{"a":0,"k":100,"ix":7},"sk":{"a":0,"k":0,"ix":4},"sa":{"a":0,"k":0,"ix":5},"nm":"Transform"}],"nm":"Group 13","np":1,"cix":2,"bm":0,"ix":6,"mn":"ADBE Vector Group","hd":false},{"ty":"gr","it":[{"ty":"gr","it":[{"ind":0,"ty":"sh","ix":1,"ks":{"a":0,"k":{"i":[[-0.232,0.134],[-0.123,-0.07],[-0.001,-0.282],[0,0],[0,0],[-0.11,-0.062],[-0.001,-0.235],[0.123,-0.197],[0.205,-0.118],[0,0],[0.123,0.07],[0.001,0.267],[0,0],[-0.123,0.228]],"o":[[0.232,-0.134],[0.123,0.086],[0,0],[0,0],[0.205,-0.118],[0.123,0.055],[0.001,0.22],[-0.109,0.189],[0,0],[-0.232,0.134],[-0.123,-0.086],[0,0],[-0.001,-0.282],[0.122,-0.212]],"v":[[7.284,-23.536],[7.818,-23.624],[7.997,-23.083],[8.031,-11.251],[13.712,-14.531],[14.19,-14.619],[14.369,-14.188],[14.193,-13.567],[13.716,-13.103],[7.338,-9.421],[6.805,-9.333],[6.612,-9.85],[6.577,-22.263],[6.752,-23.009]],"c":true},"ix":2},"nm":"Path 1","mn":"ADBE Vector Shape - Group","hd":false},{"ty":"fl","c":{"a":0,"k":[1,1,1,1],"ix":4},"o":{"a":0,"k":100,"ix":5},"r":1,"bm":0,"nm":"Fill 1","mn":"ADBE Vector Graphic - Fill","hd":false},{"ty":"tr","p":{"a":0,"k":[0,0],"ix":2},"a":{"a":0,"k":[0,0],"ix":1},"s":{"a":0,"k":[100,100],"ix":3},"r":{"a":0,"k":0,"ix":6},"o":{"a":0,"k":100,"ix":7},"sk":{"a":0,"k":0,"ix":4},"sa":{"a":0,"k":0,"ix":5},"nm":"Transform"}],"nm":"Group 1","np":2,"cix":2,"bm":0,"ix":1,"mn":"ADBE Vector Group","hd":false},{"ty":"tr","p":{"a":0,"k":[10.473,-16.479],"ix":2},"a":{"a":0,"k":[10.473,-16.479],"ix":1},"s":{"a":1,"k":[{"i":{"x":[0.667,0.667],"y":[1,1]},"o":{"x":[0.333,0.333],"y":[0,0]},"t":0,"s":[0,0]},{"t":5,"s":[100,100]}],"ix":3,"x":"var $bm_rt;\nvar fx = effect('Kleaner');\nvar doAnticipation = fx(1).value;\nvar doInterpolation = fx(2).value;\nvar doFollowThrough = fx(3).value;\nvar damping = $bm_div(fx(15).value, 10);\nvar elasticity = $bm_div(fx(13).value, 10);\nvar bounce = fx(17).value;\nvar anticipationDuration = fx(5).value;\nvar anticipationQuantity = $bm_div(fx(6).value, 100);\nvar slowIn = $bm_div(fx(9).value, 100);\nvar slowOut = $bm_div(fx(10).value, 100);\nvar spatialMode = fx(21).value;\nvar spatialDoInterpolation = fx(20).value;\nvar moBlurPrecision = fx(32).value;\nvar elasticityRandom = fx(14).value;\nvar dampingRandom = fx(16).value;\nvar softBody = fx(28).value;\nvar flexibility = $bm_div(fx(29).value, 100);\nvar doOverlap = fx(23).value;\nvar overlapDuration = fx(24).value;\nvar overlapRandom = fx(25).value;\nvar threshold = $bm_div($bm_div(1, moBlurPrecision), 1000);\nvar zeroValue;\nif ($bm_isInstanceOfArray(value)) {\n    if (value.length == 2)\n        zeroValue = [\n            0,\n            0\n        ];\n    else if (value.length == 3)\n        zeroValue = [\n            0,\n            0,\n            0\n        ];\n    else if (value.length == 4)\n        zeroValue = [\n            0,\n            0,\n            0,\n            0\n        ];\n} else\n    zeroValue = 0;\nvar isThisSpatial = isSpatial(thisProperty);\nvar isThisPosition = thisProperty === $bm_transform.position;\nvar simulate = false;\nif (isThisSpatial) {\n    doInterpolation = doInterpolation && spatialDoInterpolation;\n    if (isThisPosition && thisProperty.numKeys > 0) {\n        doOverlap = false;\n        simulate = false;\n    } else {\n        simulate = spatialMode == 2;\n        doOverlap = overlapDuration != 0 && doOverlap && simulate;\n    }\n} else {\n    doOverlap = false;\n}\nif (!doOverlap) {\n    overlapDuration = 0;\n}\nif (simulate && softBody && isThisSpatial && !isThisPosition && (doFollowThrough || doOverlap)) {\n    var distanceRatio = $bm_div(length(valueAtTime(0), $bm_transform.anchorPoint), $bm_div(thisLayer.width, 2));\n    distanceRatio = $bm_div($bm_sum(1, $bm_mul(distanceRatio, flexibility)), 2);\n    if (doFollowThrough) {\n        elasticity = $bm_div(elasticity, distanceRatio);\n        damping = $bm_div(damping, distanceRatio);\n    }\n    if (doOverlap) {\n        overlapDuration = $bm_mul(overlapDuration, distanceRatio);\n    }\n}\nseedRandom(0, true);\nif (doFollowThrough) {\n    if (elasticityRandom > 0)\n        elasticity = addNoise(elasticity, elasticityRandom);\n    if (dampingRandom > 0)\n        damping = addNoise(damping, dampingRandom);\n}\nif (doOverlap) {\n    if (doOverlap && overlapRandom > 0)\n        overlapDuration = addNoise(overlapDuration, overlapRandom);\n}\nvar result = value;\nfunction isSpatial(prop) {\n    if (!(prop.value instanceof Array))\n        return false;\n    if (prop.value.length != 2 && prop.value.length != 3)\n        return false;\n    try {\n        if (typeof prop.speed !== 'undefined')\n            return true;\n    } catch (e) {\n        return false;\n    }\n}\nfunction addNoise(val, quantity) {\n    var randomValue = random(0.9, 1.1);\n    var noiseValue = noise($bm_mul(valueAtTime(0), randomValue));\n    noiseValue = $bm_mul(noiseValue, $bm_div(quantity, 100));\n    return $bm_mul(val, $bm_sum(noiseValue, 1));\n}\nfunction isAfterLastKey() {\n    if (numKeys == 0)\n        return false;\n    var nKey = nearestKey(time);\n    return nKey.time <= time && nKey.index == numKeys;\n}\nfunction isStill(t, threshold) {\n    var d = $bm_sub(valueAtTime(t), valueAtTime($bm_sum(t, framesToTime(1))));\n    if ($bm_isInstanceOfArray(d)) {\n        for (var i = 0; i < d.length; i++) {\n            d[i] = Math.abs(d[i]);\n            if (d[i] >= threshold) {\n                return false;\n            }\n        }\n        return true;\n    } else {\n        d = Math.abs(d);\n        return d < threshold;\n    }\n}\nfunction bezierInterpolation(t, tMin, tMax, value1, value2, bezierPoints) {\n    if (arguments.length !== 5 && arguments.length !== 6)\n        return t;\n    var a = $bm_sub(value2, value1);\n    var b = $bm_sub(tMax, tMin);\n    if (b == 0)\n        return t;\n    var c = clamp($bm_div($bm_sub(t, tMin), b), 0, 1);\n    if (!(bezierPoints instanceof Array) || bezierPoints.length !== 4)\n        bezierPoints = [\n            0.33,\n            0,\n            0.66,\n            1\n        ];\n    return $bm_sum($bm_mul(a, h(c, bezierPoints)), value1);\n    function h(f, g) {\n        var x = $bm_mul(3, g[0]);\n        var j = $bm_sub($bm_mul(3, $bm_sub(g[2], g[0])), x);\n        var k = $bm_sub($bm_sub(1, x), j);\n        var l = $bm_mul(3, g[1]);\n        var m = $bm_sub($bm_mul(3, $bm_sub(g[3], g[1])), l);\n        var n = $bm_sub($bm_sub(1, l), m);\n        var d = f;\n        for (var i = 0; i < 5; i++) {\n            var z = $bm_sub($bm_mul(d, $bm_sum(x, $bm_mul(d, $bm_sum(j, $bm_mul(d, k))))), f);\n            if (Math.abs(z) < 0.001)\n                break;\n            d = $bm_sub(d, $bm_div(z, $bm_sum(x, $bm_mul(d, $bm_sum($bm_mul(2, j), $bm_mul($bm_mul(3, k), d))))));\n        }\n        return $bm_mul(d, $bm_sum(l, $bm_mul(d, $bm_sum(m, $bm_mul(d, n)))));\n    }\n}\nfunction getPropWorldSpeed(t, prop) {\n    return length(getPropWorldVelocity(t, prop));\n}\nfunction getPrevKey(t) {\n    if (numKeys == 0)\n        return null;\n    var nKey = nearestKey(t);\n    if (nKey.time <= t)\n        return nKey;\n    if (nKey.index > 1)\n        return key($bm_sub(nKey.index, 1));\n    return null;\n}\nfunction getNextKey(t) {\n    if (numKeys == 0)\n        return null;\n    var nKey = nearestKey(t);\n    if (nKey.time >= t)\n        return nKey;\n    if (nKey.index < numKeys)\n        return key($bm_sum(nKey.index, 1));\n    return null;\n}\nfunction getPropWorldVelocity(t, prop) {\n    return $bm_mul($bm_sub(getPropWorldValue($bm_sum(t, 0.005), prop), getPropWorldValue($bm_sub(t, 0.005), prop)), 100);\n}\nfunction getLayerWorldPos(t, l) {\n    return l.toWorld(l.anchorPoint, t);\n}\nfunction getPropWorldValue(t, prop) {\n    if (isPosition(prop))\n        return getLayerWorldPos(t, thisLayer);\n    return thisLayer.toWorld(prop.valueAtTime(t), t);\n}\nfunction isPosition(prop) {\n    return prop === $bm_transform.position;\n}\nfunction isKeyTop(k, axis) {\n    var prevSpeed = velocityAtTime($bm_sub(k.time, threshold));\n    var nextSpeed = velocityAtTime($bm_sum(k.time, threshold));\n    if ($bm_isInstanceOfArray(value)) {\n        prevSpeed = prevSpeed[axis];\n        nextSpeed = nextSpeed[axis];\n    }\n    if (Math.abs(prevSpeed) < 0.01 || Math.abs(nextSpeed) < 0.01)\n        return true;\n    return $bm_mul(prevSpeed, nextSpeed) < 0;\n}\nfunction anticipate() {\n    var anticipation = zeroValue;\n    if (isAfterLastKey())\n        return anticipation;\n    if (numKeys < 2)\n        return anticipation;\n    var nextKey = getNextKey(time);\n    var aKey = nextKey;\n    if (!isStill(aKey.time - 0.1, 0.1)) {\n        aKey = getPrevKey(time);\n        if (!isStill(aKey.time - 0.1, 0.1))\n            return anticipation;\n    }\n    if (aKey.index == numKeys)\n        return anticipation;\n    var anticipationMiddle = aKey.time;\n    var anticipationStart = $bm_sub(anticipationMiddle, anticipationDuration);\n    var anticipationEnd = key(aKey.index + 1).time;\n    var startValue = anticipation;\n    var midValue = $bm_mul($bm_sum($bm_neg(valueAtTime($bm_sum(anticipationMiddle, anticipationDuration))), aKey.value), anticipationQuantity);\n    var endValue = anticipation;\n    if (time < anticipationStart) {\n        return anticipation;\n    } else if (time < anticipationMiddle) {\n        if ($bm_isInstanceOfArray(value)) {\n            for (var i = 0; i < value.length; i++) {\n                anticipation[i] = bezierInterpolation(time, anticipationStart, anticipationMiddle, startValue[i], midValue[i], [\n                    slowOut,\n                    0,\n                    slowIn,\n                    1\n                ]);\n            }\n            return anticipation;\n        } else {\n            return bezierInterpolation(time, anticipationStart, anticipationMiddle, startValue, midValue, [\n                slowOut,\n                0,\n                slowIn,\n                1\n            ]);\n        }\n    } else if (time <= anticipationEnd) {\n        if ($bm_isInstanceOfArray(value)) {\n            for (var i = 0; i < value.length; i++) {\n                anticipation[i] = bezierInterpolation(time, anticipationMiddle, anticipationEnd, midValue[i], endValue[i], [\n                    slowOut,\n                    0,\n                    slowIn,\n                    1\n                ]);\n            }\n            return anticipation;\n        } else {\n            return bezierInterpolation(time, anticipationMiddle, anticipationEnd, midValue, endValue, [\n                slowOut,\n                0,\n                slowIn,\n                1\n            ]);\n        }\n    } else {\n        return anticipation;\n    }\n}\nfunction followThroughAtTime(t) {\n    var fThrough = zeroValue;\n    if (elasticity == 0)\n        return fThrough;\n    var propSpeed;\n    if (!simulate) {\n        if (numKeys < 2)\n            return fThrough;\n        if (nearestKey(t).index == 1)\n            return fThrough;\n        propSpeed = length(velocityAtTime(t));\n        if (propSpeed >= threshold)\n            return fThrough;\n    } else {\n        propSpeed = getPropWorldSpeed(t, thisProperty);\n        if (propSpeed >= threshold)\n            return fThrough;\n    }\n    var fThroughStart = 0;\n    var fThroughTime = 0;\n    if (simulate) {\n        var speedI = getPropWorldSpeed(t, thisProperty);\n        var i = t;\n        while (speedI < threshold && i > 0) {\n            i = $bm_sub(i, $bm_div(thisComp.frameDuration, moBlurPrecision));\n            speedI = getPropWorldSpeed(i, thisProperty);\n        }\n        fThroughStart = i;\n    } else {\n        var fThroughKey = getPrevKey(t);\n        fThroughStart = fThroughKey.time;\n    }\n    if (fThroughStart == 0)\n        return fThrough;\n    fThroughTime = $bm_sub(t, fThroughStart);\n    if (simulate)\n        fThrough = $bm_div(getPropWorldVelocity($bm_sub(fThroughStart, thisComp.frameDuration), thisProperty), 2);\n    else\n        fThrough = $bm_div(velocityAtTime($bm_sub(fThroughStart, thisComp.frameDuration)), 2);\n    if (bounce) {\n        var cycleDamp = Math.exp($bm_mul($bm_mul(fThroughTime, damping), 0.1));\n        var damp = $bm_div(Math.exp($bm_mul(fThroughTime, damping)), $bm_div(elasticity, 2));\n        var cycleDuration = $bm_div(1, $bm_mul(elasticity, 2));\n        cycleDuration = Math.round(timeToFrames(cycleDuration));\n        cycleDuration = framesToTime(cycleDuration);\n        var midDuration = $bm_div(cycleDuration, 2);\n        var maxValue = $bm_mul(fThrough, midDuration);\n        var cycvarime = fThroughTime;\n        var numEndCycles = 1;\n        while (cycvarime > cycleDuration) {\n            cycvarime = $bm_sub(cycvarime, cycleDuration);\n            cycleDuration = $bm_div(cycleDuration, cycleDamp);\n            cycleDuration = Math.round(timeToFrames(cycleDuration));\n            if (cycleDuration < 2) {\n                cycleDuration = 2;\n                numEndCycles++;\n            }\n            cycleDuration = framesToTime(cycleDuration);\n            midDuration = $bm_div(cycleDuration, 2);\n            maxValue = $bm_div($bm_mul(fThrough, midDuration), damp);\n            if (numEndCycles > 100 / damping && maxValue < threshold)\n                return zeroValue;\n        }\n        if (cycvarime < midDuration)\n            fThrough = bezierInterpolation(cycvarime, 0, midDuration, 0, maxValue, [\n                0,\n                0.1,\n                slowIn,\n                1\n            ]);\n        else\n            fThrough = bezierInterpolation(cycvarime, midDuration, cycleDuration, maxValue, 0, [\n                $bm_sub(1, slowIn),\n                0,\n                1,\n                0.9\n            ]);\n    } else {\n        var damp = Math.exp($bm_mul(fThroughTime, damping));\n        var sinus = $bm_mul($bm_mul($bm_mul(elasticity, fThroughTime), 2), Math.PI);\n        sinus = Math.sin(sinus);\n        sinus = $bm_mul($bm_div(0.3, elasticity), sinus);\n        sinus = $bm_div(sinus, damp);\n        if (Math.abs(sinus) < $bm_div(threshold, 100))\n            return 0;\n        fThrough = $bm_mul(fThrough, sinus);\n        if (threshold > 0) {\n            fThrough = $bm_mul(fThrough, $bm_sub(1, $bm_div(propSpeed, threshold)));\n        }\n    }\n    if (bounce) {\n        var prevValue = valueAtTime($bm_sub(fThroughStart, thisComp.frameDuration));\n        var startValue = valueAtTime(fThroughStart);\n        if ($bm_isInstanceOfArray(value)) {\n            for (var i = 0; i < prevValue.length; i++) {\n                if (prevValue[i] > startValue[i])\n                    fThrough[i] = Math.abs(fThrough[i]);\n                if (prevValue[i] < startValue[i])\n                    fThrough[i] = $bm_neg(Math.abs(fThrough[i]));\n            }\n        } else {\n            if (prevValue > startValue)\n                fThrough = Math.abs(fThrough);\n            if (prevValue < startValue)\n                fThrough = $bm_neg(Math.abs(fThrough));\n        }\n    }\n    if (simulate) {\n        if (!isThisPosition) {\n            fThrough = $bm_sum(fThrough, getLayerWorldPos(time, thisLayer));\n            fThrough = $bm_sub(thisLayer.fromWorld(fThrough), thisLayer.anchorPoint);\n        } else if (thisLayer.hasParent) {\n            fThrough = $bm_sum(fThrough, getLayerWorldPos(time, thisLayer.parent));\n            fThrough = $bm_sub(thisLayer.parent.fromWorld(fThrough), thisLayer.parent.anchorPoint);\n        }\n    }\n    return fThrough;\n}\nfunction followThrough() {\n    var propSpeed = length(velocity);\n    if (propSpeed < threshold)\n        return followThroughAtTime($bm_sub(time, overlapDuration));\n    var fThrough = zeroValue;\n    var t = time;\n    while (t > 0) {\n        t = $bm_sub(t, thisComp.frameDuration);\n        if (simulate)\n            propSpeed = getPropWorldSpeed($bm_sub(t, overlapDuration), thisProperty);\n        else\n            propSpeed = length(velocityAtTime(t));\n        if (propSpeed < threshold) {\n            fThrough = followThroughAtTime($bm_sub(t, overlapDuration));\n            break;\n        }\n    }\n    return linear(time, t, $bm_sum(t, $bm_mul(anticipationDuration, 2)), fThrough, zeroValue);\n}\nfunction smartSmooth(axis) {\n    var startKey = nearestKey(time);\n    var endKey = startKey;\n    if (time == startKey.time)\n        return 0;\n    if (time < startKey.time && startKey.index == 1)\n        return 0;\n    if (time > startKey.time && startKey.index == numKeys)\n        return 0;\n    if (time < startKey.time)\n        startKey = key($bm_sub(startKey.index, 1));\n    if (time > startKey.time)\n        endKey = key($bm_sum(startKey.index, 1));\n    var sI = 0.66;\n    var sO = 0.33;\n    var sIV = 1;\n    var sOV = 0;\n    var sVal = startKey.value;\n    var eVal = endKey.value;\n    if ($bm_isInstanceOfArray(value)) {\n        sVal = sVal[axis];\n        eVal = eVal[axis];\n    }\n    var sTime = startKey.time;\n    var eTime = endKey.time;\n    if (isKeyTop(startKey, axis))\n        sO = slowOut;\n    else {\n        var prevKey = key($bm_sub(startKey.index, 1));\n        var pVal = prevKey.value;\n        if ($bm_isInstanceOfArray(value))\n            pVal = pVal[axis];\n        sOV = $bm_div($bm_sub(sVal, pVal), $bm_sub(eVal, pVal));\n    }\n    if (isKeyTop(endKey, axis)) {\n        sI = slowIn;\n        if (endKey.index != numKeys) {\n            var nextKey = key($bm_sum(endKey.index, 1));\n            var nVal = nextKey.value;\n            if ($bm_isInstanceOfArray(value))\n                nVal = nVal[axis];\n            if (Math.abs(nVal - eVal) < 0.01 && doFollowThrough)\n                sI = 1;\n        }\n    } else {\n        var nextKey = key($bm_sum(endKey.index, 1));\n        var nVal = nextKey.value;\n        if ($bm_isInstanceOfArray(value))\n            nVal = nVal[axis];\n        sIV = $bm_div($bm_sub(eVal, sVal), $bm_sub(nVal, sVal));\n    }\n    if (endKey.index == numKeys && doFollowThrough) {\n        sI = 1;\n    }\n    var val = value;\n    if ($bm_isInstanceOfArray(value))\n        val = val[axis];\n    return $bm_sub(bezierInterpolation(time, sTime, eTime, sVal, eVal, [\n        sO,\n        sOV,\n        sI,\n        sIV\n    ]), val);\n}\nfunction overlap() {\n    var ol = zeroValue;\n    if (isThisPosition && !hasParent)\n        return zeroValue;\n    ol = $bm_sub(getPropWorldValue($bm_sub(time, overlapDuration), thisProperty), getPropWorldValue(time, thisProperty));\n    var motionRatio = $bm_div($bm_div(length(zeroValue, ol), thisLayer.width), 2);\n    if (isThisPosition) {\n        var originalDistance = length(valueAtTime(0));\n        motionRatio = $bm_div(length(zeroValue, ol), thisComp.width);\n    }\n    ol = $bm_sum(ol, getPropWorldValue(time, thisProperty));\n    ol = $bm_sum(ol, $bm_mul($bm_mul($bm_sub(getPropWorldValue($bm_sub(time, overlapDuration), thisLayer.anchorPoint), ol), motionRatio), flexibility));\n    ol = thisLayer.fromWorld(ol);\n    if (!isThisPosition)\n        ol = $bm_sub(ol, value);\n    else {\n        ol = linear(flexibility, 0, 100, $bm_div(ol, 2), 0);\n        var prevParentWorldPos = getLayerWorldPos($bm_sub(time, overlapDuration), parent);\n        ol = $bm_sum(ol, $bm_mul($bm_mul($bm_mul(thisLayer.fromWorld(prevParentWorldPos), motionRatio), flexibility), 5));\n    }\n    return ol;\n}\nvar okToGo = false;\nif (simulate && fx.enabled)\n    okToGo = true;\nelse if (numKeys > 1 && fx.enabled)\n    okToGo = true;\nif (okToGo) {\n    var smartSmoothResult = zeroValue;\n    if (doInterpolation) {\n        if ($bm_isInstanceOfArray(value)) {\n            if (value.length == 2)\n                smartSmoothResult = [\n                    smartSmooth(0),\n                    smartSmooth(1)\n                ];\n            else if (value.length == 3)\n                smartSmoothResult = [\n                    smartSmooth(0),\n                    smartSmooth(1),\n                    smartSmooth(2)\n                ];\n            else if (value.length == 4)\n                smartSmoothResult = [\n                    smartSmooth(0),\n                    smartSmooth(1),\n                    smartSmooth(2),\n                    smartSmooth(3)\n                ];\n        } else {\n            smartSmoothResult = smartSmooth(0);\n        }\n    }\n    if (doAnticipation)\n        result = $bm_sum(result, anticipate());\n    result = $bm_sum(result, smartSmoothResult);\n    if (doFollowThrough)\n        result = $bm_sum(result, followThrough());\n    if (doOverlap)\n        result = $bm_sum(result, overlap());\n}\n$bm_rt = result;"},"r":{"a":0,"k":0,"ix":6},"o":{"a":0,"k":100,"ix":7},"sk":{"a":0,"k":0,"ix":4},"sa":{"a":0,"k":0,"ix":5},"nm":"Transform"}],"nm":"Group 14","np":1,"cix":2,"bm":0,"ix":7,"mn":"ADBE Vector Group","hd":false}],"ip":-6,"op":120,"st":0,"bm":0},{"ddd":0,"ind":15,"ty":4,"nm":"building ","parent":1,"sr":1,"ks":{"o":{"a":0,"k":100,"ix":11},"r":{"a":0,"k":0,"ix":10},"p":{"a":0,"k":[49.996,200,0],"ix":2,"l":2},"a":{"a":0,"k":[-0.004,150,0],"ix":1,"l":2},"s":{"a":1,"k":[{"i":{"x":[0.667,0.667,0.667],"y":[1,1,1]},"o":{"x":[0.333,0.333,0.333],"y":[0,0,0]},"t":0,"s":[100,100,100]},{"i":{"x":[0.667,0.667,0.667],"y":[1,1,1]},"o":{"x":[0.333,0.333,0.333],"y":[0,0,0]},"t":5,"s":[100,95,100]},{"i":{"x":[0.667,0.667,0.667],"y":[1,1,1]},"o":{"x":[0.333,0.333,0.333],"y":[0,0,0]},"t":10,"s":[100,100,100]},{"i":{"x":[0.667,0.667,0.667],"y":[1,1,1]},"o":{"x":[0.333,0.333,0.333],"y":[0,0,0]},"t":15,"s":[100,95,100]},{"i":{"x":[0.667,0.667,0.667],"y":[1,1,1]},"o":{"x":[0.333,0.333,0.333],"y":[0,0,0]},"t":20,"s":[100,100,100]},{"i":{"x":[0.667,0.667,0.667],"y":[1,1,1]},"o":{"x":[0.333,0.333,0.333],"y":[0,0,0]},"t":25,"s":[100,95,100]},{"t":30,"s":[100,100,100]}],"ix":6,"l":2,"x":"var $bm_rt;\nvar fx = effect('Kleaner');\nvar doAnticipation = fx(1).value;\nvar doInterpolation = fx(2).value;\nvar doFollowThrough = fx(3).value;\nvar damping = $bm_div(fx(15).value, 10);\nvar elasticity = $bm_div(fx(13).value, 10);\nvar bounce = fx(17).value;\nvar anticipationDuration = fx(5).value;\nvar anticipationQuantity = $bm_div(fx(6).value, 100);\nvar slowIn = $bm_div(fx(9).value, 100);\nvar slowOut = $bm_div(fx(10).value, 100);\nvar spatialMode = fx(21).value;\nvar spatialDoInterpolation = fx(20).value;\nvar moBlurPrecision = fx(32).value;\nvar elasticityRandom = fx(14).value;\nvar dampingRandom = fx(16).value;\nvar softBody = fx(28).value;\nvar flexibility = $bm_div(fx(29).value, 100);\nvar doOverlap = fx(23).value;\nvar overlapDuration = fx(24).value;\nvar overlapRandom = fx(25).value;\nvar threshold = $bm_div($bm_div(1, moBlurPrecision), 1000);\nvar zeroValue;\nif ($bm_isInstanceOfArray(value)) {\n    if (value.length == 2)\n        zeroValue = [\n            0,\n            0\n        ];\n    else if (value.length == 3)\n        zeroValue = [\n            0,\n            0,\n            0\n        ];\n    else if (value.length == 4)\n        zeroValue = [\n            0,\n            0,\n            0,\n            0\n        ];\n} else\n    zeroValue = 0;\nvar isThisSpatial = isSpatial(thisProperty);\nvar isThisPosition = thisProperty === $bm_transform.position;\nvar simulate = false;\nif (isThisSpatial) {\n    doInterpolation = doInterpolation && spatialDoInterpolation;\n    if (isThisPosition && thisProperty.numKeys > 0) {\n        doOverlap = false;\n        simulate = false;\n    } else {\n        simulate = spatialMode == 2;\n        doOverlap = overlapDuration != 0 && doOverlap && simulate;\n    }\n} else {\n    doOverlap = false;\n}\nif (!doOverlap) {\n    overlapDuration = 0;\n}\nif (simulate && softBody && isThisSpatial && !isThisPosition && (doFollowThrough || doOverlap)) {\n    var distanceRatio = $bm_div(length(valueAtTime(0), $bm_transform.anchorPoint), $bm_div(thisLayer.width, 2));\n    distanceRatio = $bm_div($bm_sum(1, $bm_mul(distanceRatio, flexibility)), 2);\n    if (doFollowThrough) {\n        elasticity = $bm_div(elasticity, distanceRatio);\n        damping = $bm_div(damping, distanceRatio);\n    }\n    if (doOverlap) {\n        overlapDuration = $bm_mul(overlapDuration, distanceRatio);\n    }\n}\nseedRandom(0, true);\nif (doFollowThrough) {\n    if (elasticityRandom > 0)\n        elasticity = addNoise(elasticity, elasticityRandom);\n    if (dampingRandom > 0)\n        damping = addNoise(damping, dampingRandom);\n}\nif (doOverlap) {\n    if (doOverlap && overlapRandom > 0)\n        overlapDuration = addNoise(overlapDuration, overlapRandom);\n}\nvar result = value;\nfunction isSpatial(prop) {\n    if (!(prop.value instanceof Array))\n        return false;\n    if (prop.value.length != 2 && prop.value.length != 3)\n        return false;\n    try {\n        if (typeof prop.speed !== 'undefined')\n            return true;\n    } catch (e) {\n        return false;\n    }\n}\nfunction addNoise(val, quantity) {\n    var randomValue = random(0.9, 1.1);\n    var noiseValue = noise($bm_mul(valueAtTime(0), randomValue));\n    noiseValue = $bm_mul(noiseValue, $bm_div(quantity, 100));\n    return $bm_mul(val, $bm_sum(noiseValue, 1));\n}\nfunction isAfterLastKey() {\n    if (numKeys == 0)\n        return false;\n    var nKey = nearestKey(time);\n    return nKey.time <= time && nKey.index == numKeys;\n}\nfunction isStill(t, threshold) {\n    var d = $bm_sub(valueAtTime(t), valueAtTime($bm_sum(t, framesToTime(1))));\n    if ($bm_isInstanceOfArray(d)) {\n        for (var i = 0; i < d.length; i++) {\n            d[i] = Math.abs(d[i]);\n            if (d[i] >= threshold) {\n                return false;\n            }\n        }\n        return true;\n    } else {\n        d = Math.abs(d);\n        return d < threshold;\n    }\n}\nfunction bezierInterpolation(t, tMin, tMax, value1, value2, bezierPoints) {\n    if (arguments.length !== 5 && arguments.length !== 6)\n        return t;\n    var a = $bm_sub(value2, value1);\n    var b = $bm_sub(tMax, tMin);\n    if (b == 0)\n        return t;\n    var c = clamp($bm_div($bm_sub(t, tMin), b), 0, 1);\n    if (!(bezierPoints instanceof Array) || bezierPoints.length !== 4)\n        bezierPoints = [\n            0.33,\n            0,\n            0.66,\n            1\n        ];\n    return $bm_sum($bm_mul(a, h(c, bezierPoints)), value1);\n    function h(f, g) {\n        var x = $bm_mul(3, g[0]);\n        var j = $bm_sub($bm_mul(3, $bm_sub(g[2], g[0])), x);\n        var k = $bm_sub($bm_sub(1, x), j);\n        var l = $bm_mul(3, g[1]);\n        var m = $bm_sub($bm_mul(3, $bm_sub(g[3], g[1])), l);\n        var n = $bm_sub($bm_sub(1, l), m);\n        var d = f;\n        for (var i = 0; i < 5; i++) {\n            var z = $bm_sub($bm_mul(d, $bm_sum(x, $bm_mul(d, $bm_sum(j, $bm_mul(d, k))))), f);\n            if (Math.abs(z) < 0.001)\n                break;\n            d = $bm_sub(d, $bm_div(z, $bm_sum(x, $bm_mul(d, $bm_sum($bm_mul(2, j), $bm_mul($bm_mul(3, k), d))))));\n        }\n        return $bm_mul(d, $bm_sum(l, $bm_mul(d, $bm_sum(m, $bm_mul(d, n)))));\n    }\n}\nfunction getPropWorldSpeed(t, prop) {\n    return length(getPropWorldVelocity(t, prop));\n}\nfunction getPrevKey(t) {\n    if (numKeys == 0)\n        return null;\n    var nKey = nearestKey(t);\n    if (nKey.time <= t)\n        return nKey;\n    if (nKey.index > 1)\n        return key($bm_sub(nKey.index, 1));\n    return null;\n}\nfunction getNextKey(t) {\n    if (numKeys == 0)\n        return null;\n    var nKey = nearestKey(t);\n    if (nKey.time >= t)\n        return nKey;\n    if (nKey.index < numKeys)\n        return key($bm_sum(nKey.index, 1));\n    return null;\n}\nfunction getPropWorldVelocity(t, prop) {\n    return $bm_mul($bm_sub(getPropWorldValue($bm_sum(t, 0.005), prop), getPropWorldValue($bm_sub(t, 0.005), prop)), 100);\n}\nfunction getLayerWorldPos(t, l) {\n    return l.toWorld(l.anchorPoint, t);\n}\nfunction getPropWorldValue(t, prop) {\n    if (isPosition(prop))\n        return getLayerWorldPos(t, thisLayer);\n    return thisLayer.toWorld(prop.valueAtTime(t), t);\n}\nfunction isPosition(prop) {\n    return prop === $bm_transform.position;\n}\nfunction isKeyTop(k, axis) {\n    var prevSpeed = velocityAtTime($bm_sub(k.time, threshold));\n    var nextSpeed = velocityAtTime($bm_sum(k.time, threshold));\n    if ($bm_isInstanceOfArray(value)) {\n        prevSpeed = prevSpeed[axis];\n        nextSpeed = nextSpeed[axis];\n    }\n    if (Math.abs(prevSpeed) < 0.01 || Math.abs(nextSpeed) < 0.01)\n        return true;\n    return $bm_mul(prevSpeed, nextSpeed) < 0;\n}\nfunction anticipate() {\n    var anticipation = zeroValue;\n    if (isAfterLastKey())\n        return anticipation;\n    if (numKeys < 2)\n        return anticipation;\n    var nextKey = getNextKey(time);\n    var aKey = nextKey;\n    if (!isStill(aKey.time - 0.1, 0.1)) {\n        aKey = getPrevKey(time);\n        if (!isStill(aKey.time - 0.1, 0.1))\n            return anticipation;\n    }\n    if (aKey.index == numKeys)\n        return anticipation;\n    var anticipationMiddle = aKey.time;\n    var anticipationStart = $bm_sub(anticipationMiddle, anticipationDuration);\n    var anticipationEnd = key(aKey.index + 1).time;\n    var startValue = anticipation;\n    var midValue = $bm_mul($bm_sum($bm_neg(valueAtTime($bm_sum(anticipationMiddle, anticipationDuration))), aKey.value), anticipationQuantity);\n    var endValue = anticipation;\n    if (time < anticipationStart) {\n        return anticipation;\n    } else if (time < anticipationMiddle) {\n        if ($bm_isInstanceOfArray(value)) {\n            for (var i = 0; i < value.length; i++) {\n                anticipation[i] = bezierInterpolation(time, anticipationStart, anticipationMiddle, startValue[i], midValue[i], [\n                    slowOut,\n                    0,\n                    slowIn,\n                    1\n                ]);\n            }\n            return anticipation;\n        } else {\n            return bezierInterpolation(time, anticipationStart, anticipationMiddle, startValue, midValue, [\n                slowOut,\n                0,\n                slowIn,\n                1\n            ]);\n        }\n    } else if (time <= anticipationEnd) {\n        if ($bm_isInstanceOfArray(value)) {\n            for (var i = 0; i < value.length; i++) {\n                anticipation[i] = bezierInterpolation(time, anticipationMiddle, anticipationEnd, midValue[i], endValue[i], [\n                    slowOut,\n                    0,\n                    slowIn,\n                    1\n                ]);\n            }\n            return anticipation;\n        } else {\n            return bezierInterpolation(time, anticipationMiddle, anticipationEnd, midValue, endValue, [\n                slowOut,\n                0,\n                slowIn,\n                1\n            ]);\n        }\n    } else {\n        return anticipation;\n    }\n}\nfunction followThroughAtTime(t) {\n    var fThrough = zeroValue;\n    if (elasticity == 0)\n        return fThrough;\n    var propSpeed;\n    if (!simulate) {\n        if (numKeys < 2)\n            return fThrough;\n        if (nearestKey(t).index == 1)\n            return fThrough;\n        propSpeed = length(velocityAtTime(t));\n        if (propSpeed >= threshold)\n            return fThrough;\n    } else {\n        propSpeed = getPropWorldSpeed(t, thisProperty);\n        if (propSpeed >= threshold)\n            return fThrough;\n    }\n    var fThroughStart = 0;\n    var fThroughTime = 0;\n    if (simulate) {\n        var speedI = getPropWorldSpeed(t, thisProperty);\n        var i = t;\n        while (speedI < threshold && i > 0) {\n            i = $bm_sub(i, $bm_div(thisComp.frameDuration, moBlurPrecision));\n            speedI = getPropWorldSpeed(i, thisProperty);\n        }\n        fThroughStart = i;\n    } else {\n        var fThroughKey = getPrevKey(t);\n        fThroughStart = fThroughKey.time;\n    }\n    if (fThroughStart == 0)\n        return fThrough;\n    fThroughTime = $bm_sub(t, fThroughStart);\n    if (simulate)\n        fThrough = $bm_div(getPropWorldVelocity($bm_sub(fThroughStart, thisComp.frameDuration), thisProperty), 2);\n    else\n        fThrough = $bm_div(velocityAtTime($bm_sub(fThroughStart, thisComp.frameDuration)), 2);\n    if (bounce) {\n        var cycleDamp = Math.exp($bm_mul($bm_mul(fThroughTime, damping), 0.1));\n        var damp = $bm_div(Math.exp($bm_mul(fThroughTime, damping)), $bm_div(elasticity, 2));\n        var cycleDuration = $bm_div(1, $bm_mul(elasticity, 2));\n        cycleDuration = Math.round(timeToFrames(cycleDuration));\n        cycleDuration = framesToTime(cycleDuration);\n        var midDuration = $bm_div(cycleDuration, 2);\n        var maxValue = $bm_mul(fThrough, midDuration);\n        var cycvarime = fThroughTime;\n        var numEndCycles = 1;\n        while (cycvarime > cycleDuration) {\n            cycvarime = $bm_sub(cycvarime, cycleDuration);\n            cycleDuration = $bm_div(cycleDuration, cycleDamp);\n            cycleDuration = Math.round(timeToFrames(cycleDuration));\n            if (cycleDuration < 2) {\n                cycleDuration = 2;\n                numEndCycles++;\n            }\n            cycleDuration = framesToTime(cycleDuration);\n            midDuration = $bm_div(cycleDuration, 2);\n            maxValue = $bm_div($bm_mul(fThrough, midDuration), damp);\n            if (numEndCycles > 100 / damping && maxValue < threshold)\n                return zeroValue;\n        }\n        if (cycvarime < midDuration)\n            fThrough = bezierInterpolation(cycvarime, 0, midDuration, 0, maxValue, [\n                0,\n                0.1,\n                slowIn,\n                1\n            ]);\n        else\n            fThrough = bezierInterpolation(cycvarime, midDuration, cycleDuration, maxValue, 0, [\n                $bm_sub(1, slowIn),\n                0,\n                1,\n                0.9\n            ]);\n    } else {\n        var damp = Math.exp($bm_mul(fThroughTime, damping));\n        var sinus = $bm_mul($bm_mul($bm_mul(elasticity, fThroughTime), 2), Math.PI);\n        sinus = Math.sin(sinus);\n        sinus = $bm_mul($bm_div(0.3, elasticity), sinus);\n        sinus = $bm_div(sinus, damp);\n        if (Math.abs(sinus) < $bm_div(threshold, 100))\n            return 0;\n        fThrough = $bm_mul(fThrough, sinus);\n        if (threshold > 0) {\n            fThrough = $bm_mul(fThrough, $bm_sub(1, $bm_div(propSpeed, threshold)));\n        }\n    }\n    if (bounce) {\n        var prevValue = valueAtTime($bm_sub(fThroughStart, thisComp.frameDuration));\n        var startValue = valueAtTime(fThroughStart);\n        if ($bm_isInstanceOfArray(value)) {\n            for (var i = 0; i < prevValue.length; i++) {\n                if (prevValue[i] > startValue[i])\n                    fThrough[i] = Math.abs(fThrough[i]);\n                if (prevValue[i] < startValue[i])\n                    fThrough[i] = $bm_neg(Math.abs(fThrough[i]));\n            }\n        } else {\n            if (prevValue > startValue)\n                fThrough = Math.abs(fThrough);\n            if (prevValue < startValue)\n                fThrough = $bm_neg(Math.abs(fThrough));\n        }\n    }\n    if (simulate) {\n        if (!isThisPosition) {\n            fThrough = $bm_sum(fThrough, getLayerWorldPos(time, thisLayer));\n            fThrough = $bm_sub(thisLayer.fromWorld(fThrough), thisLayer.anchorPoint);\n        } else if (thisLayer.hasParent) {\n            fThrough = $bm_sum(fThrough, getLayerWorldPos(time, thisLayer.parent));\n            fThrough = $bm_sub(thisLayer.parent.fromWorld(fThrough), thisLayer.parent.anchorPoint);\n        }\n    }\n    return fThrough;\n}\nfunction followThrough() {\n    var propSpeed = length(velocity);\n    if (propSpeed < threshold)\n        return followThroughAtTime($bm_sub(time, overlapDuration));\n    var fThrough = zeroValue;\n    var t = time;\n    while (t > 0) {\n        t = $bm_sub(t, thisComp.frameDuration);\n        if (simulate)\n            propSpeed = getPropWorldSpeed($bm_sub(t, overlapDuration), thisProperty);\n        else\n            propSpeed = length(velocityAtTime(t));\n        if (propSpeed < threshold) {\n            fThrough = followThroughAtTime($bm_sub(t, overlapDuration));\n            break;\n        }\n    }\n    return linear(time, t, $bm_sum(t, $bm_mul(anticipationDuration, 2)), fThrough, zeroValue);\n}\nfunction smartSmooth(axis) {\n    var startKey = nearestKey(time);\n    var endKey = startKey;\n    if (time == startKey.time)\n        return 0;\n    if (time < startKey.time && startKey.index == 1)\n        return 0;\n    if (time > startKey.time && startKey.index == numKeys)\n        return 0;\n    if (time < startKey.time)\n        startKey = key($bm_sub(startKey.index, 1));\n    if (time > startKey.time)\n        endKey = key($bm_sum(startKey.index, 1));\n    var sI = 0.66;\n    var sO = 0.33;\n    var sIV = 1;\n    var sOV = 0;\n    var sVal = startKey.value;\n    var eVal = endKey.value;\n    if ($bm_isInstanceOfArray(value)) {\n        sVal = sVal[axis];\n        eVal = eVal[axis];\n    }\n    var sTime = startKey.time;\n    var eTime = endKey.time;\n    if (isKeyTop(startKey, axis))\n        sO = slowOut;\n    else {\n        var prevKey = key($bm_sub(startKey.index, 1));\n        var pVal = prevKey.value;\n        if ($bm_isInstanceOfArray(value))\n            pVal = pVal[axis];\n        sOV = $bm_div($bm_sub(sVal, pVal), $bm_sub(eVal, pVal));\n    }\n    if (isKeyTop(endKey, axis)) {\n        sI = slowIn;\n        if (endKey.index != numKeys) {\n            var nextKey = key($bm_sum(endKey.index, 1));\n            var nVal = nextKey.value;\n            if ($bm_isInstanceOfArray(value))\n                nVal = nVal[axis];\n            if (Math.abs(nVal - eVal) < 0.01 && doFollowThrough)\n                sI = 1;\n        }\n    } else {\n        var nextKey = key($bm_sum(endKey.index, 1));\n        var nVal = nextKey.value;\n        if ($bm_isInstanceOfArray(value))\n            nVal = nVal[axis];\n        sIV = $bm_div($bm_sub(eVal, sVal), $bm_sub(nVal, sVal));\n    }\n    if (endKey.index == numKeys && doFollowThrough) {\n        sI = 1;\n    }\n    var val = value;\n    if ($bm_isInstanceOfArray(value))\n        val = val[axis];\n    return $bm_sub(bezierInterpolation(time, sTime, eTime, sVal, eVal, [\n        sO,\n        sOV,\n        sI,\n        sIV\n    ]), val);\n}\nfunction overlap() {\n    var ol = zeroValue;\n    if (isThisPosition && !hasParent)\n        return zeroValue;\n    ol = $bm_sub(getPropWorldValue($bm_sub(time, overlapDuration), thisProperty), getPropWorldValue(time, thisProperty));\n    var motionRatio = $bm_div($bm_div(length(zeroValue, ol), thisLayer.width), 2);\n    if (isThisPosition) {\n        var originalDistance = length(valueAtTime(0));\n        motionRatio = $bm_div(length(zeroValue, ol), thisComp.width);\n    }\n    ol = $bm_sum(ol, getPropWorldValue(time, thisProperty));\n    ol = $bm_sum(ol, $bm_mul($bm_mul($bm_sub(getPropWorldValue($bm_sub(time, overlapDuration), thisLayer.anchorPoint), ol), motionRatio), flexibility));\n    ol = thisLayer.fromWorld(ol);\n    if (!isThisPosition)\n        ol = $bm_sub(ol, value);\n    else {\n        ol = linear(flexibility, 0, 100, $bm_div(ol, 2), 0);\n        var prevParentWorldPos = getLayerWorldPos($bm_sub(time, overlapDuration), parent);\n        ol = $bm_sum(ol, $bm_mul($bm_mul($bm_mul(thisLayer.fromWorld(prevParentWorldPos), motionRatio), flexibility), 5));\n    }\n    return ol;\n}\nvar okToGo = false;\nif (simulate && fx.enabled)\n    okToGo = true;\nelse if (numKeys > 1 && fx.enabled)\n    okToGo = true;\nif (okToGo) {\n    var smartSmoothResult = zeroValue;\n    if (doInterpolation) {\n        if ($bm_isInstanceOfArray(value)) {\n            if (value.length == 2)\n                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